AddActiveBase() | SCR_CampaignMilitaryBaseManager | |
AddRandomSupplies(notnull array< SCR_CampaignMilitaryBaseComponent > basesSorted, notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
AddTargetActiveBase() | SCR_CampaignMilitaryBaseManager | |
CP_AVG_DISTANCE_TOLERANCE | SCR_CampaignMilitaryBaseManager | protectedstatic |
DEPOT_PLAYER_PRESENCE_CHECK_INTERVAL | SCR_CampaignMilitaryBaseManager | protectedstatic |
DisableExtraSeizingComponents(SCR_MilitaryBaseComponent base, SCR_MilitaryBaseLogicComponent logic) | SCR_CampaignMilitaryBaseManager | protected |
EvaluateControlPoints() | SCR_CampaignMilitaryBaseManager | |
FindBaseByCallsign(int callsign) | SCR_CampaignMilitaryBaseManager | |
FindBaseByPosition(vector position) | SCR_CampaignMilitaryBaseManager | |
FindClosestBase(vector position) | SCR_CampaignMilitaryBaseManager | |
GetActiveBasesCount() | SCR_CampaignMilitaryBaseManager | |
GetAvgCPDistanceSq(notnull SCR_CampaignMilitaryBaseComponent HQ, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints) | SCR_CampaignMilitaryBaseManager | protected |
GetLocalPlayerFaction() | SCR_CampaignMilitaryBaseManager | |
GetOnAllBasesInitialized() | SCR_CampaignMilitaryBaseManager | |
GetOnLocalPlayerEnteredBase() | SCR_CampaignMilitaryBaseManager | |
GetOnLocalPlayerLeftBase() | SCR_CampaignMilitaryBaseManager | |
GetOnSignalChanged() | SCR_CampaignMilitaryBaseManager | |
GetTargetActiveBasesCount() | SCR_CampaignMilitaryBaseManager | |
HideUnusedBaseIcons() | SCR_CampaignMilitaryBaseManager | |
HQ_NO_REMNANTS_PATROL_RADIUS | SCR_CampaignMilitaryBaseManager | protectedstatic |
HQ_NO_REMNANTS_RADIUS | SCR_CampaignMilitaryBaseManager | protectedstatic |
ICON_NAME_SUPPLIES | SCR_CampaignMilitaryBaseManager | protectedstatic |
InitializeBases(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs, bool randomizeSupplies) | SCR_CampaignMilitaryBaseManager | |
InitializeSupplyDepotIcons() | SCR_CampaignMilitaryBaseManager | |
IsBasesInitDone() | SCR_CampaignMilitaryBaseManager | |
IsEntityInFactionRadioSignal(notnull IEntity entity, notnull Faction faction) | SCR_CampaignMilitaryBaseManager | |
LoadBasesStates(notnull array< ref SCR_CampaignBaseStruct > entries) | SCR_CampaignMilitaryBaseManager | |
m_aBases | SCR_CampaignMilitaryBaseManager | protected |
m_aControlPoints | SCR_CampaignMilitaryBaseManager | protected |
m_aRemnantSupplyDepots | SCR_CampaignMilitaryBaseManager | protected |
m_bAllBasesInitialized | SCR_CampaignMilitaryBaseManager | protected |
m_Campaign | SCR_CampaignMilitaryBaseManager | protected |
m_iActiveBases | SCR_CampaignMilitaryBaseManager | protected |
m_iTargetActiveBases | SCR_CampaignMilitaryBaseManager | protected |
m_LocalPlayerFaction | SCR_CampaignMilitaryBaseManager | protected |
m_OnAllBasesInitialized | SCR_CampaignMilitaryBaseManager | protected |
m_OnLocalPlayerEnteredBase | SCR_CampaignMilitaryBaseManager | protected |
m_OnLocalPlayerLeftBase | SCR_CampaignMilitaryBaseManager | protected |
m_OnSignalChanged | SCR_CampaignMilitaryBaseManager | protected |
MAX_DIST_TO_BASE | SCR_CampaignMilitaryBaseManager | protectedstatic |
MAX_HQ_SELECTION_ITERATIONS | SCR_CampaignMilitaryBaseManager | protectedstatic |
OnAllBasesInitialized() | SCR_CampaignMilitaryBaseManager | |
OnBaseFactionChanged(SCR_MilitaryBaseComponent base, Faction newFaction) | SCR_CampaignMilitaryBaseManager | protected |
OnConflictStarted() | SCR_CampaignMilitaryBaseManager | |
OnDefenderGroupSpawned(notnull SCR_MilitaryBaseLogicComponent service, notnull SCR_AIGroup group) | SCR_CampaignMilitaryBaseManager | |
OnEnemyDetectedByDefenders(SCR_AIGroup group, SCR_AITargetInfo target, AIAgent reporter) | SCR_CampaignMilitaryBaseManager | |
OnLocalPlayerPresenceChanged(notnull SCR_CampaignMilitaryBaseComponent base, bool present) | SCR_CampaignMilitaryBaseManager | |
OnPlayerDisconnected(int playerId) | SCR_CampaignMilitaryBaseManager | |
OnServiceBuilt(SCR_EServicePointStatus state, notnull SCR_ServicePointComponent serviceComponent) | SCR_CampaignMilitaryBaseManager | |
OnServiceRemoved(notnull SCR_MilitaryBaseComponent base, notnull SCR_MilitaryBaseLogicComponent service) | SCR_CampaignMilitaryBaseManager | |
PARENT_BASE_DISTANCE_THRESHOLD | SCR_CampaignMilitaryBaseManager | protectedstatic |
PARKED_LIFETIME | SCR_CampaignMilitaryBaseManager | protectedstatic |
ProcessRemnantsPresence() | SCR_CampaignMilitaryBaseManager | |
RecalculateRadioCoverage(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
RegisterRemnantSupplyDepot(notnull SCR_CampaignSuppliesComponent comp) | SCR_CampaignMilitaryBaseManager | |
SCR_CampaignMilitaryBaseManager(notnull SCR_GameModeCampaign campaign) | SCR_CampaignMilitaryBaseManager | |
SelectHQs(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
SelectHQsSimple(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | protected |
SelectPrimaryTarget(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
SetHQFactions(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
SetLocalPlayerFaction(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
SetTargetActiveBasesCount(int count) | SCR_CampaignMilitaryBaseManager | |
StoreBasesStates(out notnull array< ref SCR_CampaignBaseStruct > outEntries) | SCR_CampaignMilitaryBaseManager | |
UpdateBases() | SCR_CampaignMilitaryBaseManager | |
UpdateTaskBases(Faction assignedFaction) | SCR_CampaignMilitaryBaseManager | |
~SCR_CampaignMilitaryBaseManager() | SCR_CampaignMilitaryBaseManager | |