| CompressCallsign(int company, int platoon, int squad, int character) | SCR_CampaignNetworkComponent | protected |
| DecompressCallsign(int callsign, out int company, out int platoon, out int squad, out int character) | SCR_CampaignNetworkComponent | protected |
| EOnInit(IEntity owner) | SCR_CampaignNetworkComponent | protected |
| GetCampaignNetworkComponent(int playerID) | SCR_CampaignNetworkComponent | static |
| GetLastLoadedComponent() | SCR_CampaignNetworkComponent | |
| GetLastRequestTimestamp() | SCR_CampaignNetworkComponent | |
| GetOnSuppliesDelivered() | SCR_CampaignNetworkComponent | static |
| GetOnTransferSupplies() | SCR_CampaignNetworkComponent | static |
| HandleRadioRespawnTimer(RplId spawnPointId) | SCR_CampaignNetworkComponent | protected |
| IsProxy() | SCR_CampaignNetworkComponent | protected |
| m_bFirstSpawn | SCR_CampaignNetworkComponent | protected |
| m_bOrphanSuppliesLoaded | SCR_CampaignNetworkComponent | protected |
| m_fLastAssetRequestTimestamp | SCR_CampaignNetworkComponent | protected |
| m_fLastHQRadioMessageTimestamp | SCR_CampaignNetworkComponent | protected |
| m_fLoadedSupplyAmount | SCR_CampaignNetworkComponent | protected |
| m_fNoRewardSupplies | SCR_CampaignNetworkComponent | protected |
| m_iTotalSuppliesDelivered | SCR_CampaignNetworkComponent | protected |
| m_LastLoadedComponent | SCR_CampaignNetworkComponent | protected |
| m_PlayerController | SCR_CampaignNetworkComponent | protected |
| m_RplComponent | SCR_CampaignNetworkComponent | protected |
| m_vLastLoadedAt | SCR_CampaignNetworkComponent | protected |
| OnBeforePlayerInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue) | SCR_CampaignNetworkComponent | protected |
| OnPlayerAliveStateChanged(bool alive) | SCR_CampaignNetworkComponent | |
| OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue) | SCR_CampaignNetworkComponent | protected |
| OnPostInit(IEntity owner) | SCR_CampaignNetworkComponent | protected |
| OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo) | SCR_CampaignNetworkComponent | protected |
| OnSuppliesUnloaded(vector position, float amount, int playerId, notnull SCR_ResourceComponent resourceComponentFrom, int assistantId=0) | SCR_CampaignNetworkComponent | protected |
| PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1) | SCR_CampaignNetworkComponent | protected |
| PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int callerCallsignCharacter, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, int calledCallsignCharacter, bool isPublic, int param, float seed, float quality, int playerID) | SCR_CampaignNetworkComponent | |
| PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality, int playerID) | SCR_CampaignNetworkComponent | |
| RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignNetworkComponent | |
| ResetSavedSupplies() | SCR_CampaignNetworkComponent | |
| RespawnLocationPopup(int baseID) | SCR_CampaignNetworkComponent | |
| RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedback(int msgID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedbackBase(int msgID, int baseID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality) | SCR_CampaignNetworkComponent | protected |
| RpcDo_UpdatePlayerSpawnHint(bool show, vector position) | SCR_CampaignNetworkComponent | protected |
| RpcDo_VehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | protected |
| s_OnSuppliesDelivered | SCR_CampaignNetworkComponent | protectedstatic |
| s_OnSuppliesTransferred | SCR_CampaignNetworkComponent | protectedstatic |
| SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false) | SCR_CampaignNetworkComponent | |
| SendVehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | |
| SetLastHQRadioMessageTimestamp(WorldTimestamp time) | SCR_CampaignNetworkComponent | |
| SetLastRequestTimestamp(WorldTimestamp timestamp) | SCR_CampaignNetworkComponent | |
| SUPPLY_DELIVERY_THRESHOLD_SQ | SCR_CampaignNetworkComponent | static |
| SUPPLY_DELIVERY_XP_PERCENT | SCR_CampaignNetworkComponent | static |
| ~SCR_CampaignNetworkComponent() | SCR_CampaignNetworkComponent | |