AddRadio() | SCR_CampaignNetworkComponent | |
AddSuppliesFromContextMenu(notnull SCR_CampaignMilitaryBaseComponent base, int suppliesCnt) | SCR_CampaignNetworkComponent | |
CaptureBase(SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignNetworkComponent | |
CaptureBaseGM(SCR_CampaignMilitaryBaseComponent base, int factionIndex) | SCR_CampaignNetworkComponent | |
CheckHQReached() | SCR_CampaignNetworkComponent | |
CompressCallsign(int company, int platoon, int squad) | SCR_CampaignNetworkComponent | protected |
DecompressCallsign(int callsign, out int company, out int platoon, out int squad) | SCR_CampaignNetworkComponent | protected |
DeployMobileAsembly(notnull SCR_CampaignMobileAssemblyComponent comp, bool deploy) | SCR_CampaignNetworkComponent | |
EOnInit(IEntity owner) | SCR_CampaignNetworkComponent | |
FindRadioDelayed(RplId ID) | SCR_CampaignNetworkComponent | protected |
FULL_SUPPLY_TRUCK_AMOUNT | SCR_CampaignNetworkComponent | static |
GetCampaignNetworkComponent(int playerID) | SCR_CampaignNetworkComponent | static |
GetLastRequestTimestamp() | SCR_CampaignNetworkComponent | |
GetOnBaseCaptured() | SCR_CampaignNetworkComponent | static |
GetOnSuppliesDelivered() | SCR_CampaignNetworkComponent | static |
HandleRadioRespawnTimer(RplId spawnPointId) | SCR_CampaignNetworkComponent | protected |
IsProxy() | SCR_CampaignNetworkComponent | protected |
LoadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0) | SCR_CampaignNetworkComponent | |
LoadSuppliesStandalone(RplId suppliesID, IEntity player, SCR_CampaignSuppliesComponent depot, int amount=0) | SCR_CampaignNetworkComponent | |
m_bFirstSpawn | SCR_CampaignNetworkComponent | protected |
m_fLastAssetRequestTimestamp | SCR_CampaignNetworkComponent | protected |
m_fLastHQRadioMessageTimestamp | SCR_CampaignNetworkComponent | protected |
m_fLoadedSupplyAmount | SCR_CampaignNetworkComponent | protected |
m_fNoRewardSupplies | SCR_CampaignNetworkComponent | protected |
m_iTotalSuppliesDelivered | SCR_CampaignNetworkComponent | protected |
m_PlayerController | SCR_CampaignNetworkComponent | protected |
m_RplComponent | SCR_CampaignNetworkComponent | protected |
m_vLastLoadedAt | SCR_CampaignNetworkComponent | protected |
m_vLastUnloadedAt | SCR_CampaignNetworkComponent | protected |
OnPlayerAliveStateChanged(bool alive) | SCR_CampaignNetworkComponent | |
OnPlayerSuppliesInteraction(EResourcePlayerInteractionType interactionType, PlayerController playerController, SCR_ResourceComponent resourceComponentFrom, SCR_ResourceComponent resourceComponentTo, EResourceType resourceType, float resourceValue) | SCR_CampaignNetworkComponent | |
OnPostInit(IEntity owner) | SCR_CampaignNetworkComponent | |
OnSuppliesLoaded(vector position, float amount, notnull SCR_ResourceComponent resourceComponentTo) | SCR_CampaignNetworkComponent | protected |
OnSuppliesUnloaded(vector position, float amount, int playerId) | SCR_CampaignNetworkComponent | protected |
PlayerFeedbackImpl(int msgID, float value=0, int assetID=-1, int baseID=-1) | SCR_CampaignNetworkComponent | protected |
PlayRadioMsg(SCR_ERadioMsg msg, int FactionId, int baseCallsign, int callerCallsignCompany, int callerCallsignPlatoon, int callerCallsignSquad, int calledCallsignCompany, int calledCallsignPlatoon, int calledCallsignSquad, bool isPublic, int param, float seed, float quality, int playerID) | SCR_CampaignNetworkComponent | |
RepairComposition(int index, int repairCost, int destructibleID, SCR_SiteSlotEntity slotEnt, notnull SCR_CampaignMilitaryBaseComponent base) | SCR_CampaignNetworkComponent | |
ResetSavedSupplies() | SCR_CampaignNetworkComponent | |
RespawnLocationPopup(int baseID) | SCR_CampaignNetworkComponent | |
