| AddActiveBase() | SCR_CampaignMilitaryBaseManager | |
| AddRandomSupplies(notnull array< SCR_CampaignMilitaryBaseComponent > basesSorted, notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
| CalculateMaxAvailableCallsignAmount() | SCR_CampaignMilitaryBaseManager | protected |
| CanFactionBuildNewBase(notnull Faction faction) | SCR_CampaignMilitaryBaseManager | |
| CountFactionEstablishedBasesAmount() | SCR_CampaignMilitaryBaseManager | protected |
| CP_AVG_DISTANCE_TOLERANCE | SCR_CampaignMilitaryBaseManager | protectedstatic |
| CreateCampaignMilitaryBase(notnull SCR_MilitaryBaseComponent base) | SCR_CampaignMilitaryBaseManager | protected |
| DEPOT_PLAYER_PRESENCE_CHECK_INTERVAL | SCR_CampaignMilitaryBaseManager | protectedstatic |
| DisableExtraSeizingComponents(SCR_MilitaryBaseComponent base, SCR_MilitaryBaseLogicComponent logic) | SCR_CampaignMilitaryBaseManager | protected |
| DisablePatrolSpawn(IEntity entity) | SCR_CampaignMilitaryBaseManager | protected |
| EvaluateControlPoints() | SCR_CampaignMilitaryBaseManager | |
| FindBaseByCallsign(int callsign) | SCR_CampaignMilitaryBaseManager | |
| FindBaseByPosition(vector position) | SCR_CampaignMilitaryBaseManager | |
| FindClosestBase(vector position) | SCR_CampaignMilitaryBaseManager | |
| FindClosestSupplyDepot(vector position) | SCR_CampaignMilitaryBaseManager | |
| GetActiveBasesCount() | SCR_CampaignMilitaryBaseManager | |
| GetAvgCPDistanceSq(notnull SCR_CampaignMilitaryBaseComponent HQ, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints) | SCR_CampaignMilitaryBaseManager | protected |
| GetBases(notnull out array< SCR_CampaignMilitaryBaseComponent > bases, Faction faction=null) | SCR_CampaignMilitaryBaseManager | |
| GetLocalPlayerFaction() | SCR_CampaignMilitaryBaseManager | |
| GetOnAllBasesInitialized() | SCR_CampaignMilitaryBaseManager | |
| GetOnBaseBuilt() | SCR_CampaignMilitaryBaseManager | |
| GetOnLocalPlayerEnteredBase() | SCR_CampaignMilitaryBaseManager | |
| GetOnLocalPlayerLeftBase() | SCR_CampaignMilitaryBaseManager | |
| GetOnSignalChanged() | SCR_CampaignMilitaryBaseManager | |
| GetTargetActiveBasesCount() | SCR_CampaignMilitaryBaseManager | |
| HideUnusedBaseIcons() | SCR_CampaignMilitaryBaseManager | |
| HQ_NO_REMNANTS_PATROL_RADIUS | SCR_CampaignMilitaryBaseManager | protectedstatic |
| HQ_NO_REMNANTS_RADIUS | SCR_CampaignMilitaryBaseManager | protectedstatic |
| ICON_NAME_SUPPLIES | SCR_CampaignMilitaryBaseManager | protectedstatic |
| InitializeBases(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs, bool randomizeSupplies) | SCR_CampaignMilitaryBaseManager | |
| InitializeSupplyDepotIcons() | SCR_CampaignMilitaryBaseManager | |
| IsBasesInitDone() | SCR_CampaignMilitaryBaseManager | |
| IsEntityInFactionRadioSignal(notnull IEntity entity, notnull Faction faction) | SCR_CampaignMilitaryBaseManager | |
| IsPositionInFactionRadioSignal(vector position, notnull Faction faction, float signalRangeOffset=0) | SCR_CampaignMilitaryBaseManager | |
| m_aBases | SCR_CampaignMilitaryBaseManager | protected |
| m_aControlPoints | SCR_CampaignMilitaryBaseManager | protected |
| m_aRemnantSupplyDepots | SCR_CampaignMilitaryBaseManager | protected |
| m_bAllBasesInitialized | SCR_CampaignMilitaryBaseManager | protected |
| m_Campaign | SCR_CampaignMilitaryBaseManager | protected |
| m_iActiveBases | SCR_CampaignMilitaryBaseManager | protected |
| m_iMaxAvailableCallsignsAmount | SCR_CampaignMilitaryBaseManager | protected |
| m_iTargetActiveBases | SCR_CampaignMilitaryBaseManager | protected |
