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void | Reset () |
| Sets variables to default values when freed to be reused by another object on demand.
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◆ Reset()
void SCR_BuildingDestructionData.Reset |
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Sets variables to default values when freed to be reused by another object on demand.
◆ m_aExcludeList
ref array<IEntity> SCR_BuildingDestructionData.m_aExcludeList |
◆ m_aExecutedEffectIndices
ref set<int> SCR_BuildingDestructionData.m_aExecutedEffectIndices |
◆ m_aNavmeshAreas
ref array<ref Tuple2<vector, vector> > SCR_BuildingDestructionData.m_aNavmeshAreas |
◆ m_aQueriedEntities
ref array<IEntity> SCR_BuildingDestructionData.m_aQueriedEntities |
◆ m_aRedoRoads
ref array<bool> SCR_BuildingDestructionData.m_aRedoRoads |
◆ m_AudioSource
◆ m_CameraShake
◆ m_fBuildingVolume
float SCR_BuildingDestructionData.m_fBuildingVolume |
◆ m_fRotationSpeedMultiplier
float SCR_BuildingDestructionData.m_fRotationSpeedMultiplier = 1 |
◆ m_fSizeMultiplier
float SCR_BuildingDestructionData.m_fSizeMultiplier |
◆ m_fSpeedMultiplier
float SCR_BuildingDestructionData.m_fSpeedMultiplier = 1 |
◆ m_iChecksThisFrame
int SCR_BuildingDestructionData.m_iChecksThisFrame |
◆ m_iNextFreeIndex
int SCR_BuildingDestructionData.m_iNextFreeIndex = -1 |
◆ m_iPauseTime
int SCR_BuildingDestructionData.m_iPauseTime |
◆ m_iRotatedTimes
int SCR_BuildingDestructionData.m_iRotatedTimes |
◆ m_iRotationMultiplier
int SCR_BuildingDestructionData.m_iRotationMultiplier = -1 |
◆ m_iRotationStart
int SCR_BuildingDestructionData.m_iRotationStart |
◆ m_iRotationTime
int SCR_BuildingDestructionData.m_iRotationTime |
◆ m_RandomGenerator
ref RandomGenerator SCR_BuildingDestructionData.m_RandomGenerator = new RandomGenerator() |
◆ m_vStartAngles
vector SCR_BuildingDestructionData.m_vStartAngles |
◆ m_vStartMatrix
vector SCR_BuildingDestructionData.m_vStartMatrix[4] |
◆ m_vTargetAngles
vector SCR_BuildingDestructionData.m_vTargetAngles |
◆ m_vTargetOrigin
vector SCR_BuildingDestructionData.m_vTargetOrigin |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_BuildingDestructionManagerComponent.c