◆ OnBaseFactionChanged()
override void SCR_CampaignRadioRegisteringComponent.OnBaseFactionChanged |
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Faction | faction | ) |
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◆ OnBaseRegistered()
◆ OnCapturingFactionChanged()
override void SCR_CampaignRadioRegisteringComponent.OnCapturingFactionChanged |
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FactionKey | faction | ) |
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◆ SetRadioChatterSignal()
void SCR_CampaignRadioRegisteringComponent.SetRadioChatterSignal |
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Faction | faction | ) |
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◆ ESTABLISH_ACTION_SIGNAL_NAME
const string SCR_CampaignRadioRegisteringComponent.ESTABLISH_ACTION_SIGNAL_NAME = "EstablishAction" |
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staticprotected |
◆ RADIO_CHATTER_SIGNAL_NAME
const string SCR_CampaignRadioRegisteringComponent.RADIO_CHATTER_SIGNAL_NAME = "RadioChatter" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignRadioRegisteringComponent.c