AssignCallsignBroadcast(int company, int platoon, int squad, int character, int role, bool aloneInGroup) | SCR_CallsignCharacterComponent | protected |
AssignCallsignNoRoleBroadcast(int company, int platoon, int squad, int character, bool aloneInGroup) | SCR_CallsignCharacterComponent | protected |
AssignCharacterAndRoleCallsignBroadcast(int character, int role) | SCR_CallsignCharacterComponent | protected |
AssignCharacterCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign role, bool aloneInGroup) | SCR_CallsignCharacterComponent | |
AssignCharacterCallsignBroadcast(int character) | SCR_CallsignCharacterComponent | protected |
AssignRoleCallsignBroadcast(int role) | SCR_CallsignCharacterComponent | protected |
ClearCallsigns() | SCR_CallsignCharacterComponent | |
ClearCharacterRoleCallsign() | SCR_CallsignCharacterComponent | |
EOnInit(IEntity owner) | SCR_CallsignBaseComponent | |
Event_OnCallsignChanged | SCR_CallsignBaseComponent | protected |
GetCallsignIndexes(out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignCharacterComponent | |
GetCallsignNames(out string company, out string platoon, out string squad, out string character, out string format) | SCR_CallsignCharacterComponent | |
GetCharacterAndRoleCallsign(out int character, out int role) | SCR_CallsignCharacterComponent | |
GetCharacterCallsignIndex() | SCR_CallsignCharacterComponent | |
GetCharacterCallsignName(out string characterCallsignName) | SCR_CallsignCharacterComponent | |
GetCharacterOrRoleCallsignIndex() | SCR_CallsignCharacterComponent | |
GetIsCharacterAloneInGroup() | SCR_CallsignCharacterComponent | |
GetOnCallsignChanged() | SCR_CallsignBaseComponent | |
InitOnServer(IEntity owner) | SCR_CallsignBaseComponent | protected |
InitPlayerOnServer(int playerId) | SCR_CallsignCharacterComponent | |
m_bAloneInGroup | SCR_CallsignCharacterComponent | protected |
m_bIsServer | SCR_CallsignBaseComponent | protected |
m_CallsignInfo | SCR_CallsignBaseComponent | protected |
m_CallsignManager | SCR_CallsignBaseComponent | protected |
m_Faction | SCR_CallsignBaseComponent | protected |
m_iCharacterCallsign | SCR_CallsignCharacterComponent | protected |
m_iCompanyCallsign | SCR_CallsignBaseComponent | protected |
m_iFactioniD | SCR_CallsignCharacterComponent | protected |
m_iPlatoonCallsign | SCR_CallsignBaseComponent | protected |
m_iPlayerId | SCR_CallsignCharacterComponent | protected |
m_iRoleCallsign | SCR_CallsignCharacterComponent | protected |
m_iSquadCallsign | SCR_CallsignBaseComponent | protected |
OnPlayerCallsignChanged(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole) | SCR_CallsignCharacterComponent | protected |
OnPostInit(IEntity owner) | SCR_CallsignBaseComponent | |
RplLoad(ScriptBitReader reader) | SCR_CallsignCharacterComponent | |
RplSave(ScriptBitWriter writer) | SCR_CallsignCharacterComponent | |
SetAloneInGroupBroadcast(bool isAloneInGroup) | SCR_CallsignCharacterComponent | protected |
SetCallsignInfo() | SCR_CallsignBaseComponent | protected |
SetFactionBroadCast(int factionID) | SCR_CallsignCharacterComponent | protected |
UpdateCharacterCallsignAndRole(int characterCallsign, ERoleCallsign roleCallsignIndex) | SCR_CallsignCharacterComponent | |
UpdateCharacterRoleCallsign(ERoleCallsign roleCallsignIndex) | SCR_CallsignCharacterComponent | |
~SCR_CallsignCharacterComponent() | SCR_CallsignCharacterComponent | |