Arma Reforger Script API
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SCR_CampaignBuildingProviderComponent Member List

This is the complete list of members for SCR_CampaignBuildingProviderComponent, including all inherited members.

AddAIValue(int value)SCR_CampaignBuildingProviderComponent
AddNewActiveUser(int userID)SCR_CampaignBuildingProviderComponent
AddNewAvailableUser(int userID)SCR_CampaignBuildingProviderComponent
AddPropValue(int value)SCR_CampaignBuildingProviderComponent
BuildingModeCreated()SCR_CampaignBuildingProviderComponent
CalculateCooldownTime(int playerId, int cooldownTime)SCR_CampaignBuildingProviderComponent
CanCommandAI()SCR_CampaignBuildingProviderComponent
CanRegisterAtMilitaryBase()SCR_CampaignBuildingProviderComponent
ContainActiveUsers(int playerId)SCR_CampaignBuildingProviderComponent
ContainAvailableUsers(int playerId)SCR_CampaignBuildingProviderComponent
EntitySpawnedByProvider(int prefabID, SCR_EditableEntityComponent editableEntity)SCR_CampaignBuildingProviderComponent
EOnInit(IEntity owner)SCR_CampaignBuildingProviderComponent
GetAccessRank()SCR_CampaignBuildingProviderComponent
GetActiveUsers(out notnull array< int > users)SCR_CampaignBuildingProviderComponent
GetAvailableTraits()SCR_CampaignBuildingProviderComponent
GetAvailableUsers(out array< int > users)SCR_CampaignBuildingProviderComponent
GetBases(out array< SCR_MilitaryBaseComponent > bases)SCR_MilitaryBaseLogicComponent
GetBudgetData(EEditableEntityBudget budget)SCR_CampaignBuildingProviderComponent
GetBudgetTypesToEvaluate(notnull out array< ref EEditableEntityBudget > budgets)SCR_CampaignBuildingProviderComponent
GetBuildingRadius()SCR_CampaignBuildingProviderComponent
GetCharacterControllerComponent(int playerID)SCR_CampaignBuildingProviderComponentprotected
GetCooldownValue(int playerId)SCR_CampaignBuildingProviderComponent
GetCurrentAIValue()SCR_CampaignBuildingProviderComponent
GetCurrentPropValue()SCR_CampaignBuildingProviderComponent
GetEditorManager()SCR_CampaignBuildingProviderComponentprotected
GetEditorManagerByID(int playerId)SCR_CampaignBuildingProviderComponentprotected
GetEntityFaction(notnull IEntity ent)SCR_CampaignBuildingProviderComponentprotected
GetMasterProviderEntity()SCR_CampaignBuildingProviderComponent
GetMaxBudgetValue(EEditableEntityBudget budget)SCR_CampaignBuildingProviderComponent
GetMilitaryBaseComponent()SCR_CampaignBuildingProviderComponent
GetNetworkManager()SCR_CampaignBuildingProviderComponentprotected
GetOnCooldownLockUpdated()SCR_CampaignBuildingProviderComponent
GetOnProviderCreated()SCR_CampaignBuildingProviderComponentstatic
GetPlayerIdFromCharacterController(SCR_CharacterControllerComponent characterControllerComponent)SCR_CampaignBuildingProviderComponentprotected
GetProviderDisplayName()SCR_CampaignBuildingProviderComponent
GetResourceComponent()SCR_CampaignBuildingProviderComponent
GetShownBudget()SCR_CampaignBuildingProviderComponent
GetSuppliesComponent()SCR_CampaignBuildingProviderComponent
GetUserActionInitOnly()SCR_CampaignBuildingProviderComponent
HasCooldownSet(int playerId)SCR_CampaignBuildingProviderComponent
IsBudgetToEvaluate(EEditableEntityBudget blockingBudget)SCR_CampaignBuildingProviderComponent
IsCharacterFactionSame(notnull IEntity character)SCR_CampaignBuildingProviderComponent
IsEnemyFaction(notnull ChimeraCharacter char)SCR_CampaignBuildingProviderComponent
IsMasterProvider()SCR_CampaignBuildingProviderComponent
m_aActiveUsersIDsSCR_CampaignBuildingProviderComponentprotected
m_aAvailableTraitsSCR_CampaignBuildingProviderComponentprotected
m_aAvailableUsersIDsSCR_CampaignBuildingProviderComponentprotected
m_aBasesSCR_MilitaryBaseLogicComponentprotected
m_aBudgetsToEvaluateSCR_CampaignBuildingProviderComponentprotected
m_aPlacingCooldownSCR_CampaignBuildingProviderComponentprotected
m_aShownBudgetSCR_CampaignBuildingProviderComponentprotected
m_bCanCommandAISCR_CampaignBuildingProviderComponentprotected
m_bCooldownClientLockSCR_CampaignBuildingProviderComponentprotected
m_bIsMasterProviderSCR_CampaignBuildingProviderComponentprotected
m_bObstructViewWhenEnemyInRangeSCR_CampaignBuildingProviderComponentprotected
m_bRegisterAtBaseSCR_CampaignBuildingProviderComponentprotected
m_bUseMasterProviderSCR_CampaignBuildingProviderComponentprotected
m_bUserActionActivationOnlySCR_CampaignBuildingProviderComponentprotected
