Arma Reforger Script API
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SCR_CampaignBuildingLayoutComponent Member List

This is the complete list of members for SCR_CampaignBuildingLayoutComponent, including all inherited members.

AddBuildingValue(int value)SCR_CampaignBuildingLayoutComponent
DeletePreview()SCR_CampaignBuildingLayoutComponent
EMPTY_BUILDING_VALUESCR_CampaignBuildingLayoutComponentprotectedstatic
EvaluateBuildingStatus(int currentBuildValue)SCR_CampaignBuildingLayoutComponent
GetBuildingManagerComponent()SCR_CampaignBuildingLayoutComponentprotected
GetBuildingModeEntity()SCR_CampaignBuildingLayoutComponent
GetBuildingValue(int prefabID)SCR_CampaignBuildingLayoutComponent
GetCompositionResourceName(int prefabID)SCR_CampaignBuildingLayoutComponentprotected
GetCurrentBuildValue()SCR_CampaignBuildingLayoutComponent
GetOnAddBuildingValueInt()SCR_CampaignBuildingLayoutComponent
GetOnAddBuildingValueVoid()SCR_CampaignBuildingLayoutComponent
GetOnCompositionIdSet()SCR_CampaignBuildingLayoutComponent
GetPrefabId()SCR_CampaignBuildingLayoutComponent
GetToBuildValue()SCR_CampaignBuildingLayoutComponent
HasBuildingPreview()SCR_CampaignBuildingLayoutComponent
INVALID_PREFAB_IDSCR_CampaignBuildingLayoutComponentprotectedstatic
IsLayoutInBuildingRange(notnull SCR_EditorModeEntity editorModeEntity)SCR_CampaignBuildingLayoutComponent
LockCompositionInteraction()SCR_CampaignBuildingLayoutComponent
m_fCurrentBuildValueSCR_CampaignBuildingLayoutComponentprotected
m_iPrefabIdSCR_CampaignBuildingLayoutComponentprotected
m_iToBuildValueSCR_CampaignBuildingLayoutComponentprotected
m_OnAddBuildingValueIntSCR_CampaignBuildingLayoutComponentprotected
m_OnAddBuildingValueVoidSCR_CampaignBuildingLayoutComponentprotected
m_OnCompositionIdSetSCR_CampaignBuildingLayoutComponentprotected
m_PreviewEntitySCR_CampaignBuildingLayoutComponentprotected
OnChildAdded(IEntity parent, IEntity child)SCR_CampaignBuildingLayoutComponent
OnEditorModeChanged(SCR_EditorModeEntity currentModeEntity, SCR_EditorModeEntity prevModeEntity)SCR_CampaignBuildingLayoutComponent
OnPostInit(IEntity owner)SCR_CampaignBuildingLayoutComponent
SetBuildingValue(float newValue)SCR_CampaignBuildingLayoutComponent
SetOnEditorOpenEvent()SCR_CampaignBuildingLayoutComponent
SetPrefabId(int prefabId)SCR_CampaignBuildingLayoutComponent
SnapEntityToTerrain(IEntity entity)SCR_CampaignBuildingLayoutComponentprotected
SpawnComposition()SCR_CampaignBuildingLayoutComponent
SpawnPreview()SCR_CampaignBuildingLayoutComponent
SpawnPreviewIfBuildingModeOpened()SCR_CampaignBuildingLayoutComponent
~SCR_CampaignBuildingLayoutComponent()SCR_CampaignBuildingLayoutComponent