Arma Reforger Script API
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SCR_CampaignNetworkComponent Member List

This is the complete list of members for SCR_CampaignNetworkComponent, including all inherited members.

AddRadio()SCR_CampaignNetworkComponent
AddSuppliesFromContextMenu(notnull SCR_CampaignMilitaryBaseComponent base, int suppliesCnt)SCR_CampaignNetworkComponent
CaptureBase(SCR_CampaignMilitaryBaseComponent base)SCR_CampaignNetworkComponent
CaptureBaseGM(SCR_CampaignMilitaryBaseComponent base, int factionIndex)SCR_CampaignNetworkComponent
CheckHQReached()SCR_CampaignNetworkComponent
CompressCallsign(int company, int platoon, int squad, int character)SCR_CampaignNetworkComponentprotected
DecompressCallsign(int callsign, out int company, out int platoon, out int squad, out int character)SCR_CampaignNetworkComponentprotected
DeployMobileAsembly(notnull SCR_CampaignMobileAssemblyComponent comp, bool deploy)SCR_CampaignNetworkComponent
EOnInit(IEntity owner)SCR_CampaignNetworkComponent
FindRadioDelayed(RplId ID)SCR_CampaignNetworkComponentprotected
GetCampaignNetworkComponent(int playerID)SCR_CampaignNetworkComponentstatic
GetLastLoadedComponent()SCR_CampaignNetworkComponent
GetLastRequestTimestamp()SCR_CampaignNetworkComponent
GetOnBaseCaptured()SCR_CampaignNetworkComponentstatic
GetOnSuppliesDelivered()SCR_CampaignNetworkComponentstatic
GetOnTransferSupplies()SCR_CampaignNetworkComponentstatic
HandleRadioRespawnTimer(RplId spawnPointId)SCR_CampaignNetworkComponentprotected
IsProxy()SCR_CampaignNetworkComponentprotected
LoadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0)SCR_CampaignNetworkComponent
LoadSuppliesStandalone(RplId suppliesID, IEntity player, SCR_CampaignSuppliesComponent depot, int amount=0)SCR_CampaignNetworkComponent
m_bFirstSpawnSCR_CampaignNetworkComponentprotected
m_bOrphanSuppliesLoadedSCR_CampaignNetworkComponentprotected
m_fLastAssetRequestTimestampSCR_CampaignNetworkComponentprotected
m_fLastHQRadioMessageTimestampSCR_CampaignNetworkComponentprotected
m_fLoadedSupplyAmountSCR_CampaignNetworkComponentprotected
m_fNoRewardSuppliesSCR_CampaignNetworkComponentprotected
m_iTotalSuppliesDeliveredSCR_CampaignNetworkComponentprotected
m_LastLoadedComponentSCR_CampaignNetworkComponentprotected
m_PlayerControllerSCR_CampaignNetworkComponentprotected
m_RplComponentSCR_CampaignNetworkComponentprotected
m_vLastLoadedAtSCR_CampaignNetworkComponentprotected
OnBeforePlayerInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignNetworkComponent
OnPlayerAliveStateChanged(bool alive)SCR_CampaignNetworkComponent
OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue)SCR_CampaignNetworkComponent
OnPostInit(IEntity owner)SCR_CampaignNetworkComponent
OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo)SCR_CampaignNetworkComponentprotected
OnSuppliesUnloaded(vector position, float amount, int playerId, notnull SCR_ResourceComponent resourceComponentFrom, int assistantId=0)SCR_CampaignNetworkComponent
PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1)SCR_CampaignNetworkComponentprotected
PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int callerCallsignCharacter, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, int calledCallsignCharacter, bool isPublic, int param, float seed, float quality, int playerID)SCR_CampaignNetworkComponent
PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality, int playerID)SCR_CampaignNetworkComponent
RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base)SCR_CampaignNetworkComponent
ResetSavedSupplies()SCR_CampaignNetworkComponent
RespawnLocationPopup(int baseID)SCR_CampaignNetworkComponent
RpcAsk_AddRadio(int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_AddSuppliesFromContextMenu(RplId baseID, int suppliesCnt)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBase(RplId baseID, int factionIndex, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBaseBegin(RplId baseID, int factionIndex, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_CaptureBaseEnd(RplId baseID)SCR_CampaignNetworkComponentprotected
RpcAsk_DeployMobileAsembly(RplId assemblyComponentID, bool deploy, int playerID)SCR_CampaignNetworkComponentprotected
RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId)SCR_CampaignNetworkComponentprotected
RpcAsk_LoadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount)SCR_CampaignNetworkComponentprotected
RpcAsk_LoadSuppliesStandalone(RplId suppliesID, int playerID, RplId depotID, int amount)SCR_CampaignNetworkComponentprotected
RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID)SCR_CampaignNetworkComponentprotected
RpcAsk_SuppliesLoadingCanceled(RplId suppliesID, int playerID, bool IsUnloading)SCR_CampaignNetworkComponentprotected
RpcAsk_SuppliesLoadingStarted(RplId suppliesID, int playerID, int supplies, bool IsUnloading)SCR_CampaignNetworkComponentprotected
RpcAsk_UnloadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount)SCR_CampaignNetworkComponentprotected
RpcDo_AddRadio(RplId ID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedback(int msgID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackBase(int msgID, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID)SCR_CampaignNetworkComponentprotected
RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality)SCR_CampaignNetworkComponent
RpcDo_PlayTaskNotificationMsg(SCR_ETaskNotification taskNotification, SCR_ETaskNotificationMsg msg, int factionId, int baseCallsign, int callerGroupId, int calledGroupId, int grid, float quality)SCR_CampaignNetworkComponentprotected
RpcDo_UpdatePlayerSpawnHint(bool show, vector position)SCR_CampaignNetworkComponent
RpcDo_VehicleSpawnHint(int hintID)SCR_CampaignNetworkComponentprotected
s_OnBaseCapturedSCR_CampaignNetworkComponentprotectedstatic
s_OnSuppliesDeliveredSCR_CampaignNetworkComponentprotectedstatic
s_OnSuppliesTransferredSCR_CampaignNetworkComponentprotectedstatic
SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false)SCR_CampaignNetworkComponent
SendToVehicleOccupants(ENotification messageID, IEntity vehicleEntity, int playerID, int number=0)SCR_CampaignNetworkComponentprotected
SendVehicleSpawnHint(int hintID)SCR_CampaignNetworkComponent
SetLastHQRadioMessageTimestamp(WorldTimestamp time)SCR_CampaignNetworkComponent
SetLastRequestTimestamp(WorldTimestamp timestamp)SCR_CampaignNetworkComponent
StartLoading(RplId suppliesID, int supplies, bool IsUnloading=false)SCR_CampaignNetworkComponent
StopLoading(RplId suppliesID, bool IsUnloading=false)SCR_CampaignNetworkComponent
SUPPLY_DELIVERY_THRESHOLD_SQSCR_CampaignNetworkComponentstatic
SUPPLY_DELIVERY_XP_PERCENTSCR_CampaignNetworkComponentstatic
ToggleBaseCapture(notnull SCR_CampaignMilitaryBaseComponent base, bool isBeingCaptured)SCR_CampaignNetworkComponent
UnloadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0)SCR_CampaignNetworkComponent
~SCR_CampaignNetworkComponent()SCR_CampaignNetworkComponent