| 
| void  | Reset () | 
|   | Sets variables to default values when freed to be reused by another object on demand.  
  | 
|   | 
◆ Reset()
      
        
          | void SCR_BuildingDestructionData.Reset  | 
          ( | 
           | ) | 
           | 
        
      
 
Sets variables to default values when freed to be reused by another object on demand. 
 
 
◆ m_aExcludeList
      
        
          | ref array<IEntity> SCR_BuildingDestructionData.m_aExcludeList | 
        
      
 
 
◆ m_aExecutedEffectIndices
      
        
          | ref set<int> SCR_BuildingDestructionData.m_aExecutedEffectIndices | 
        
      
 
 
◆ m_aNavmeshAreas
      
        
          | ref array<ref Tuple2<vector, vector> > SCR_BuildingDestructionData.m_aNavmeshAreas | 
        
      
 
 
◆ m_aQueriedEntities
      
        
          | ref array<IEntity> SCR_BuildingDestructionData.m_aQueriedEntities | 
        
      
 
 
◆ m_aRedoRoads
      
        
          | ref array<bool> SCR_BuildingDestructionData.m_aRedoRoads | 
        
      
 
 
◆ m_AudioSource
◆ m_CameraShake
◆ m_fBuildingVolume
      
        
          | float SCR_BuildingDestructionData.m_fBuildingVolume | 
        
      
 
 
◆ m_fRotationSpeedMultiplier
      
        
          | float SCR_BuildingDestructionData.m_fRotationSpeedMultiplier = 1 | 
        
      
 
 
◆ m_fSizeMultiplier
      
        
          | float SCR_BuildingDestructionData.m_fSizeMultiplier | 
        
      
 
 
◆ m_fSpeedMultiplier
      
        
          | float SCR_BuildingDestructionData.m_fSpeedMultiplier = 1 | 
        
      
 
 
◆ m_iChecksThisFrame
      
        
          | int SCR_BuildingDestructionData.m_iChecksThisFrame | 
        
      
 
 
◆ m_iNextFreeIndex
      
        
          | int SCR_BuildingDestructionData.m_iNextFreeIndex = -1 | 
        
      
 
 
◆ m_iPauseTime
      
        
          | int SCR_BuildingDestructionData.m_iPauseTime | 
        
      
 
 
◆ m_iRotatedTimes
      
        
          | int SCR_BuildingDestructionData.m_iRotatedTimes | 
        
      
 
 
◆ m_iRotationMultiplier
      
        
          | int SCR_BuildingDestructionData.m_iRotationMultiplier = -1 | 
        
      
 
 
◆ m_iRotationStart
      
        
          | int SCR_BuildingDestructionData.m_iRotationStart | 
        
      
 
 
◆ m_iRotationTime
      
        
          | int SCR_BuildingDestructionData.m_iRotationTime | 
        
      
 
 
◆ m_RandomGenerator
      
        
          | ref RandomGenerator SCR_BuildingDestructionData.m_RandomGenerator = new RandomGenerator() | 
        
      
 
 
◆ m_vStartAngles
      
        
          | vector SCR_BuildingDestructionData.m_vStartAngles | 
        
      
 
 
◆ m_vStartMatrix
      
        
          | vector SCR_BuildingDestructionData.m_vStartMatrix[4] | 
        
      
 
 
◆ m_vTargetAngles
      
        
          | vector SCR_BuildingDestructionData.m_vTargetAngles | 
        
      
 
 
◆ m_vTargetOrigin
      
        
          | vector SCR_BuildingDestructionData.m_vTargetOrigin | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_BuildingDestructionManagerComponent.c