Arma Reforger Script API
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SCR_CampaignFaction Member List

This is the complete list of members for SCR_CampaignFaction, including all inherited members.

DoCheckIfFactionFriendly(Faction faction)SCR_Faction
GetAllFactionEntityCatalogs(notnull out array< SCR_EntityCatalog > outEntityCatalogs)SCR_Faction
GetBaseCallsignByIndex(int index, int offset=0)SCR_Faction
GetBaseCallsignIndexes()SCR_Faction
GetBuildingPrefab(EEditableEntityLabel type)SCR_CampaignFaction
GetCallsignInfo()SCR_Faction
GetCanCreateOnlyPredefinedGroups()SCR_Faction
GetControlPointsHeld()SCR_CampaignFaction
GetDefendersGroupPrefab()SCR_CampaignFaction
GetEntityFaction(notnull IEntity entity)SCR_Factionstatic
GetFactionBackground()SCR_Faction
GetFactionColor()Faction
GetFactionEntityCatalogOfType(EEntityCatalogType catalogType, bool printNotFound=true)SCR_Faction
GetFactionFlag()SCR_Faction
GetFactionFlagMaterial()SCR_Faction
GetFactionIdentity()Faction
GetFactionKey()Faction
GetFactionLabel()SCR_Faction
GetFactionName()Faction
GetFactionNameUpperCase()SCR_CampaignFaction
GetFactionRadioEncryptionKey()SCR_Faction
GetFactionRadioFrequency()SCR_Faction
GetFlagName(int index)SCR_Faction
GetFlagNames(out array< string > flagNames)SCR_Faction
GetFriendlyFactions(notnull out array< Faction > friendlyFactions, bool includeSelf=true)SCR_Faction
GetGroupFlagImageSet()SCR_Faction
GetGroupFlagImageSetOutlines()SCR_Faction
GetGroupFlagTextures(out array< ResourceName > textures)SCR_Faction
GetMainBase()SCR_CampaignFaction
GetMobileAssembly()SCR_CampaignFaction
GetMobileHQPrefab()SCR_CampaignFaction
GetNotificationFactionColor()SCR_Faction
GetNotificationTextFactionColor()SCR_Faction
GetOnFactionPlayableChanged()SCR_Faction
GetOrder()SCR_Faction
GetOutlineFactionColor()SCR_Faction
GetPauseByBlockTimestamp()SCR_CampaignFaction
GetPlayerCount()SCR_Faction
GetPlayersInFaction(notnull out array< int > players)SCR_Faction
GetPredefinedGroups(notnull array< ref SCR_GroupPreset > groupArray)SCR_Faction
GetPrimaryTarget()SCR_CampaignFaction
GetRadioPrefab()SCR_CampaignFaction
GetRankByID(SCR_ECharacterRank rankID)SCR_Factionprotected
GetRankInsignia(SCR_ECharacterRank rankID)SCR_Faction
GetRankName(SCR_ECharacterRank rankID)SCR_Faction
GetRankNameShort(SCR_ECharacterRank rankID)SCR_Faction
GetRankNameUpperCase(SCR_ECharacterRank rankID)SCR_Faction
GetStartingVehiclePrefabs(out notnull array< ResourceName > prefabs)SCR_CampaignFaction
GetUIInfo()Faction
GetVictoryTimestamp()SCR_CampaignFaction
Init(IEntity owner)SCR_Faction
InitFactionIsPlayable(bool isPlayable)SCR_Faction
InitializeFaction()SCR_Faction
IsFactionEnemy(Faction otherFaction)Faction
IsFactionFriendly(Faction otherFaction)Faction
IsInherited(string factionKey)SCR_Faction
IsMilitary()SCR_Faction
IsPlayable()SCR_Faction
IsShownInWelcomeScreenIfNonPlayable()SCR_Faction
m_aAncestorsSCR_Factionprotected
m_aBaseCallsignsSCR_Factionprotected
m_aEntityCatalogsSCR_Factionprotected
m_aFlagNamesSCR_Factionprotected
m_aFriendlyFactionsIdsSCR_Factionprotected
m_aGroupFlagsSCR_Factionprotected
m_aPredefinedGroupsSCR_Factionprotected
m_aRanksSCR_Factionprotected
m_aStartingVehiclesSCR_CampaignFactionprotected
m_bCatalogInitDoneSCR_Factionprotected
m_bCreateOnlyPredefinedGroupsSCR_Factionprotected
m_bFriendlyToSelfSCR_Factionprotected
m_bIsMilitarySCR_Factionprotected
m_bIsPlayableSCR_Factionprotected
m_bShowInWelcomeScreenIfNonPlayableSCR_Factionprotected
m_CallsignInfoSCR_Factionprotected
m_FactionFlagMaterialSCR_Factionprotected
m_FactionLabelSCR_Factionprotected
m_fPauseByBlockTimestampSCR_CampaignFactionprotected
m_FriendlyFactionsSCR_Factionprotected
m_fVictoryTimestampSCR_CampaignFactionprotected
m_iControlPointsHeldSCR_CampaignFactionprotected
m_iFactionRadioFrequencySCR_Factionprotected
m_iOrderSCR_Factionprotected
m_MainBaseSCR_CampaignFactionprotected
m_mEntityCatalogsSCR_Factionprotected
m_MobileAssemblySCR_CampaignFactionprotected
m_NotificationFactionColorSCR_Factionprotected
m_NotificationTextFactionColorSCR_Factionprotected
m_OnFactionPlayableChangedSCR_Factionprotected
m_OutlineFactionColorSCR_Factionprotected
m_PrimaryTargetSCR_CampaignFactionprotected
m_sFactionBackgroundSCR_Factionprotected
m_sFactionRadioEncryptionKeySCR_Factionprotected
m_sGroupFlagsImageSetSCR_Factionprotected
m_sGroupFlagsImageSetOutlinesSCR_Factionprotected
RefreshTaskPriorities()SCR_CampaignFaction
SendHQMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM)SCR_CampaignFaction
SetAncestors(notnull array< string > ancestors)SCR_Faction
SetControlPointsHeld(int count)SCR_CampaignFaction
SetFactionFlagMaterial(ResourceName materialResource)SCR_Faction
SetFactionFriendly(notnull Faction faction)SCR_Faction
SetFactionHostile(notnull Faction faction)SCR_Faction
SetIsPlayable(bool isPlayable, bool killPlayersIfNotPlayable=false)SCR_Faction
SetMainBase(SCR_CampaignMilitaryBaseComponent mainBase)SCR_CampaignFaction
SetMobileAssembly(SCR_CampaignMobileAssemblyStandaloneComponent mobileAssembly)SCR_CampaignFaction
SetPauseByBlockTimestamp(WorldTimestamp timestamp)SCR_CampaignFaction
SetPrimaryTarget(SCR_CampaignMilitaryBaseComponent target)SCR_CampaignFaction
SetVictoryTimestamp(WorldTimestamp timestamp)SCR_CampaignFaction