Arma Reforger Script API
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SCR_CampaignMilitaryBaseManager Member List

This is the complete list of members for SCR_CampaignMilitaryBaseManager, including all inherited members.

AddActiveBase()SCR_CampaignMilitaryBaseManager
AddRandomSupplies(notnull array< SCR_CampaignMilitaryBaseComponent > basesSorted, notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs)SCR_CampaignMilitaryBaseManager
CalculateMaxAvailableCallsignAmount()SCR_CampaignMilitaryBaseManagerprotected
CanFactionBuildNewBase(notnull Faction faction)SCR_CampaignMilitaryBaseManager
CountFactionEstablishedBasesAmount()SCR_CampaignMilitaryBaseManagerprotected
CP_AVG_DISTANCE_TOLERANCESCR_CampaignMilitaryBaseManagerprotectedstatic
CreateCampaignMilitaryBase(notnull SCR_MilitaryBaseComponent base)SCR_CampaignMilitaryBaseManagerprotected
DEPOT_PLAYER_PRESENCE_CHECK_INTERVALSCR_CampaignMilitaryBaseManagerprotectedstatic
DisableExtraSeizingComponents(SCR_MilitaryBaseComponent base, SCR_MilitaryBaseLogicComponent logic)SCR_CampaignMilitaryBaseManagerprotected
DisablePatrolSpawn(IEntity entity)SCR_CampaignMilitaryBaseManagerprotected
EvaluateControlPoints()SCR_CampaignMilitaryBaseManager
FindBaseByCallsign(int callsign)SCR_CampaignMilitaryBaseManager
FindBaseByPosition(vector position)SCR_CampaignMilitaryBaseManager
FindClosestBase(vector position)SCR_CampaignMilitaryBaseManager
FindClosestSupplyDepot(vector position)SCR_CampaignMilitaryBaseManager
GetActiveBasesCount()SCR_CampaignMilitaryBaseManager
GetAvgCPDistanceSq(notnull SCR_CampaignMilitaryBaseComponent HQ, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints)SCR_CampaignMilitaryBaseManagerprotected
GetBases(notnull out array< SCR_CampaignMilitaryBaseComponent > bases, Faction faction=null)SCR_CampaignMilitaryBaseManager
GetLocalPlayerFaction()SCR_CampaignMilitaryBaseManager
GetOnAllBasesInitialized()SCR_CampaignMilitaryBaseManager
GetOnBaseBuilt()SCR_CampaignMilitaryBaseManager
GetOnLocalPlayerEnteredBase()SCR_CampaignMilitaryBaseManager
GetOnLocalPlayerLeftBase()SCR_CampaignMilitaryBaseManager
GetOnSignalChanged()SCR_CampaignMilitaryBaseManager
GetTargetActiveBasesCount()SCR_CampaignMilitaryBaseManager
HideUnusedBaseIcons()SCR_CampaignMilitaryBaseManager
HQ_NO_REMNANTS_PATROL_RADIUSSCR_CampaignMilitaryBaseManagerprotectedstatic
HQ_NO_REMNANTS_RADIUSSCR_CampaignMilitaryBaseManagerprotectedstatic
ICON_NAME_SUPPLIESSCR_CampaignMilitaryBaseManagerprotectedstatic
InitializeBases(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs, bool randomizeSupplies)SCR_CampaignMilitaryBaseManager
InitializeSupplyDepotIcons()SCR_CampaignMilitaryBaseManager
IsBasesInitDone()SCR_CampaignMilitaryBaseManager
IsEntityInFactionRadioSignal(notnull IEntity entity, notnull Faction faction)SCR_CampaignMilitaryBaseManager
IsPositionInFactionRadioSignal(vector position, notnull Faction faction, float signalRangeOffset=0)SCR_CampaignMilitaryBaseManager
m_aBasesSCR_CampaignMilitaryBaseManagerprotected
m_aControlPointsSCR_CampaignMilitaryBaseManagerprotected
m_aRemnantSupplyDepotsSCR_CampaignMilitaryBaseManagerprotected
m_bAllBasesInitializedSCR_CampaignMilitaryBaseManagerprotected
m_CampaignSCR_CampaignMilitaryBaseManagerprotected
m_iActiveBasesSCR_CampaignMilitaryBaseManagerprotected
