◆ DeleteInteriorEntities()
| static void SCR_BuildingInteriorDeletinator.DeleteInteriorEntities |
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◆ InsertEntitiesToDelete()
| static void SCR_BuildingInteriorDeletinator.InsertEntitiesToDelete |
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IEntity | entityToDelete | ) |
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◆ QueueDeletionsThisFrame()
| static void SCR_BuildingInteriorDeletinator.QueueDeletionsThisFrame |
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◆ MAX_DELETIONS_PER_FRAME
| const int SCR_BuildingInteriorDeletinator.MAX_DELETIONS_PER_FRAME = 30 |
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◆ s_aEntitiesToDelete
| ref array<IEntity> SCR_BuildingInteriorDeletinator.s_aEntitiesToDelete = {} |
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◆ s_bDeletionsQueued
| bool SCR_BuildingInteriorDeletinator.s_bDeletionsQueued = false |
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◆ s_iDeletionsThisFrame
| int SCR_BuildingInteriorDeletinator.s_iDeletionsThisFrame = 0 |
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The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_RegionalDestructionManager.c