◆ AreaTriggerChange()
void SCR_CampaignBuildingScreenEffectUIComponent.AreaTriggerChange |
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bool | activated | ) |
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◆ FinishObstructionAnimation()
void SCR_CampaignBuildingScreenEffectUIComponent.FinishObstructionAnimation |
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Ends screen obstruction effect.
◆ HandlerAttached()
override void SCR_CampaignBuildingScreenEffectUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ StartObstructionAnimation()
void SCR_CampaignBuildingScreenEffectUIComponent.StartObstructionAnimation |
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Start screen obstruction effect.
◆ DURATION_IN_BLUR
const float SCR_CampaignBuildingScreenEffectUIComponent.DURATION_IN_BLUR = 0.75 |
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◆ DURATION_OUT_BLUR
const float SCR_CampaignBuildingScreenEffectUIComponent.DURATION_OUT_BLUR = 0.5 |
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◆ m_wBlurEffect
BlurWidget SCR_CampaignBuildingScreenEffectUIComponent.m_wBlurEffect |
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◆ VALUE_BLUR
const float SCR_CampaignBuildingScreenEffectUIComponent.VALUE_BLUR = 0.8 |
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◆ VALUE_DISABLED
const float SCR_CampaignBuildingScreenEffectUIComponent.VALUE_DISABLED = 0.0 |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_CampaignBuildingScreenEffectUIComponent.c