| m_LocalPlayerFaction | SCR_CampaignMilitaryBaseManager | protected |
| m_mFactionEstablishedBasesAmount | SCR_CampaignMilitaryBaseManager | protected |
| m_OnAllBasesInitialized | SCR_CampaignMilitaryBaseManager | protected |
| m_OnBaseBuilt | SCR_CampaignMilitaryBaseManager | protected |
| m_OnLocalPlayerEnteredBase | SCR_CampaignMilitaryBaseManager | protected |
| m_OnLocalPlayerLeftBase | SCR_CampaignMilitaryBaseManager | protected |
| m_OnSignalChanged | SCR_CampaignMilitaryBaseManager | protected |
| MAX_DIST_TO_BASE | SCR_CampaignMilitaryBaseManager | protectedstatic |
| MAX_HQ_SELECTION_ITERATIONS | SCR_CampaignMilitaryBaseManager | protectedstatic |
| OnAllBasesInitialized() | SCR_CampaignMilitaryBaseManager | |
| OnBaseFactionChanged(SCR_MilitaryBaseComponent base, Faction newFaction) | SCR_CampaignMilitaryBaseManager | protected |
| OnBaseInitialized(notnull SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignMilitaryBaseManager | |
| OnBaseRegistered(notnull SCR_MilitaryBaseComponent base) | SCR_CampaignMilitaryBaseManager | protected |
| OnBaseUnregistered(SCR_MilitaryBaseComponent base) | SCR_CampaignMilitaryBaseManager | protected |
| OnConflictStarted() | SCR_CampaignMilitaryBaseManager | |
| OnDefenderGroupSpawned(notnull SCR_MilitaryBaseLogicComponent service, notnull SCR_AIGroup group) | SCR_CampaignMilitaryBaseManager | |
| OnEnemyDetectedByDefenders(SCR_AIGroup group, SCR_AITargetInfo target, AIAgent reporter) | SCR_CampaignMilitaryBaseManager | |
| OnLocalPlayerPresenceChanged(notnull SCR_CampaignMilitaryBaseComponent base, bool present) | SCR_CampaignMilitaryBaseManager | |
| OnPlayerDisconnected(int playerId) | SCR_CampaignMilitaryBaseManager | |
| OnServiceBuilt(SCR_EServicePointStatus state, notnull SCR_ServicePointComponent serviceComponent) | SCR_CampaignMilitaryBaseManager | |
| OnServiceRemoved(notnull SCR_MilitaryBaseComponent base, notnull SCR_MilitaryBaseLogicComponent service) | SCR_CampaignMilitaryBaseManager | |
| PARENT_BASE_DISTANCE_THRESHOLD | SCR_CampaignMilitaryBaseManager | protectedstatic |
| PARKED_LIFETIME | SCR_CampaignMilitaryBaseManager | protectedstatic |
| ProcessRemnantsPresence() | SCR_CampaignMilitaryBaseManager | |
| RecalculateRadioCoverage(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
| RecalculateRadioCoverageForced(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
| RegisterRemnantSupplyDepot(notnull SCR_CampaignSuppliesComponent comp) | SCR_CampaignMilitaryBaseManager | |
| SCR_CampaignMilitaryBaseManager(notnull SCR_GameModeCampaign campaign) | SCR_CampaignMilitaryBaseManager | |
| SelectAndReturnPrimaryTarget(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
| SelectHQs(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, notnull array< SCR_CampaignMilitaryBaseComponent > controlPoints, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
| SelectHQsSimple(notnull array< SCR_CampaignMilitaryBaseComponent > candidates, out notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | protected |
| SetFactionBaseEstablished(Faction faction) | SCR_CampaignMilitaryBaseManager | protected |
| SetHQFactions(notnull array< SCR_CampaignMilitaryBaseComponent > selectedHQs) | SCR_CampaignMilitaryBaseManager | |
| SetLocalPlayerFaction(notnull SCR_CampaignFaction faction) | SCR_CampaignMilitaryBaseManager | |
| SetTargetActiveBasesCount(int count) | SCR_CampaignMilitaryBaseManager | |
| UpdateBases(bool refreshTargetCount=false) | SCR_CampaignMilitaryBaseManager | |
| ~SCR_CampaignMilitaryBaseManager() | SCR_CampaignMilitaryBaseManager | |