AddAIValue(int value) | SCR_CampaignBuildingProviderComponent | |
AddNewActiveUser(int userID) | SCR_CampaignBuildingProviderComponent | |
AddNewAvailableUser(int userID) | SCR_CampaignBuildingProviderComponent | |
AddPropValue(int value) | SCR_CampaignBuildingProviderComponent | |
BuildingModeCreated() | SCR_CampaignBuildingProviderComponent | |
CalculateCooldownTime(int playerId, int cooldownTime) | SCR_CampaignBuildingProviderComponent | |
CanCommandAI() | SCR_CampaignBuildingProviderComponent | |
CanRegisterAtMilitaryBase() | SCR_CampaignBuildingProviderComponent | |
ContainActiveUsers(int playerId) | SCR_CampaignBuildingProviderComponent | |
ContainAvailableUsers(int playerId) | SCR_CampaignBuildingProviderComponent | |
EntitySpawnedByProvider(int prefabID, SCR_EditableEntityComponent editableEntity) | SCR_CampaignBuildingProviderComponent | |
EOnInit(IEntity owner) | SCR_CampaignBuildingProviderComponent | |
GetAccessRank() | SCR_CampaignBuildingProviderComponent | |
GetActiveUsers(out notnull array< int > users) | SCR_CampaignBuildingProviderComponent | |
GetAvailableTraits() | SCR_CampaignBuildingProviderComponent | |
GetAvailableUsers(out array< int > users) | SCR_CampaignBuildingProviderComponent | |
GetBases(out array< SCR_MilitaryBaseComponent > bases) | SCR_MilitaryBaseLogicComponent | |
GetBudgetData(EEditableEntityBudget budget) | SCR_CampaignBuildingProviderComponent | |
GetBudgetTypesToEvaluate(notnull out array< ref EEditableEntityBudget > budgets) | SCR_CampaignBuildingProviderComponent | |
GetBuildingRadius() | SCR_CampaignBuildingProviderComponent | |
GetCharacterControllerComponent(int playerID) | SCR_CampaignBuildingProviderComponent | protected |
GetCooldownValue(int playerId) | SCR_CampaignBuildingProviderComponent | |
GetCurrentAIValue() | SCR_CampaignBuildingProviderComponent | |
GetCurrentPropValue() | SCR_CampaignBuildingProviderComponent | |
GetEditorManager() | SCR_CampaignBuildingProviderComponent | protected |
GetEditorManagerByID(int playerId) | SCR_CampaignBuildingProviderComponent | protected |
GetEntityFaction(notnull IEntity ent) | SCR_CampaignBuildingProviderComponent | protected |
GetMasterProviderEntity() | SCR_CampaignBuildingProviderComponent | |
GetMaxBudgetValue(EEditableEntityBudget budget) | SCR_CampaignBuildingProviderComponent | |
GetMilitaryBaseComponent() | SCR_CampaignBuildingProviderComponent | |
GetNetworkManager() | SCR_CampaignBuildingProviderComponent | protected |
GetOnCooldownLockUpdated() | SCR_CampaignBuildingProviderComponent | |
GetOnProviderCreated() | SCR_CampaignBuildingProviderComponent | static |
GetPlayerIdFromCharacterController(SCR_CharacterControllerComponent characterControllerComponent) | SCR_CampaignBuildingProviderComponent | protected |
GetProviderDisplayName() | SCR_CampaignBuildingProviderComponent | |
GetResourceComponent() | SCR_CampaignBuildingProviderComponent | |
GetShownBudget() | SCR_CampaignBuildingProviderComponent | |
GetSuppliesComponent() | SCR_CampaignBuildingProviderComponent | |
GetUserActionInitOnly() | SCR_CampaignBuildingProviderComponent | |
HasCooldownSet(int playerId) | SCR_CampaignBuildingProviderComponent | |
IsBudgetToEvaluate(EEditableEntityBudget blockingBudget) | SCR_CampaignBuildingProviderComponent | |
IsCharacterFactionSame(notnull IEntity character) | SCR_CampaignBuildingProviderComponent | |
IsEnemyFaction(notnull ChimeraCharacter char) | SCR_CampaignBuildingProviderComponent | |
IsMasterProvider() | SCR_CampaignBuildingProviderComponent | |
m_aActiveUsersIDs | SCR_CampaignBuildingProviderComponent | protected |
m_aAvailableTraits | SCR_CampaignBuildingProviderComponent | protected |
m_aAvailableUsersIDs | SCR_CampaignBuildingProviderComponent | protected |
m_aBases | SCR_MilitaryBaseLogicComponent | protected |
m_aBudgetsToEvaluate | SCR_CampaignBuildingProviderComponent | protected |
m_aPlacingCooldown | SCR_CampaignBuildingProviderComponent | protected |
m_aShownBudget | SCR_CampaignBuildingProviderComponent | protected |
m_bCanCommandAI | SCR_CampaignBuildingProviderComponent | protected |
m_bCooldownClientLock | SCR_CampaignBuildingProviderComponent | protected |
m_bIsMasterProvider | SCR_CampaignBuildingProviderComponent | protected |
m_bObstructViewWhenEnemyInRange | SCR_CampaignBuildingProviderComponent | protected |
m_bRegisterAtBase | SCR_CampaignBuildingProviderComponent | protected |
m_bUseMasterProvider | SCR_CampaignBuildingProviderComponent | protected |
m_bUserActionActivationOnly | SCR_CampaignBuildingProviderComponent | protected |
m_fBuildingRadius | SCR_CampaignBuildingProviderComponent | protected |
