Arma Reforger Script API
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SCR_BloodTooltipDetailBlockEditorUIComponent Interface Reference
Inheritance diagram for SCR_BloodTooltipDetailBlockEditorUIComponent:

Public Member Functions

void SetBloodStateVisuals (int bloodStateFill, int bloodStateBoder)
 
override void HandlerAttached (Widget w)
 

Protected Attributes

ref array< ref SCR_BloodBoxColorsm_aBloodBoxColors
 
ref Color m_cBorderColorDead
 
string m_sBloodBoxFillName
 
string m_sBloodBoxBorderName
 
Widget m_BloodBoxFill
 
Widget m_BloodBoxBorder
 

Member Function Documentation

◆ HandlerAttached()

override void SCR_BloodTooltipDetailBlockEditorUIComponent.HandlerAttached ( Widget w)

◆ SetBloodStateVisuals()

void SCR_BloodTooltipDetailBlockEditorUIComponent.SetBloodStateVisuals ( int bloodStateFill,
int bloodStateBoder )
Parameters
[in]bloodStateFill
[in]bloodStateBoder

Member Data Documentation

◆ m_aBloodBoxColors

ref array<ref SCR_BloodBoxColors> SCR_BloodTooltipDetailBlockEditorUIComponent.m_aBloodBoxColors
protected

◆ m_BloodBoxBorder

Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxBorder
protected

◆ m_BloodBoxFill

Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxFill
protected

◆ m_cBorderColorDead

ref Color SCR_BloodTooltipDetailBlockEditorUIComponent.m_cBorderColorDead
protected

◆ m_sBloodBoxBorderName

string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxBorderName
protected

◆ m_sBloodBoxFillName

string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxFillName
protected

The documentation for this interface was generated from the following file: