Loading...
Searching...
No Matches
SCR_CampaignNetworkComponent Member List

This is the complete list of members for SCR_CampaignNetworkComponent, including all inherited members.

CompressCallsign(int company, int platoon, int squad, int character)SCR_CampaignNetworkComponentprotected
DecompressCallsign(int callsign, out int company, out int platoon, out int squad, out int character)SCR_CampaignNetworkComponentprotected
EOnInit(IEntity owner)SCR_CampaignNetworkComponentprotected
GetCampaignNetworkComponent(int playerID)SCR_CampaignNetworkComponentstatic
GetLastLoadedComponent()SCR_CampaignNetworkComponent
GetLastRequestTimestamp()SCR_CampaignNetworkComponent
GetOnSuppliesDelivered()SCR_CampaignNetworkComponentstatic
GetOnTransferSupplies()SCR_CampaignNetworkComponentstatic
HandleRadioRespawnTimer(RplId spawnPointId)SCR_CampaignNetworkComponentprotected
IsProxy()SCR_CampaignNetworkComponentprotected
m_bFirstSpawnSCR_CampaignNetworkComponentprotected
m_bOrphanSuppliesLoadedSCR_CampaignNetworkComponentprotected
m_fLastAssetRequestTimestampSCR_CampaignNetworkComponentprotected
m_fLastHQRadioMessageTimestampSCR_CampaignNetworkComponentprotected
m_fLoadedSupplyAmountSCR_CampaignNetworkComponentprotected
m_fNoRewardSuppliesSCR_CampaignNetworkComponentprotected
m_iTotalSuppliesDeliveredSCR_CampaignNetworkComponentprotected
m_LastLoadedComponentSCR_CampaignNetworkComponentprotected
m_PlayerControllerSCR_CampaignNetworkComponentprotected
m_RplComponentSCR_CampaignNetworkComponentprotected
m_vLastLoadedAtSCR_CampaignNetworkComponentprotected
OnBeforePlayerInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignNetworkComponentprotected
OnPlayerAliveStateChanged(bool alive)SCR_CampaignNetworkComponent
OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignNetworkComponentprotected
OnPostInit(IEntity owner)SCR_CampaignNetworkComponentprotected
OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo)SCR_CampaignNetworkComponentprotected
OnSuppliesUnloaded(vector position, float amount, int playerId, notnull SCR_ResourceComponent resourceComponentFrom, int assistantId=0)SCR_CampaignNetworkComponentprotected
PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1)SCR_CampaignNetworkComponentprotected
PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int callerCallsignCharacter, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, int calledCallsignCharacter, bool isPublic, int param, float seed, float quality, int playerID)SCR_CampaignNetworkComponent
PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality, int playerID)SCR_CampaignNetworkComponent
RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignNetworkComponent
ResetSavedSupplies()SCR_CampaignNetworkComponent
RespawnLocationPopup(int baseID)SCR_CampaignNetworkComponent
RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId)SCR_CampaignNetworkComponentprotected
RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedback(int msgID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackBase(int msgID, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality)SCR_CampaignNetworkComponentprotected
RpcDo_PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality)SCR_CampaignNetworkComponentprotected
RpcDo_UpdatePlayerSpawnHint(bool show, vector position)SCR_CampaignNetworkComponentprotected
RpcDo_VehicleSpawnHint(int hintID)SCR_CampaignNetworkComponentprotected
s_OnSuppliesDeliveredSCR_CampaignNetworkComponentprotectedstatic
s_OnSuppliesTransferredSCR_CampaignNetworkComponentprotectedstatic
SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false)SCR_CampaignNetworkComponent
SendVehicleSpawnHint(int hintID)SCR_CampaignNetworkComponent
SetLastHQRadioMessageTimestamp(WorldTimestamp time)SCR_CampaignNetworkComponent
SetLastRequestTimestamp(WorldTimestamp timestamp)SCR_CampaignNetworkComponent
SUPPLY_DELIVERY_THRESHOLD_SQSCR_CampaignNetworkComponentstatic
SUPPLY_DELIVERY_XP_PERCENTSCR_CampaignNetworkComponentstatic
~SCR_CampaignNetworkComponent()SCR_CampaignNetworkComponent