◆ HandlerAttached()
| override void SCR_BloodTooltipDetailBlockEditorUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ SetBloodStateVisuals()
| void SCR_BloodTooltipDetailBlockEditorUIComponent.SetBloodStateVisuals |
( |
int | bloodStateFill, |
|
|
int | bloodStateBoder ) |
- Parameters
-
| [in] | bloodStateFill | |
| [in] | bloodStateBoder | |
◆ m_aBloodBoxColors
| ref array<ref SCR_BloodBoxColors> SCR_BloodTooltipDetailBlockEditorUIComponent.m_aBloodBoxColors |
|
protected |
◆ m_BloodBoxBorder
| Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxBorder |
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protected |
◆ m_BloodBoxFill
| Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxFill |
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protected |
◆ m_cBorderColorDead
| ref Color SCR_BloodTooltipDetailBlockEditorUIComponent.m_cBorderColorDead |
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protected |
◆ m_sBloodBoxBorderName
| string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxBorderName |
|
protected |
◆ m_sBloodBoxFillName
| string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxFillName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_BloodTooltipDetailBlockEditorUIComponent.c