◆ HandlerAttached()
override void SCR_BloodTooltipDetailBlockEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetBloodStateVisuals()
void SCR_BloodTooltipDetailBlockEditorUIComponent.SetBloodStateVisuals |
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int | bloodStateFill, |
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int | bloodStateBoder ) |
- Parameters
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[in] | bloodStateFill | |
[in] | bloodStateBoder | |
◆ m_aBloodBoxColors
ref array<ref SCR_BloodBoxColors> SCR_BloodTooltipDetailBlockEditorUIComponent.m_aBloodBoxColors |
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◆ m_BloodBoxBorder
Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxBorder |
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◆ m_BloodBoxFill
Widget SCR_BloodTooltipDetailBlockEditorUIComponent.m_BloodBoxFill |
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◆ m_cBorderColorDead
ref Color SCR_BloodTooltipDetailBlockEditorUIComponent.m_cBorderColorDead |
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◆ m_sBloodBoxBorderName
string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxBorderName |
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◆ m_sBloodBoxFillName
string SCR_BloodTooltipDetailBlockEditorUIComponent.m_sBloodBoxFillName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/Details/SCR_BloodTooltipDetailBlockEditorUIComponent.c