◆ DeleteInteriorEntities()
  
  
      
        
          | static void SCR_BuildingInteriorDeletinator.DeleteInteriorEntities  | 
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◆ InsertEntitiesToDelete()
  
  
      
        
          | static void SCR_BuildingInteriorDeletinator.InsertEntitiesToDelete  | 
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          IEntity |           entityToDelete | ) | 
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◆ QueueDeletionsThisFrame()
  
  
      
        
          | static void SCR_BuildingInteriorDeletinator.QueueDeletionsThisFrame  | 
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◆ MAX_DELETIONS_PER_FRAME
  
  
      
        
          | const int SCR_BuildingInteriorDeletinator.MAX_DELETIONS_PER_FRAME = 30 | 
         
       
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◆ s_aEntitiesToDelete
  
  
      
        
          | ref array<IEntity> SCR_BuildingInteriorDeletinator.s_aEntitiesToDelete = {} | 
         
       
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◆ s_bDeletionsQueued
  
  
      
        
          | bool SCR_BuildingInteriorDeletinator.s_bDeletionsQueued = false | 
         
       
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◆ s_iDeletionsThisFrame
  
  
      
        
          | int SCR_BuildingInteriorDeletinator.s_iDeletionsThisFrame = 0 | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_RegionalDestructionManager.c