RpcAsk_AddRadio(int playerID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_AddSuppliesFromContextMenu(RplId baseID, int suppliesCnt) | SCR_CampaignNetworkComponent | protected |
RpcAsk_CaptureBase(RplId baseID, int factionIndex, int playerID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_CaptureBaseBegin(RplId baseID, int factionIndex, int playerID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_CaptureBaseEnd(RplId baseID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_DeployMobileAsembly(RplId assemblyComponentID, bool deploy, int playerID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_HandleRadioRespawnTimer(RplId selectedSpawnPointId) | SCR_CampaignNetworkComponent | protected |
RpcAsk_LoadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount) | SCR_CampaignNetworkComponent | protected |
RpcAsk_LoadSuppliesStandalone(RplId suppliesID, int playerID, RplId depotID, int amount) | SCR_CampaignNetworkComponent | protected |
RpcAsk_RepairComposition(int index, int repairCost, int destructibleID, RplId slotID, RplId baseID) | SCR_CampaignNetworkComponent | protected |
RpcAsk_SuppliesLoadingCanceled(RplId suppliesID, int playerID, bool IsUnloading) | SCR_CampaignNetworkComponent | protected |
RpcAsk_SuppliesLoadingStarted(RplId suppliesID, int playerID, int supplies, bool IsUnloading) | SCR_CampaignNetworkComponent | protected |
RpcAsk_UnloadSupplies(RplId suppliesID, int playerID, RplId baseID, int amount) | SCR_CampaignNetworkComponent | protected |
RpcDo_AddRadio(RplId ID) | SCR_CampaignNetworkComponent | protected |
RpcDo_PlayerEnableShowingSpawnPosition(bool enable) | SCR_CampaignNetworkComponent | |
RpcDo_PlayerFeedback(int msgID) | SCR_CampaignNetworkComponent | protected |
RpcDo_PlayerFeedbackBase(int msgID, int baseID) | SCR_CampaignNetworkComponent | protected |
RpcDo_PlayerFeedbackValueBase(int msgID, float value, int baseID) | SCR_CampaignNetworkComponent | protected |
RpcDo_PlayRadioMsg(SCR_ERadioMsg msg, int factionId, int baseCallsign, int callerCallsign, int calledCallsign, int param, float seed, float quality) | SCR_CampaignNetworkComponent | |
RpcDo_VehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | protected |
s_OnBaseCaptured | SCR_CampaignNetworkComponent | protectedstatic |
s_OnSuppliesDelivered | SCR_CampaignNetworkComponent | protectedstatic |
SendPlayerMessage(SCR_ERadioMsg msgType, int baseCallsign=SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN, int calledID=SCR_CampaignMilitaryBaseComponent.INVALID_PLAYER_INDEX, bool public=true, int param=SCR_CampaignRadioMsg.INVALID_RADIO_MSG_PARAM, bool checkHQReached=false) | SCR_CampaignNetworkComponent | |
SendToVehicleOccupants(ENotification messageID, IEntity vehicleEntity, int playerID, int number=0) | SCR_CampaignNetworkComponent | protected |
SendVehicleSpawnHint(int hintID) | SCR_CampaignNetworkComponent | |
SetLastHQRadioMessageTimestamp(WorldTimestamp time) | SCR_CampaignNetworkComponent | |
SetLastRequestTimestamp(WorldTimestamp timestamp) | SCR_CampaignNetworkComponent | |
StartLoading(RplId suppliesID, int supplies, bool IsUnloading=false) | SCR_CampaignNetworkComponent | |
StopLoading(RplId suppliesID, bool IsUnloading=false) | SCR_CampaignNetworkComponent | |
SUPPLY_DELIVERY_THRESHOLD_SQ | SCR_CampaignNetworkComponent | static |
ToggleBaseCapture(notnull SCR_CampaignMilitaryBaseComponent base, bool isBeingCaptured) | SCR_CampaignNetworkComponent | |
UnloadSupplies(RplId suppliesID, IEntity player, SCR_CampaignMilitaryBaseComponent base, int amount=0) | SCR_CampaignNetworkComponent | |
~SCR_CampaignNetworkComponent() | SCR_CampaignNetworkComponent | |