Arma Reforger Script API
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SCR_CampaignFeedbackComponent Member List

This is the complete list of members for SCR_CampaignFeedbackComponent, including all inherited members.

AFTER_RESPAWN_HINT_DELAY_MSSCR_CampaignFeedbackComponentprotectedstatic
BaseOutOfRangeHint(SCR_CampaignMilitaryBaseComponent base)SCR_CampaignFeedbackComponent
CanShowPlayerSpawn()SCR_CampaignFeedbackComponent
CheckPlayerInsideRadioRange()SCR_CampaignFeedbackComponentprotected
CheckSquadCohesionHint()SCR_CampaignFeedbackComponentprotected
COHESION_HINT_DELAY_MSSCR_CampaignFeedbackComponentprotectedstatic
DELAY_BETWEEN_HINTS_MSSCR_CampaignFeedbackComponentprotectedstatic
EOnInit(IEntity owner)SCR_CampaignFeedbackComponent
FEATURE_HINT_DELAYSCR_CampaignFeedbackComponentprotectedstatic
GetBaseWithPlayer()SCR_CampaignFeedbackComponent
GetInstance()SCR_CampaignFeedbackComponentstatic
GetPlayerSpawnPos()SCR_CampaignFeedbackComponent
GetSpawnTime()SCR_CampaignFeedbackComponent
GroupLeaderHint()SCR_CampaignFeedbackComponentprotected
ICON_FLASH_DURATIONSCR_CampaignFeedbackComponentstatic
ICON_FLASH_PERIODSCR_CampaignFeedbackComponentstatic
IsConscious()SCR_CampaignFeedbackComponent
IsLocalPlayerAlive()SCR_CampaignFeedbackComponentprotected
LoneDriverHint()SCR_CampaignFeedbackComponentprotected
m_aHintQueueSCR_CampaignFeedbackComponentprotected
m_aShownHintsSCR_CampaignFeedbackComponentprotected
m_BaseWithPlayerSCR_CampaignFeedbackComponentprotected
m_bCanShowSpawnPositionSCR_CampaignFeedbackComponentprotected
m_bCohesionHintWasShownSCR_CampaignFeedbackComponentprotected
m_bIsConsciousSCR_CampaignFeedbackComponentprotected
m_bIsPlayerInRadioRangeSCR_CampaignFeedbackComponentprotected
m_bWasMapOpenedSCR_CampaignFeedbackComponentprotected
m_bWasNightSCR_CampaignFeedbackComponentprotected
m_CampaignSCR_CampaignFeedbackComponentprotected
m_fBaseWithPlayerCaptureEndSCR_CampaignFeedbackComponentprotected
m_fBaseWithPlayerCaptureStartSCR_CampaignFeedbackComponentprotected
m_fNextAllowedHintTimestampSCR_CampaignFeedbackComponentprotected
m_HintsConfigSCR_CampaignFeedbackComponentprotected
m_iVehicleHintDelaySCR_CampaignFeedbackComponentprotected
m_MapCampaignUISCR_CampaignFeedbackComponentprotected
m_PlayedRadioSCR_CampaignFeedbackComponentprotected
m_PlayerControllerSCR_CampaignFeedbackComponentprotected
m_sHintsConfigSCR_CampaignFeedbackComponentprotected
m_SpawnTimeSCR_CampaignFeedbackComponentprotected
m_vFirstSpawnPositionSCR_CampaignFeedbackComponentprotected
MobileAssemblyFeedback(SCR_EMobileAssemblyStatus msgID, int playerID, int factionID)SCR_CampaignFeedbackComponent
NIGHT_HINT_DELAY_MSSCR_CampaignFeedbackComponentprotectedstatic
NightHint()SCR_CampaignFeedbackComponentprotected
OnArsenalOpen()SCR_CampaignFeedbackComponentprotected
OnBaseClickedShowSupplyLimit(bool selected)SCR_CampaignFeedbackComponentprotected
OnBaseEntered(notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignFeedbackComponent
OnBaseFactionChanged(notnull SCR_MilitaryBaseComponent base, Faction faction)SCR_CampaignFeedbackComponent
OnBaseHovered(SCR_CampaignMilitaryBaseComponent base)SCR_CampaignFeedbackComponentprotected
OnBaseLeft(notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignFeedbackComponent
OnCheckEstablishmentArea()SCR_CampaignFeedbackComponentprotected
