◆ SCR_CampaignBaseStruct()
void SCR_CampaignBaseStruct.SCR_CampaignBaseStruct |
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◆ GetCallsignIndex()
int SCR_CampaignBaseStruct.GetCallsignIndex |
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◆ GetFaction()
int SCR_CampaignBaseStruct.GetFaction |
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◆ GetPosition()
vector SCR_CampaignBaseStruct.GetPosition |
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◆ GetSupplies()
int SCR_CampaignBaseStruct.GetSupplies |
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◆ IsHQ()
bool SCR_CampaignBaseStruct.IsHQ |
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◆ OnError()
override void SCR_CampaignBaseStruct.OnError |
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int |
errorCode | ) |
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◆ OnExpand()
override void SCR_CampaignBaseStruct.OnExpand |
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◆ OnItemObject()
override void SCR_CampaignBaseStruct.OnItemObject |
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int |
index, |
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string |
name |
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◆ OnObject()
override void SCR_CampaignBaseStruct.OnObject |
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string |
name | ) |
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◆ OnPack()
override void SCR_CampaignBaseStruct.OnPack |
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◆ OnSuccess()
override void SCR_CampaignBaseStruct.OnSuccess |
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int |
errorCode | ) |
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◆ SetCallsignIndex()
void SCR_CampaignBaseStruct.SetCallsignIndex |
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int |
callsign | ) |
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◆ SetIsHQ()
void SCR_CampaignBaseStruct.SetIsHQ |
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bool |
hq | ) |
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◆ SetOwningFaction()
void SCR_CampaignBaseStruct.SetOwningFaction |
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int |
owningFaction | ) |
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◆ SetPosition()
void SCR_CampaignBaseStruct.SetPosition |
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vector |
position | ) |
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◆ SetSupplies()
void SCR_CampaignBaseStruct.SetSupplies |
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int |
supplies | ) |
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◆ m_bIsHQ
bool SCR_CampaignBaseStruct.m_bIsHQ |
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◆ m_iCSI
int SCR_CampaignBaseStruct.m_iCSI |
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protected |
◆ m_iF
int SCR_CampaignBaseStruct.m_iF |
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protected |
◆ m_iS
int SCR_CampaignBaseStruct.m_iS |
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protected |
◆ m_vPos
vector SCR_CampaignBaseStruct.m_vPos |
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protected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignStruct.c