m_iMaxAvailableCallsignsAmountSCR_CampaignMilitaryBaseManagerprotected
m_iTargetActiveBasesSCR_CampaignMilitaryBaseManagerprotected
m_LocalPlayerFactionSCR_CampaignMilitaryBaseManagerprotected
m_mFactionEstablishedBasesAmountSCR_CampaignMilitaryBaseManagerprotected
m_OnAllBasesInitializedSCR_CampaignMilitaryBaseManagerprotected
m_OnBaseBuiltSCR_CampaignMilitaryBaseManagerprotected
m_OnLocalPlayerEnteredBaseSCR_CampaignMilitaryBaseManagerprotected
m_OnLocalPlayerLeftBaseSCR_CampaignMilitaryBaseManagerprotected
m_OnSignalChangedSCR_CampaignMilitaryBaseManagerprotected
MAX_DIST_TO_BASESCR_CampaignMilitaryBaseManagerprotectedstatic
MAX_HQ_SELECTION_ITERATIONSSCR_CampaignMilitaryBaseManagerprotectedstatic
OnAllBasesInitialized()SCR_CampaignMilitaryBaseManager
OnBaseFactionChanged(SCR_MilitaryBaseComponent base, Faction newFaction)SCR_CampaignMilitaryBaseManagerprotected
OnBaseInitialized(notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignMilitaryBaseManager
OnBaseRegistered(notnull SCR_MilitaryBaseComponent base)SCR_CampaignMilitaryBaseManagerprotected
OnBaseUnregistered(SCR_MilitaryBaseComponent base)SCR_CampaignMilitaryBaseManagerprotected
OnConflictStarted()SCR_CampaignMilitaryBaseManager
OnDefenderGroupSpawned(notnull SCR_MilitaryBaseLogicComponent service, notnull SCR_AIGroup group)SCR_CampaignMilitaryBaseManager
OnEnemyDetectedByDefenders(SCR_AIGroup group, SCR_AITargetInfo target, AIAgent reporter)SCR_CampaignMilitaryBaseManager
OnLocalPlayerPresenceChanged(notnull SCR_CampaignMilitaryBaseComponent base, bool present)SCR_CampaignMilitaryBaseManager
OnPlayerDisconnected(int playerId)SCR_CampaignMilitaryBaseManager
OnServiceBuilt(SCR_EServicePointStatus state, notnull SCR_ServicePointComponent serviceComponent)SCR_CampaignMilitaryBaseManager
OnServiceRemoved(notnull SCR_MilitaryBaseComponent base, notnull SCR_MilitaryBaseLogicComponent service)SCR_CampaignMilitaryBaseManager
PARENT_BASE_DISTANCE_THRESHOLDSCR_CampaignMilitaryBaseManagerprotectedstatic
PARKED_LIFETIMESCR_CampaignMilitaryBaseManagerprotectedstatic
ProcessRemnantsPresence()SCR_CampaignMilitaryBaseManager
RecalculateRadioCoverage(notnull SCR_CampaignFaction faction)SCR_CampaignMilitaryBaseManager
RecalculateRadioCoverageForced(notnull SCR_CampaignFaction faction)SCR_CampaignMilitaryBaseManager
RegisterRemnantSupplyDepot(notnull SCR_CampaignSuppliesComponent comp)SCR_CampaignMilitaryBaseManager
SCR_CampaignMilitaryBaseManager(notnull SCR_GameModeCampaign campaign)SCR_CampaignMilitaryBaseManager
SelectAndReturnPrimaryTarget(notnull SCR_CampaignFaction faction)SCR_CampaignMilitaryBaseManager
SelectHQs(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs)SCR_CampaignMilitaryBaseManager
SelectHQsSimple(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs)SCR_CampaignMilitaryBaseManagerprotected
SetFactionBaseEstablished(Faction faction)SCR_CampaignMilitaryBaseManagerprotected
SetHQFactions(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs)SCR_CampaignMilitaryBaseManager
SetLocalPlayerFaction(notnull SCR_CampaignFaction faction)SCR_CampaignMilitaryBaseManager
SetTargetActiveBasesCount(int count)SCR_CampaignMilitaryBaseManager
UpdateBases(bool refreshTargetCount=false)SCR_CampaignMilitaryBaseManager
~SCR_CampaignMilitaryBaseManager()SCR_CampaignMilitaryBaseManager