◆ GetBaseName()
string SCR_CampaignCustomBase.GetBaseName |
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◆ GetCanBeHQ()
bool SCR_CampaignCustomBase.GetCanBeHQ |
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◆ GetDisableWhenUnusedAsHQ()
bool SCR_CampaignCustomBase.GetDisableWhenUnusedAsHQ |
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◆ GetRadioRange()
float SCR_CampaignCustomBase.GetRadioRange |
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◆ IsControlPoint()
bool SCR_CampaignCustomBase.IsControlPoint |
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◆ m_bCanBeHQ
bool SCR_CampaignCustomBase.m_bCanBeHQ |
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◆ m_bDisableWhenUnusedAsHQ
bool SCR_CampaignCustomBase.m_bDisableWhenUnusedAsHQ |
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◆ m_bIsControlPoint
bool SCR_CampaignCustomBase.m_bIsControlPoint |
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◆ m_fRadioRange
float SCR_CampaignCustomBase.m_fRadioRange |
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◆ m_sBaseName
string SCR_CampaignCustomBase.m_sBaseName |
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The documentation for this interface was generated from the following file:
- Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c