Arma Reforger Script API
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SCR_CallsignGroupComponent Member List

This is the complete list of members for SCR_CallsignGroupComponent, including all inherited members.

AssignAICallsign(AIAgent character, SCR_CallsignCharacterComponent characterCallsignComponent, int characterCallsign=-1)SCR_CallsignGroupComponentprotected
AssignCallsignBroadcast(int company, int platoon, int squad)SCR_CallsignGroupComponentprotected
AssignGroupCallsign()SCR_CallsignGroupComponentprotected
AssignPlayerCallsign(int playerID, int characterCallsign=-1)SCR_CallsignGroupComponentprotected
ClearCallsigns()SCR_CallsignBaseComponentprotected
EOnInit(IEntity owner)SCR_CallsignBaseComponent
Event_OnCallsignChangedSCR_CallsignBaseComponentprotected
FactionInit(Faction faction, bool isFactionChange=false)SCR_CallsignGroupComponent
GetCallsignIndexes(out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE)SCR_CallsignGroupComponent
GetCallsignNames(out string company, out string platoon, out string squad, out string character, out string format)SCR_CallsignGroupComponent
GetOnCallsignChanged()SCR_CallsignBaseComponent
iLEADER_ROLE_CHARACTER_CALLSIGNSCR_CallsignGroupComponentprotectedstatic
InitOnServer(IEntity owner)SCR_CallsignGroupComponent
IsUniqueRoleInUse(int roleToCheck)SCR_CallsignGroupComponent
m_bGroupInitCalledSCR_CallsignGroupComponentprotected
m_bIsServerSCR_CallsignBaseComponentprotected
m_CallsignInfoSCR_CallsignBaseComponentprotected
m_CallsignManagerSCR_CallsignBaseComponentprotected
m_FactionSCR_CallsignBaseComponentprotected
m_GroupSCR_CallsignGroupComponentprotected
m_iCompanyCallsignSCR_CallsignBaseComponentprotected
m_iPlatoonCallsignSCR_CallsignBaseComponentprotected
m_iSquadCallsignSCR_CallsignBaseComponentprotected
m_mAICallsignsSCR_CallsignGroupComponentprotected
m_mAIRoleCallsignsSCR_CallsignGroupComponentprotected
m_MasterGroupSCR_CallsignGroupComponentprotected
m_MasterGroupCallsignComponentSCR_CallsignGroupComponentprotected
m_mPlayerCallsignsSCR_CallsignGroupComponentprotected
m_mPlayerRoleCallsignsSCR_CallsignGroupComponentprotected
MakeAIRoleAvailable(int roleIndex)SCR_CallsignGroupComponentprotected
OnAIAddedToGroup(notnull AIAgent character)SCR_CallsignGroupComponentprotected
OnAILeaderAssigned(AIAgent currentLeader, AIAgent prevLeader)SCR_CallsignGroupComponentprotected
OnAIRemovedFromGroup(SCR_AIGroup group, AIAgent character)SCR_CallsignGroupComponentprotected
OnFactionChanged(Faction faction)SCR_CallsignGroupComponentprotected
OnPlayerAddedToGroup(SCR_AIGroup aiGroup, int playerID)SCR_CallsignGroupComponentprotected
OnPlayerLeaderAssigned(int groupID, int playerID)SCR_CallsignGroupComponentprotected
OnPlayerRemovedFromGroup(SCR_AIGroup aiGroup, int playerID)SCR_CallsignGroupComponentprotected
OnPostInit(IEntity owner)SCR_CallsignBaseComponent
ReplaceAILeaderRole(AIAgent currentLeader, AIAgent prevLeader)SCR_CallsignGroupComponentprotected
RplLoad(ScriptBitReader reader)SCR_CallsignGroupComponent
RplSave(ScriptBitWriter writer)SCR_CallsignGroupComponent
SetCallsignInfo()SCR_CallsignBaseComponentprotected
UpdateAllCharacterRoleCallsigns()SCR_CallsignGroupComponentprotected
UpdatePlayerRoles()SCR_CallsignGroupComponentprotected
~SCR_CallsignGroupComponent()SCR_CallsignGroupComponent