◆ ~SCR_CameraPostProcessEffect()
      
        
          | void SCR_CameraPostProcessEffect.~SCR_CameraPostProcessEffect  | 
          ( | 
           | ) | 
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◆ CreateEffect()
      
        
          | void SCR_CameraPostProcessEffect.CreateEffect  | 
          ( | 
          int |           cameraId | ) | 
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◆ DeleteEffect()
      
        
          | void SCR_CameraPostProcessEffect.DeleteEffect  | 
          ( | 
           | ) | 
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◆ GetType()
      
        
          | PostProcessEffectType SCR_CameraPostProcessEffect.GetType  | 
          ( | 
           | ) | 
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◆ ResetParam()
      
        
          | void SCR_CameraPostProcessEffect.ResetParam  | 
          ( | 
          string |           param | ) | 
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◆ SetMaterial() [1/2]
      
        
          | void SCR_CameraPostProcessEffect.SetMaterial  | 
          ( | 
           | ) | 
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◆ SetMaterial() [2/2]
      
        
          | void SCR_CameraPostProcessEffect.SetMaterial  | 
          ( | 
          ResourceName |           material | ) | 
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◆ SetParam()
      
        
          | void SCR_CameraPostProcessEffect.SetParam  | 
          ( | 
          string |           param,  | 
        
        
           | 
           | 
          float |           value ) | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Camera/SCR_PostProcessCameraComponent.c