Arma Reforger Script API
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SCR_CallsignCharacterComponent Member List

This is the complete list of members for SCR_CallsignCharacterComponent, including all inherited members.

AssignCallsignBroadcast(int company, int platoon, int squad, int character, int role, bool aloneInGroup)SCR_CallsignCharacterComponentprotected
AssignCallsignNoRoleBroadcast(int company, int platoon, int squad, int character, bool aloneInGroup)SCR_CallsignCharacterComponentprotected
AssignCharacterAndRoleCallsignBroadcast(int character, int role)SCR_CallsignCharacterComponentprotected
AssignCharacterCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign role, bool aloneInGroup)SCR_CallsignCharacterComponent
AssignCharacterCallsignBroadcast(int character)SCR_CallsignCharacterComponentprotected
AssignRoleCallsignBroadcast(int role)SCR_CallsignCharacterComponentprotected
ClearCallsigns()SCR_CallsignCharacterComponent
ClearCharacterRoleCallsign()SCR_CallsignCharacterComponent
EOnInit(IEntity owner)SCR_CallsignBaseComponent
Event_OnCallsignChangedSCR_CallsignBaseComponentprotected
GetCallsignIndexes(out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE)SCR_CallsignCharacterComponent
GetCallsignNames(out string company, out string platoon, out string squad, out string character, out string format)SCR_CallsignCharacterComponent
GetCharacterAndRoleCallsign(out int character, out int role)SCR_CallsignCharacterComponent
GetCharacterCallsignIndex()SCR_CallsignCharacterComponent
GetCharacterCallsignName(out string characterCallsignName)SCR_CallsignCharacterComponent
GetCharacterOrRoleCallsignIndex()SCR_CallsignCharacterComponent
GetIsCharacterAloneInGroup()SCR_CallsignCharacterComponent
GetOnCallsignChanged()SCR_CallsignBaseComponent
InitOnServer(IEntity owner)SCR_CallsignBaseComponentprotected
InitPlayerOnServer(int playerId)SCR_CallsignCharacterComponent
m_bAloneInGroupSCR_CallsignCharacterComponentprotected
m_bIsServerSCR_CallsignBaseComponentprotected
m_CallsignInfoSCR_CallsignBaseComponentprotected
m_CallsignManagerSCR_CallsignBaseComponentprotected
m_FactionSCR_CallsignBaseComponentprotected
m_iCharacterCallsignSCR_CallsignCharacterComponentprotected
m_iCompanyCallsignSCR_CallsignBaseComponentprotected
m_iFactioniDSCR_CallsignCharacterComponentprotected
m_iPlatoonCallsignSCR_CallsignBaseComponentprotected
m_iPlayerIdSCR_CallsignCharacterComponentprotected
m_iRoleCallsignSCR_CallsignCharacterComponentprotected
m_iSquadCallsignSCR_CallsignBaseComponentprotected
OnPlayerCallsignChanged(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole)SCR_CallsignCharacterComponentprotected
OnPostInit(IEntity owner)SCR_CallsignBaseComponent
RplLoad(ScriptBitReader reader)SCR_CallsignCharacterComponent
RplSave(ScriptBitWriter writer)SCR_CallsignCharacterComponent
SetAloneInGroupBroadcast(bool isAloneInGroup)SCR_CallsignCharacterComponentprotected
SetCallsignInfo()SCR_CallsignBaseComponentprotected
SetFactionBroadCast(int factionID)SCR_CallsignCharacterComponentprotected
UpdateCharacterCallsignAndRole(int characterCallsign, ERoleCallsign roleCallsignIndex)SCR_CallsignCharacterComponent
UpdateCharacterRoleCallsign(ERoleCallsign roleCallsignIndex)SCR_CallsignCharacterComponent
~SCR_CallsignCharacterComponent()SCR_CallsignCharacterComponent