OnCommanderVolunteer(int playerId)SCR_CampaignFeedbackComponentprotected
OnConsciousnessChanged(bool conscious)SCR_CampaignFeedbackComponent
OnEntryPerformed(SCR_SelectionMenuEntry entry)SCR_CampaignFeedbackComponent
OnFactionCommanderChanged(SCR_Faction faction, int commanderPlayerId)SCR_CampaignFeedbackComponentprotected
OnGroupMenuShow()SCR_CampaignFeedbackComponentprotected
OnItemSlotHover(SCR_InventorySlotUI slot)SCR_CampaignFeedbackComponentprotected
OnJournalOpened(bool newVisibility)SCR_CampaignFeedbackComponentprotected
OnMapClose(MapConfiguration config)SCR_CampaignFeedbackComponent
OnMapOpen(MapConfiguration config)SCR_CampaignFeedbackComponent
OnMatchSituationChanged()SCR_CampaignFeedbackComponentprotected
OnOwnershipChanged(bool changing, bool becameOwner)SCR_CampaignFeedbackComponent
OnPlayerJoinedGroup(SCR_AIGroup group, int playerID)SCR_CampaignFeedbackComponentprotected
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_CampaignFeedbackComponent
OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignFeedbackComponent
OnPostInit(IEntity owner)SCR_CampaignFeedbackComponent
OnRadialMenuAvailable()SCR_CampaignFeedbackComponentprotected
OnRadialMenuOpen()SCR_CampaignFeedbackComponentprotected
OnRespawn()SCR_CampaignFeedbackComponent
OnSeizingTimerChange(WorldTimestamp start, WorldTimestamp end)SCR_CampaignFeedbackComponent
OnTaskAssigneeAdded(SCR_Task task, SCR_TaskExecutor executor, int requesterID)SCR_CampaignFeedbackComponentprotected
OnTaskSelected(SCR_Task task)SCR_CampaignFeedbackComponentprotected
OnTaskStateChanged(SCR_Task task, SCR_ETaskState newState)SCR_CampaignFeedbackComponentprotected
OnVehicleEnter(ChimeraCharacter playerCharacter, IEntity compartmentEntit)SCR_CampaignFeedbackComponentprotected
OnXPChanged(int totalXP, SCR_EXPRewards rewardID, int XP, bool volunteer, bool profileUsed, int skillLevel)SCR_CampaignFeedbackComponentprotected
PauseHintQueue()SCR_CampaignFeedbackComponent
PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int callerCallsignCharacter, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, int calledCallsignCharacter, int param, float seed, float quality)SCR_CampaignFeedbackComponent
ProcessEvents(bool activate)SCR_CampaignFeedbackComponentprotected
ProcessHintQueue()SCR_CampaignFeedbackComponentprotected
RefreshCurrentPopupMessage()SCR_CampaignFeedbackComponentprotected
RegisterTasksShown()SCR_CampaignFeedbackComponentprotected
RegisterVehicleEnter()SCR_CampaignFeedbackComponentprotected
RegisterVehicleListener()SCR_CampaignFeedbackComponentprotected
SetIsPlayerInRadioRange(bool status)SCR_CampaignFeedbackComponent
SetMapCampaignUI(SCR_MapCampaignUI mapUi)SCR_CampaignFeedbackComponent
SetMapOpened(bool wasOpened)SCR_CampaignFeedbackComponent
SetSpawnTime()SCR_CampaignFeedbackComponent
ShowHint(EHint hintID, bool showImmediately=false, bool showMultipleTimes=false)SCR_CampaignFeedbackComponent
ShowVolunteerHint(bool newVisibility)SCR_CampaignFeedbackComponentprotected
TransportRequestHint()SCR_CampaignFeedbackComponentprotected
TryRegisterInventoryHover()SCR_CampaignFeedbackComponentprotected
UnregisterVehicleEnter()SCR_CampaignFeedbackComponentprotected
UpdatePlayerSpawnHint(bool show, vector position=vector.Zero)SCR_CampaignFeedbackComponent
WasMapOpened()SCR_CampaignFeedbackComponent
~SCR_CampaignFeedbackComponent()SCR_CampaignFeedbackComponent