◆ HandlerAttached()
override void SCR_BuildModeShowHideOnSupplyEnabledUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_BuildModeShowHideOnSupplyEnabledUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ OnGlobalResourceEnabledChanged()
void SCR_BuildModeShowHideOnSupplyEnabledUIComponent.OnGlobalResourceEnabledChanged |
( |
array< EResourceType > |
disabledResourceTypes | ) |
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protected |
◆ OnProviderChanged()
◆ OnResourceTypeEnabledChanged()
void SCR_BuildModeShowHideOnSupplyEnabledUIComponent.OnResourceTypeEnabledChanged |
( |
SCR_ResourceComponent |
resourceComponent, |
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array< EResourceType > |
disabledResourceTypes |
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) |
| |
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protected |
◆ m_bShowWhenSuppliesEnabled
bool SCR_BuildModeShowHideOnSupplyEnabledUIComponent.m_bShowWhenSuppliesEnabled |
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protected |
◆ m_CampaignBuildingEditorComponent
◆ m_ResourceComponent
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_BuildModeShowHideOnSupplyEnabledUIComponent.c