Arma Reforger Script API
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SCR_CampaignNetworkComponent Member List

This is the complete list of members for SCR_CampaignNetworkComponent, including all inherited members.

AddRadio()SCR_CampaignNetworkComponent
AddSuppliesFromContextMenu(notnull SCR_CampaignMilitaryBaseComponent base, int suppliesCnt)SCR_CampaignNetworkComponent
CaptureBase(SCR_CampaignMilitaryBaseComponent base)SCR_CampaignNetworkComponent
CaptureBaseGM(SCR_CampaignMilitaryBaseComponent base, int factionIndex)SCR_CampaignNetworkComponent
CheckHQReached()SCR_CampaignNetworkComponent
CompressCallsign(int company, int platoon, int squad)SCR_CampaignNetworkComponentprotected
DecompressCallsign(int callsign, out int company, out int platoon, out int squad)SCR_CampaignNetworkComponentprotected
DeployMobileAsembly(notnull SCR_CampaignMobileAssemblyComponent comp, bool deploy)SCR_CampaignNetworkComponent
EOnInit(IEntity owner)SCR_CampaignNetworkComponent
FindRadioDelayed(RplId ID)SCR_CampaignNetworkComponentprotected
FULL_SUPPLY_TRUCK_AMOUNTSCR_CampaignNetworkComponentstatic
GetCampaignNetworkComponent(int playerID)SCR_CampaignNetworkComponentstatic
GetLastRequestTimestamp()SCR_CampaignNetworkComponent
GetOnBaseCaptured()SCR_CampaignNetworkComponentstatic
GetOnSuppliesDelivered()SCR_CampaignNetworkComponentstatic
HandleRadioRespawnTimer(RplId spawnPointId)SCR_CampaignNetworkComponentprotected
IsProxy()SCR_CampaignNetworkComponentprotected
LoadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0)SCR_CampaignNetworkComponent
LoadSuppliesStandalone(RplId suppliesID, IEntity player, SCR_CampaignSuppliesComponent depot, int amount=0)SCR_CampaignNetworkComponent
m_bFirstSpawnSCR_CampaignNetworkComponentprotected
m_fLastAssetRequestTimestampSCR_CampaignNetworkComponentprotected
m_fLastHQRadioMessageTimestampSCR_CampaignNetworkComponentprotected
m_fLoadedSupplyAmountSCR_CampaignNetworkComponentprotected
m_fNoRewardSuppliesSCR_CampaignNetworkComponentprotected
m_iTotalSuppliesDeliveredSCR_CampaignNetworkComponentprotected
m_PlayerControllerSCR_CampaignNetworkComponentprotected
m_RplComponentSCR_CampaignNetworkComponentprotected
m_vLastLoadedAtSCR_CampaignNetworkComponentprotected
m_vLastUnloadedAtSCR_CampaignNetworkComponentprotected
OnPlayerAliveStateChanged(bool alive)SCR_CampaignNetworkComponent
OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignNetworkComponent
OnPostInit(IEntity owner)SCR_CampaignNetworkComponent
OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo)SCR_CampaignNetworkComponentprotected
OnSuppliesUnloaded(vector position, float amount, int playerId)SCR_CampaignNetworkComponentprotected
PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1)SCR_CampaignNetworkComponentprotected
PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, bool isPublic, int param, float seed, float quality, int playerID)SCR_CampaignNetworkComponent
RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignNetworkComponent
ResetSavedSupplies()SCR_CampaignNetworkComponent
RespawnLocationPopup(int baseID)SCR_CampaignNetworkComponent
RpcAsk_AddRadio(int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_AddSuppliesFromContextMenu(RplId baseID, int suppliesCnt)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBase(RplId baseID, int factionIndex, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBaseBegin(RplId baseID, int factionIndex, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBaseEnd(RplId baseID)SCR_CampaignNetworkComponentprotected
RpcAsk_DeployMobileAsembly(RplId assemblyComponentID, bool deploy, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId)SCR_CampaignNetworkComponentprotected
RpcAsk_LoadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount)SCR_CampaignNetworkComponentprotected
RpcAsk_LoadSuppliesStandalone(RplId suppliesID, int playerID, RplId depotID, int amount)SCR_CampaignNetworkComponentprotected
RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID)SCR_CampaignNetworkComponentprotected
RpcAsk_SuppliesLoadingCanceled(RplId suppliesID, int playerID, bool IsUnloading)SCR_CampaignNetworkComponentprotected
RpcAsk_SuppliesLoadingStarted(RplId suppliesID, int playerID, int supplies, bool IsUnloading)SCR_CampaignNetworkComponentprotected
RpcAsk_UnloadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount)SCR_CampaignNetworkComponentprotected
RpcDo_AddRadio(RplId ID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerEnableShowingSpawnPosition(bool enable)SCR_CampaignNetworkComponent
RpcDo_PlayerFeedback(int msgID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackBase(int msgID, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality)SCR_CampaignNetworkComponent
RpcDo_VehicleSpawnHint(int hintID)SCR_CampaignNetworkComponentprotected
s_OnBaseCapturedSCR_CampaignNetworkComponentprotectedstatic
s_OnSuppliesDeliveredSCR_CampaignNetworkComponentprotectedstatic
SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false)SCR_CampaignNetworkComponent
SendToVehicleOccupants(ENotification messageID, IEntity vehicleEntity, int playerID, int number=0)SCR_CampaignNetworkComponentprotected
SendVehicleSpawnHint(int hintID)SCR_CampaignNetworkComponent
SetLastHQRadioMessageTimestamp(WorldTimestamp time)SCR_CampaignNetworkComponent
SetLastRequestTimestamp(WorldTimestamp timestamp)SCR_CampaignNetworkComponent
StartLoading(RplId suppliesID, int supplies, bool IsUnloading=false)SCR_CampaignNetworkComponent
StopLoading(RplId suppliesID, bool IsUnloading=false)SCR_CampaignNetworkComponent
SUPPLY_DELIVERY_THRESHOLD_SQSCR_CampaignNetworkComponentstatic
ToggleBaseCapture(notnull SCR_CampaignMilitaryBaseComponent base, bool isBeingCaptured)SCR_CampaignNetworkComponent
UnloadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0)SCR_CampaignNetworkComponent
~SCR_CampaignNetworkComponent()SCR_CampaignNetworkComponent