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Arma Reforger Script API
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This is the complete list of members for SCR_CallsignManagerComponent, including all inherited members.
| AssignCallGroupCallsign(Faction faction, SCR_CallsignGroupComponent masterCallsignComponent, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | |
| AssignCompanySpecificGroupCallsign(Faction faction, out int specificCompanyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | protected |
| AssignFirstAvailableGroupCallsign(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | protected |
| AssignRandomDuplicateCallsign(Faction faction, out int company, out int platoon, out int squad) | SCR_CallsignManagerComponent | protected |
| AssignRandomGroupCallsigns(Faction faction, out int companyIndex, out int platoonIndex, out int squadIndex) | SCR_CallsignManagerComponent | |
| EOnInit(IEntity owner) | SCR_CallsignManagerComponent | |
| FillAvailableCallsigns() | SCR_CallsignManagerComponent | protected |
| GetEntityCallsignIndexes(IEntity entity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex) | SCR_CallsignManagerComponent | |
| GetEntityCallsignIndexes(SCR_EditableEntityComponent editableEntity, out int companyCallsignIndex, out int platoonCallsignIndex, out int squadCallsignIndex, out int characterCallsignIndex) | SCR_CallsignManagerComponent | |
| GetEntityCallsignNames(IEntity entity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format) | SCR_CallsignManagerComponent | |
| GetEntityCallsignNames(SCR_EditableEntityComponent editableEntity, out string companyCallsignName, out string platoonCallsignName, out string squadCallsignName, out string characterCallsignName, out string format) | SCR_CallsignManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetOnPlayerCallsignChanged() | SCR_CallsignManagerComponent | |
| GetPlayerCallsign(int playerId, out int companyIndex, out int platoonIndex, out int squadIndex, out int characterNumber=-1, out ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignManagerComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| m_aDuplicateCallsigns | SCR_CallsignManagerComponent | protected |
| m_GroupManager | SCR_CallsignManagerComponent | |
| m_mAvailableCallsigns | SCR_CallsignManagerComponent | protected |
| m_mPlayerCallsignData | SCR_CallsignManagerComponent | protected |
| m_OnPlayerCallsignChanged | SCR_CallsignManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| MakeGroupCallsignAvailible(Faction faction, int companyIndex, int platoonIndex, int squadIndex) | SCR_CallsignManagerComponent | |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerLeftGame(int playerId) | SCR_CallsignManagerComponent | protected |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawn(int playerId, IEntity playerEntity) | SCR_CallsignManagerComponent | protected |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_CallsignManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RemoveAvailableGroupCallsign(Faction faction, int companyIndex, int platoonIndex, int squadIndex) | SCR_CallsignManagerComponent | protected |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetPlayerCallsign(int playerId, int companyIndex, int platoonIndex, int squadIndex, int characterNumber, ERoleCallsign characterRole=ERoleCallsign.NONE) | SCR_CallsignManagerComponent | |
| ~SCR_CallsignManagerComponent() | SCR_CallsignManagerComponent |