◆ SCR_BuildingSoundComponentClass()
| void SCR_BuildingSoundComponentClass.SCR_BuildingSoundComponentClass |
( |
IEntityComponentSource | componentSource, |
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IEntitySource | parentSource, |
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IEntitySource | prefabSource ) |
◆ CalculateOBBLocalOffset()
| vector SCR_BuildingSoundComponentClass.CalculateOBBLocalOffset |
( |
| ) |
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◆ CalculatePointsLocalOffset()
| vector SCR_BuildingSoundComponentClass.CalculatePointsLocalOffset |
( |
| ) |
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◆ m_aSpawnPoints
| ref array<ref PointInfo> SCR_BuildingSoundComponentClass.m_aSpawnPoints |
◆ m_bInteriorSignal
| bool SCR_BuildingSoundComponentClass.m_bInteriorSignal |
◆ m_eSpawnType
| SCR_ESpawnType SCR_BuildingSoundComponentClass.m_eSpawnType |
◆ m_iMinimumDistance
| int SCR_BuildingSoundComponentClass.m_iMinimumDistance |
◆ m_iTimeIntervalMax
| int SCR_BuildingSoundComponentClass.m_iTimeIntervalMax |
◆ m_iTimeIntervalMin
| int SCR_BuildingSoundComponentClass.m_iTimeIntervalMin |
◆ m_vMaxs
| vector SCR_BuildingSoundComponentClass.m_vMaxs |
◆ m_vMins
| vector SCR_BuildingSoundComponentClass.m_vMins |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_BuildingSoundComponent.c