m_iCurrentAIValue | SCR_CampaignBuildingProviderComponent | protected |
m_iCurrentPropValue | SCR_CampaignBuildingProviderComponent | protected |
m_iRank | SCR_CampaignBuildingProviderComponent | protected |
m_MasterProviderComponent | SCR_CampaignBuildingProviderComponent | |
m_OnCooldownLockUpdated | SCR_CampaignBuildingProviderComponent | protected |
m_ProviderPhysics | SCR_CampaignBuildingProviderComponent | protected |
m_ResourceComponent | SCR_CampaignBuildingProviderComponent | protected |
m_sProviderDisplayName | SCR_CampaignBuildingProviderComponent | protected |
MOVING_CHECK_PERIOD | SCR_CampaignBuildingProviderComponent | protectedstatic |
ObstrucViewWhenEnemyInRange() | SCR_CampaignBuildingProviderComponent | |
OnActiveUserDeath(SCR_CharacterControllerComponent characterControllerComponent, IEntity instigatorEntity, notnull Instigator instigator) | SCR_CampaignBuildingProviderComponent | |
OnAIRemoved(IEntity ent) | SCR_CampaignBuildingProviderComponent | protected |
OnAvailableUserDeath(SCR_CharacterControllerComponent characterControllerComponent, IEntity instigatorEntity, notnull Instigator instigator) | SCR_CampaignBuildingProviderComponent | |
OnBaseFactionChanged(Faction faction) | SCR_MilitaryBaseLogicComponent | |
OnBaseOwnerChanged(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction) | SCR_CampaignBuildingProviderComponent | protected |
OnBaseRegistered(notnull SCR_MilitaryBaseComponent base) | SCR_MilitaryBaseLogicComponent | |
OnBaseUnregistered(notnull SCR_MilitaryBaseComponent base) | SCR_MilitaryBaseLogicComponent | |
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState) | SCR_CampaignBuildingProviderComponent | |
OnModeClosed() | SCR_CampaignBuildingProviderComponent | |
OnPostInit(IEntity owner) | SCR_CampaignBuildingProviderComponent | |
PlayerTeleported(SCR_EditableCharacterComponent character, bool isLongFade, SCR_EPlayerTeleportedReason teleportReason) | SCR_CampaignBuildingProviderComponent | |
PROVIDER_SPEED_TO_REMOVE_BUILDING_SQ | SCR_CampaignBuildingProviderComponent | protectedstatic |
RegisterBase(notnull SCR_MilitaryBaseComponent base) | SCR_CampaignBuildingProviderComponent | |
RemoveActiveUser(int userID) | SCR_CampaignBuildingProviderComponent | |
RemoveActiveUsers() | SCR_CampaignBuildingProviderComponent | |
RemoveAvailableUser(int userID) | SCR_CampaignBuildingProviderComponent | |
RemoveCheckProviderMove() | SCR_CampaignBuildingProviderComponent | |
RemoveEvents(IEntity ent) | SCR_CampaignBuildingProviderComponent | protected |
RemoveOnLifeStateChanged() | SCR_CampaignBuildingProviderComponent | |
RemoveOnModeClosed() | SCR_CampaignBuildingProviderComponent | |
RemoveOnPlayerTeleported() | SCR_CampaignBuildingProviderComponent | |
RemovePlayerCooldowns(int playerId) | SCR_CampaignBuildingProviderComponent | |
RequestBuildingMode(int playerID, bool userActionUsed) | SCR_CampaignBuildingProviderComponent | |
RequestEnterBuildingMode(int playerID, bool userActionUsed) | SCR_CampaignBuildingProviderComponent | |
RplLoad(ScriptBitReader reader) | SCR_CampaignBuildingProviderComponent | |
s_OnProviderCreated | SCR_CampaignBuildingProviderComponent | protectedstatic |
SetAIValue(int value) | SCR_CampaignBuildingProviderComponent | |
SetCheckProviderMove() | SCR_CampaignBuildingProviderComponent | |
SetClientLock(bool lock, IEntity provider, int playerId) | SCR_CampaignBuildingProviderComponent | |
SetCooldownClientLock(bool val) | SCR_CampaignBuildingProviderComponent | |
SetOnEntityKilled(IEntity ent) | SCR_CampaignBuildingProviderComponent | |
SetOnPlayerConsciousnessChanged() | SCR_CampaignBuildingProviderComponent | |
SetOnPlayerDeathActiveUserEvent(int userID) | SCR_CampaignBuildingProviderComponent | |
SetOnPlayerDeathAvailableUserEvent(int userID) | SCR_CampaignBuildingProviderComponent | |
SetOnPlayerTeleported(int playerID) | SCR_CampaignBuildingProviderComponent | |
SetOnProviderFactionChangedEvent() | SCR_CampaignBuildingProviderComponent | |
SetPlayerCooldown(int playerId, int cooldownTime) | SCR_CampaignBuildingProviderComponent | |
SetPropValue(int value) | SCR_CampaignBuildingProviderComponent | |
UnregisterBase(notnull SCR_MilitaryBaseComponent base) | SCR_MilitaryBaseLogicComponent | |
UpdateCooldownTimer() | SCR_CampaignBuildingProviderComponent | |
UseMasterProvider() | SCR_CampaignBuildingProviderComponent | |
UseMasterProviderBudget(EEditableEntityBudget budget, out SCR_CampaignBuildingProviderComponent masterProviderComponent) | SCR_CampaignBuildingProviderComponent | |
~SCR_CampaignBuildingProviderComponent() | SCR_CampaignBuildingProviderComponent | |
~SCR_MilitaryBaseLogicComponent() | SCR_MilitaryBaseLogicComponent | |