Arma Reforger Script API
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This is the complete list of members for SCR_CallsignManagerComponent, including all inherited members.
AssignCallGroupCallsign(Faction faction, SCR_CallsignGroupComponent masterCallsignComponent, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | |
AssignCompanySpecificGroupCallsign(Faction faction, out int specificCompanyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | protected |
AssignFirstAvailableGroupCallsign(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | protected |
AssignRandomDuplicateCallsign(Faction faction, out int company, out int platoon, out int squad) | SCR_CallsignManagerComponent | protected |
AssignRandomGroupCallsigns(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | |
EOnInit(IEntity owner) | SCR_CallsignManagerComponent | |
FillAvailableCallsigns() | SCR_CallsignManagerComponent | protected |
GetEntityCallsignIndexes(IEntity entity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex) | SCR_CallsignManagerComponent | |
GetEntityCallsignIndexes(SCR_EditableEntityComponent editableEntity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex) | SCR_CallsignManagerComponent | |
GetEntityCallsignNames(IEntity entity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format) | SCR_CallsignManagerComponent | |
GetEntityCallsignNames(SCR_EditableEntityComponent editableEntity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format) | SCR_CallsignManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetOnPlayerCallsignChanged() | SCR_CallsignManagerComponent | |
GetPlayerCallsign(int playerId, out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameModeComponent | |
m_aDuplicateCallsigns | SCR_CallsignManagerComponent | protected |
m_GroupManager | SCR_CallsignManagerComponent | |
m_mAvailableCallsigns | SCR_CallsignManagerComponent | protected |
m_mPlayerCallsignData | SCR_CallsignManagerComponent | protected |
m_OnPlayerCallsignChanged | SCR_CallsignManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
MakeGroupCallsignAvailible(Faction faction, int companyIndex, int platoonIndex, int squadIndex) | SCR_CallsignManagerComponent | |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameModeComponent | |
OnPlayerLeftGame(int playerId) | SCR_CallsignManagerComponent | protected |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawn(int playerId, IEntity playerEntity) | SCR_CallsignManagerComponent | protected |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_CallsignManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RemoveAvailableGroupCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex) | SCR_CallsignManagerComponent | protected |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetPlayerCallsign(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignManagerComponent | |
~SCR_CallsignManagerComponent() | SCR_CallsignManagerComponent |