| AssignCallsignBroadcast(int company, int platoon, int squad, int character, int role, bool aloneInGroup) | SCR_CallsignCharacterComponent | protected |
| AssignCallsignNoRoleBroadcast(int company, int platoon, int squad, int character, bool aloneInGroup) | SCR_CallsignCharacterComponent | protected |
| AssignCharacterAndRoleCallsignBroadcast(int character, int role) | SCR_CallsignCharacterComponent | protected |
| AssignCharacterCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign role, bool aloneInGroup) | SCR_CallsignCharacterComponent | |
| AssignCharacterCallsignBroadcast(int character) | SCR_CallsignCharacterComponent | protected |
| AssignRoleCallsignBroadcast(int role) | SCR_CallsignCharacterComponent | protected |
| ClearCallsigns() | SCR_CallsignCharacterComponent | |
| ClearCharacterRoleCallsign() | SCR_CallsignCharacterComponent | |
| EOnInit(IEntity owner) | SCR_CallsignBaseComponent | |
| Event_OnCallsignChanged | SCR_CallsignBaseComponent | protected |
| GetCallsignIndexes(out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignCharacterComponent | |
| GetCallsignNames(out string company, out string platoon, out string squad, out string character, out string format) | SCR_CallsignCharacterComponent | |
| GetCharacterAndRoleCallsign(out int character, out int role) | SCR_CallsignCharacterComponent | |
| GetCharacterCallsignIndex() | SCR_CallsignCharacterComponent | |
| GetCharacterCallsignName(out string characterCallsignName) | SCR_CallsignCharacterComponent | |
| GetCharacterOrRoleCallsignIndex() | SCR_CallsignCharacterComponent | |
| GetIsCharacterAloneInGroup() | SCR_CallsignCharacterComponent | |
| GetOnCallsignChanged() | SCR_CallsignBaseComponent | |
| InitOnServer(IEntity owner) | SCR_CallsignBaseComponent | protected |
| InitPlayerOnServer(int playerId) | SCR_CallsignCharacterComponent | |
| m_bAloneInGroup | SCR_CallsignCharacterComponent | protected |
| m_bIsServer | SCR_CallsignBaseComponent | protected |
| m_CallsignInfo | SCR_CallsignBaseComponent | protected |
| m_CallsignManager | SCR_CallsignBaseComponent | protected |
| m_Faction | SCR_CallsignBaseComponent | protected |
| m_iCharacterCallsign | SCR_CallsignCharacterComponent | protected |
| m_iCompanyCallsign | SCR_CallsignBaseComponent | protected |
| m_iFactioniD | SCR_CallsignCharacterComponent | protected |
| m_iPlatoonCallsign | SCR_CallsignBaseComponent | protected |
| m_iPlayerId | SCR_CallsignCharacterComponent | protected |
| m_iRoleCallsign | SCR_CallsignCharacterComponent | protected |
| m_iSquadCallsign | SCR_CallsignBaseComponent | protected |
| OnPlayerCallsignChanged(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole) | SCR_CallsignCharacterComponent | protected |
| OnPostInit(IEntity owner) | SCR_CallsignBaseComponent | |
| RplLoad(ScriptBitReader reader) | SCR_CallsignCharacterComponent | |
| RplSave(ScriptBitWriter writer) | SCR_CallsignCharacterComponent | |
| SetAloneInGroupBroadcast(bool isAloneInGroup) | SCR_CallsignCharacterComponent | protected |
| SetCallsignInfo() | SCR_CallsignBaseComponent | protected |
| SetFactionBroadCast(int factionID) | SCR_CallsignCharacterComponent | protected |
| UpdateCharacterCallsignAndRole(int characterCallsign, ERoleCallsign roleCallsignIndex) | SCR_CallsignCharacterComponent | |
| UpdateCharacterRoleCallsign(ERoleCallsign roleCallsignIndex) | SCR_CallsignCharacterComponent | |
| ~SCR_CallsignCharacterComponent() | SCR_CallsignCharacterComponent | |