Arma Reforger Script API
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SCR_CallsignManagerComponent Member List

This is the complete list of members for SCR_CallsignManagerComponent, including all inherited members.

AssignCallGroupCallsign(Faction faction, SCR_CallsignGroupComponent masterCallsignComponent, out int companyIndex, out int platoonIndex, out int squadIndex)SCR_CallsignManagerComponent
AssignCompanySpecificGroupCallsign(Faction faction, out int specificCompanyIndex, out int platoonIndex, out int squadIndex)SCR_CallsignManagerComponentprotected
AssignFirstAvailableGroupCallsign(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex)SCR_CallsignManagerComponentprotected
AssignRandomDuplicateCallsign(Faction faction, out int company, out int platoon, out int squad)SCR_CallsignManagerComponentprotected
AssignRandomGroupCallsigns(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex)SCR_CallsignManagerComponent
EOnInit(IEntity owner)SCR_CallsignManagerComponent
FillAvailableCallsigns()SCR_CallsignManagerComponentprotected
GetEntityCallsignIndexes(IEntity entity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex)SCR_CallsignManagerComponent
GetEntityCallsignIndexes(SCR_EditableEntityComponent editableEntity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex)SCR_CallsignManagerComponent
GetEntityCallsignNames(IEntity entity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format)SCR_CallsignManagerComponent
GetEntityCallsignNames(SCR_EditableEntityComponent editableEntity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format)SCR_CallsignManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetOnPlayerCallsignChanged()SCR_CallsignManagerComponent
GetPlayerCallsign(int playerId, out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE)SCR_CallsignManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
m_aDuplicateCallsignsSCR_CallsignManagerComponentprotected
m_GroupManagerSCR_CallsignManagerComponent
m_mAvailableCallsignsSCR_CallsignManagerComponentprotected
m_mPlayerCallsignDataSCR_CallsignManagerComponentprotected
m_OnPlayerCallsignChangedSCR_CallsignManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
MakeGroupCallsignAvailible(Faction faction, int companyIndex, int platoonIndex, int squadIndex)SCR_CallsignManagerComponent
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerLeftGame(int playerId)SCR_CallsignManagerComponentprotected
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawn(int playerId, IEntity playerEntity)SCR_CallsignManagerComponentprotected
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_CallsignManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RemoveAvailableGroupCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex)SCR_CallsignManagerComponentprotected
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetPlayerCallsign(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole=ERoleCallsign.NONE)SCR_CallsignManagerComponent
~SCR_CallsignManagerComponent()SCR_CallsignManagerComponent