◆ ~SCR_CameraPostProcessEffect()
void SCR_CameraPostProcessEffect.~SCR_CameraPostProcessEffect |
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◆ CreateEffect()
void SCR_CameraPostProcessEffect.CreateEffect |
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int | cameraId | ) |
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◆ DeleteEffect()
void SCR_CameraPostProcessEffect.DeleteEffect |
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◆ GetType()
PostProcessEffectType SCR_CameraPostProcessEffect.GetType |
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◆ ResetParam()
void SCR_CameraPostProcessEffect.ResetParam |
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string | param | ) |
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◆ SetMaterial() [1/2]
void SCR_CameraPostProcessEffect.SetMaterial |
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◆ SetMaterial() [2/2]
void SCR_CameraPostProcessEffect.SetMaterial |
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ResourceName | material | ) |
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◆ SetParam()
void SCR_CameraPostProcessEffect.SetParam |
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string | param, |
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float | value ) |
The documentation for this interface was generated from the following file:
- Game/Camera/SCR_PostProcessCameraComponent.c