m_fBuildingRadiusSCR_CampaignBuildingProviderComponentprotected
m_iCurrentAIValueSCR_CampaignBuildingProviderComponentprotected
m_iCurrentPropValueSCR_CampaignBuildingProviderComponentprotected
m_iRankSCR_CampaignBuildingProviderComponentprotected
m_MasterProviderComponentSCR_CampaignBuildingProviderComponent
m_OnCooldownLockUpdatedSCR_CampaignBuildingProviderComponentprotected
m_ProviderPhysicsSCR_CampaignBuildingProviderComponentprotected
m_ResourceComponentSCR_CampaignBuildingProviderComponentprotected
m_sProviderDisplayNameSCR_CampaignBuildingProviderComponentprotected
MOVING_CHECK_PERIODSCR_CampaignBuildingProviderComponentprotectedstatic
ObstrucViewWhenEnemyInRange()SCR_CampaignBuildingProviderComponent
OnActiveUserDeath(SCR_CharacterControllerComponent characterControllerComponent, IEntity instigatorEntity, notnull Instigator instigator)SCR_CampaignBuildingProviderComponent
OnAIRemoved(IEntity ent)SCR_CampaignBuildingProviderComponentprotected
OnAvailableUserDeath(SCR_CharacterControllerComponent characterControllerComponent, IEntity instigatorEntity, notnull Instigator instigator)SCR_CampaignBuildingProviderComponent
OnBaseFactionChanged(Faction faction)SCR_MilitaryBaseLogicComponent
OnBaseOwnerChanged(FactionAffiliationComponent owner, Faction previousFaction, Faction newFaction)SCR_CampaignBuildingProviderComponentprotected
OnBaseRegistered(notnull SCR_MilitaryBaseComponent base)SCR_MilitaryBaseLogicComponent
OnBaseUnregistered(notnull SCR_MilitaryBaseComponent base)SCR_MilitaryBaseLogicComponent
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_CampaignBuildingProviderComponent
OnModeClosed()SCR_CampaignBuildingProviderComponent
OnPostInit(IEntity owner)SCR_CampaignBuildingProviderComponent
PlayerTeleported(SCR_EditableCharacterComponent character, bool isLongFade, SCR_EPlayerTeleportedReason teleportReason)SCR_CampaignBuildingProviderComponent
PROVIDER_SPEED_TO_REMOVE_BUILDING_SQSCR_CampaignBuildingProviderComponentprotectedstatic
RegisterBase(notnull SCR_MilitaryBaseComponent base)SCR_CampaignBuildingProviderComponent
RemoveActiveUser(int userID)SCR_CampaignBuildingProviderComponent
RemoveActiveUsers()SCR_CampaignBuildingProviderComponent
RemoveAvailableUser(int userID)SCR_CampaignBuildingProviderComponent
RemoveCheckProviderMove()SCR_CampaignBuildingProviderComponent
RemoveEvents(IEntity ent)SCR_CampaignBuildingProviderComponentprotected
RemoveOnLifeStateChanged()SCR_CampaignBuildingProviderComponent
RemoveOnModeClosed()SCR_CampaignBuildingProviderComponent
RemoveOnPlayerTeleported()SCR_CampaignBuildingProviderComponent
RemovePlayerCooldowns(int playerId)SCR_CampaignBuildingProviderComponent
RequestBuildingMode(int playerID, bool userActionUsed)SCR_CampaignBuildingProviderComponent
RequestEnterBuildingMode(int playerID, bool userActionUsed)SCR_CampaignBuildingProviderComponent
RplLoad(ScriptBitReader reader)SCR_CampaignBuildingProviderComponent
s_OnProviderCreatedSCR_CampaignBuildingProviderComponentprotectedstatic
SetAIValue(int value)SCR_CampaignBuildingProviderComponent
SetCheckProviderMove()SCR_CampaignBuildingProviderComponent
SetClientLock(bool lock, IEntity provider, int playerId)SCR_CampaignBuildingProviderComponent
SetCooldownClientLock(bool val)SCR_CampaignBuildingProviderComponent
SetOnEntityKilled(IEntity ent)SCR_CampaignBuildingProviderComponent
SetOnPlayerConsciousnessChanged()SCR_CampaignBuildingProviderComponent
SetOnPlayerDeathActiveUserEvent(int userID)SCR_CampaignBuildingProviderComponent
SetOnPlayerDeathAvailableUserEvent(int userID)SCR_CampaignBuildingProviderComponent
SetOnPlayerTeleported(int playerID)SCR_CampaignBuildingProviderComponent
SetOnProviderFactionChangedEvent()SCR_CampaignBuildingProviderComponent
SetPlayerCooldown(int playerId, int cooldownTime)SCR_CampaignBuildingProviderComponent
SetPropValue(int value)SCR_CampaignBuildingProviderComponent
UnregisterBase(notnull SCR_MilitaryBaseComponent base)SCR_MilitaryBaseLogicComponent
UpdateCooldownTimer()SCR_CampaignBuildingProviderComponent
UseMasterProvider()SCR_CampaignBuildingProviderComponent
UseMasterProviderBudget(EEditableEntityBudget budget, out SCR_CampaignBuildingProviderComponent masterProviderComponent)SCR_CampaignBuildingProviderComponent
~SCR_CampaignBuildingProviderComponent()SCR_CampaignBuildingProviderComponent
~SCR_MilitaryBaseLogicComponent()SCR_MilitaryBaseLogicComponent