AssignAICallsign(AIAgent character, SCR_CallsignCharacterComponent characterCallsignComponent, int characterCallsign=-1) | SCR_CallsignGroupComponent | protected |
AssignCallsignBroadcast(int company, int platoon, int squad) | SCR_CallsignGroupComponent | protected |
AssignGroupCallsign() | SCR_CallsignGroupComponent | protected |
AssignPlayerCallsign(int playerID, int characterCallsign=-1) | SCR_CallsignGroupComponent | protected |
ClearCallsigns() | SCR_CallsignBaseComponent | protected |
EOnInit(IEntity owner) | SCR_CallsignBaseComponent | |
Event_OnCallsignChanged | SCR_CallsignBaseComponent | protected |
FactionInit(Faction faction, bool isFactionChange=false) | SCR_CallsignGroupComponent | |
GetCallsignIndexes(out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignGroupComponent | |
GetCallsignNames(out string company, out string platoon, out string squad, out string character, out string format) | SCR_CallsignGroupComponent | |
GetOnCallsignChanged() | SCR_CallsignBaseComponent | |
iLEADER_ROLE_CHARACTER_CALLSIGN | SCR_CallsignGroupComponent | protectedstatic |
InitOnServer(IEntity owner) | SCR_CallsignGroupComponent | |
IsUniqueRoleInUse(int roleToCheck) | SCR_CallsignGroupComponent | |
m_bGroupInitCalled | SCR_CallsignGroupComponent | protected |
m_bIsServer | SCR_CallsignBaseComponent | protected |
m_CallsignInfo | SCR_CallsignBaseComponent | protected |
m_CallsignManager | SCR_CallsignBaseComponent | protected |
m_Faction | SCR_CallsignBaseComponent | protected |
m_Group | SCR_CallsignGroupComponent | protected |
m_iCompanyCallsign | SCR_CallsignBaseComponent | protected |
m_iPlatoonCallsign | SCR_CallsignBaseComponent | protected |
m_iSquadCallsign | SCR_CallsignBaseComponent | protected |
m_mAICallsigns | SCR_CallsignGroupComponent | protected |
m_mAIRoleCallsigns | SCR_CallsignGroupComponent | protected |
m_MasterGroup | SCR_CallsignGroupComponent | protected |
m_MasterGroupCallsignComponent | SCR_CallsignGroupComponent | protected |
m_mPlayerCallsigns | SCR_CallsignGroupComponent | protected |
m_mPlayerRoleCallsigns | SCR_CallsignGroupComponent | protected |
MakeAIRoleAvailable(int roleIndex) | SCR_CallsignGroupComponent | protected |
OnAIAddedToGroup(notnull AIAgent character) | SCR_CallsignGroupComponent | protected |
OnAILeaderAssigned(AIAgent currentLeader, AIAgent prevLeader) | SCR_CallsignGroupComponent | protected |
OnAIRemovedFromGroup(SCR_AIGroup group, AIAgent character) | SCR_CallsignGroupComponent | protected |
OnFactionChanged(Faction faction) | SCR_CallsignGroupComponent | protected |
OnPlayerAddedToGroup(SCR_AIGroup aiGroup, int playerID) | SCR_CallsignGroupComponent | protected |
OnPlayerLeaderAssigned(int groupID, int playerID) | SCR_CallsignGroupComponent | protected |
OnPlayerRemovedFromGroup(SCR_AIGroup aiGroup, int playerID) | SCR_CallsignGroupComponent | protected |
OnPostInit(IEntity owner) | SCR_CallsignBaseComponent | |
ReplaceAILeaderRole(AIAgent currentLeader, AIAgent prevLeader) | SCR_CallsignGroupComponent | protected |
RplLoad(ScriptBitReader reader) | SCR_CallsignGroupComponent | |
RplSave(ScriptBitWriter writer) | SCR_CallsignGroupComponent | |
SetCallsignInfo() | SCR_CallsignBaseComponent | protected |
UpdateAllCharacterRoleCallsigns() | SCR_CallsignGroupComponent | protected |
UpdatePlayerRoles() | SCR_CallsignGroupComponent | protected |
~SCR_CallsignGroupComponent() | SCR_CallsignGroupComponent | |