◆ GetBaseName()
| string SCR_CampaignCustomBase.GetBaseName |
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| ) |
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◆ GetCanBeHQ()
| bool SCR_CampaignCustomBase.GetCanBeHQ |
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| ) |
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◆ GetDisableWhenUnusedAsHQ()
| bool SCR_CampaignCustomBase.GetDisableWhenUnusedAsHQ |
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◆ GetRadioRange()
| float SCR_CampaignCustomBase.GetRadioRange |
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| ) |
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◆ IsControlPoint()
| bool SCR_CampaignCustomBase.IsControlPoint |
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| ) |
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◆ m_bCanBeHQ
| bool SCR_CampaignCustomBase.m_bCanBeHQ |
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protected |
◆ m_bDisableWhenUnusedAsHQ
| bool SCR_CampaignCustomBase.m_bDisableWhenUnusedAsHQ |
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protected |
◆ m_bIsControlPoint
| bool SCR_CampaignCustomBase.m_bIsControlPoint |
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protected |
◆ m_fRadioRange
| float SCR_CampaignCustomBase.m_fRadioRange |
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protected |
◆ m_sBaseName
| string SCR_CampaignCustomBase.m_sBaseName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c