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Arma Reforger Script API
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This is the complete list of members for SCR_CampaignNetworkComponent, including all inherited members.
| AddRadio() | SCR_CampaignNetworkComponent | |
| AddSuppliesFromContextMenu(notnull SCR_CampaignMilitaryBaseComponent base, int suppliesCnt) | SCR_CampaignNetworkComponent | |
| CaptureBase(SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignNetworkComponent | |
| CaptureBaseGM(SCR_CampaignMilitaryBaseComponent base, int factionIndex) | SCR_CampaignNetworkComponent | |
| CheckHQReached() | SCR_CampaignNetworkComponent | |
| CompressCallsign(int company, int platoon, int squad, int character) | SCR_CampaignNetworkComponent | protected |
| DecompressCallsign(int callsign, out int company, out int platoon, out int squad, out int character) | SCR_CampaignNetworkComponent | protected |
| DeployMobileAsembly(notnull SCR_CampaignMobileAssemblyComponent comp, bool deploy) | SCR_CampaignNetworkComponent | |
| EOnInit(IEntity owner) | SCR_CampaignNetworkComponent | |
| FindRadioDelayed(RplId ID) | SCR_CampaignNetworkComponent | protected |
| GetCampaignNetworkComponent(int playerID) | SCR_CampaignNetworkComponent | static |
| GetLastLoadedComponent() | SCR_CampaignNetworkComponent | |
| GetLastRequestTimestamp() | SCR_CampaignNetworkComponent | |
| GetOnBaseCaptured() | SCR_CampaignNetworkComponent | static |
| GetOnSuppliesDelivered() | SCR_CampaignNetworkComponent | static |
| GetOnTransferSupplies() | SCR_CampaignNetworkComponent | static |
| HandleRadioRespawnTimer(RplId spawnPointId) | SCR_CampaignNetworkComponent | protected |
| IsProxy() | SCR_CampaignNetworkComponent | protected |
| LoadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0) | SCR_CampaignNetworkComponent | |
| LoadSuppliesStandalone(RplId suppliesID, IEntity player, SCR_CampaignSuppliesComponent depot, int amount=0) | SCR_CampaignNetworkComponent | |
| m_bFirstSpawn | SCR_CampaignNetworkComponent | protected |
| m_bOrphanSuppliesLoaded | SCR_CampaignNetworkComponent | protected |
| m_fLastAssetRequestTimestamp | SCR_CampaignNetworkComponent | protected |
| m_fLastHQRadioMessageTimestamp | SCR_CampaignNetworkComponent | protected |
| m_fLoadedSupplyAmount | SCR_CampaignNetworkComponent | protected |
| m_fNoRewardSupplies | SCR_CampaignNetworkComponent | protected |
| m_iTotalSuppliesDelivered | SCR_CampaignNetworkComponent | protected |
| m_LastLoadedComponent | SCR_CampaignNetworkComponent | protected |
| m_PlayerController | SCR_CampaignNetworkComponent | protected |
| m_RplComponent | SCR_CampaignNetworkComponent | protected |
| m_vLastLoadedAt | SCR_CampaignNetworkComponent | protected |
| OnBeforePlayerInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue) | SCR_CampaignNetworkComponent | |
| OnPlayerAliveStateChanged(bool alive) | SCR_CampaignNetworkComponent | |
| OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue) | SCR_CampaignNetworkComponent | |
| OnPostInit(IEntity owner) | SCR_CampaignNetworkComponent | |
| OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo) | SCR_CampaignNetworkComponent | protected |
| OnSuppliesUnloaded(vector position, float amount, int playerId, notnull SCR_ResourceComponent resourceComponentFrom, int assistantId=0) | SCR_CampaignNetworkComponent | |
| PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1) | SCR_CampaignNetworkComponent | protected |
| PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int callerCallsignCharacter, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, int calledCallsignCharacter, bool isPublic, int param, float seed, float quality, int playerID) | SCR_CampaignNetworkComponent | |
| PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality, int playerID) | SCR_CampaignNetworkComponent | |
| RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignNetworkComponent | |
| ResetSavedSupplies() | SCR_CampaignNetworkComponent | |
| RespawnLocationPopup(int baseID) | SCR_CampaignNetworkComponent | |
| RpcAsk_AddRadio(int playerID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_AddSuppliesFromContextMenu(RplId baseID, int suppliesCnt) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_CaptureBase(RplId baseID, int factionIndex, int playerID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_CaptureBaseBegin(RplId baseID, int factionIndex, int playerID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_CaptureBaseEnd(RplId baseID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_DeployMobileAsembly(RplId assemblyComponentID, bool deploy, int playerID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_LoadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_LoadSuppliesStandalone(RplId suppliesID, int playerID, RplId depotID, int amount) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_SuppliesLoadingCanceled(RplId suppliesID, int playerID, bool IsUnloading) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_SuppliesLoadingStarted(RplId suppliesID, int playerID, int supplies, bool IsUnloading) | SCR_CampaignNetworkComponent | protected |
| RpcAsk_UnloadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount) | SCR_CampaignNetworkComponent | protected |
| RpcDo_AddRadio(RplId ID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedback(int msgID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedbackBase(int msgID, int baseID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID) | SCR_CampaignNetworkComponent | protected |
| RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality) | SCR_CampaignNetworkComponent | |
| RpcDo_PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality) | SCR_CampaignNetworkComponent | protected |
| RpcDo_UpdatePlayerSpawnHint(bool show, vector position) | SCR_CampaignNetworkComponent | |
| RpcDo_VehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | protected |
| s_OnBaseCaptured | SCR_CampaignNetworkComponent | protectedstatic |
| s_OnSuppliesDelivered | SCR_CampaignNetworkComponent | protectedstatic |
| s_OnSuppliesTransferred | SCR_CampaignNetworkComponent | protectedstatic |
| SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false) | SCR_CampaignNetworkComponent | |
| SendToVehicleOccupants(ENotification messageID, IEntity vehicleEntity, int playerID, int number=0) | SCR_CampaignNetworkComponent | protected |
| SendVehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | |
| SetLastHQRadioMessageTimestamp(WorldTimestamp time) | SCR_CampaignNetworkComponent | |
| SetLastRequestTimestamp(WorldTimestamp timestamp) | SCR_CampaignNetworkComponent | |
| StartLoading(RplId suppliesID, int supplies, bool IsUnloading=false) | SCR_CampaignNetworkComponent | |
| StopLoading(RplId suppliesID, bool IsUnloading=false) | SCR_CampaignNetworkComponent | |
| SUPPLY_DELIVERY_THRESHOLD_SQ | SCR_CampaignNetworkComponent | static |
| SUPPLY_DELIVERY_XP_PERCENT | SCR_CampaignNetworkComponent | static |
| ToggleBaseCapture(notnull SCR_CampaignMilitaryBaseComponent base, bool isBeingCaptured) | SCR_CampaignNetworkComponent | |
| UnloadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0) | SCR_CampaignNetworkComponent | |
| ~SCR_CampaignNetworkComponent() | SCR_CampaignNetworkComponent |