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| bool | GetReturnResult (bool desiredResult) |
| | Based on the state of m_bNegateCondition returns our desired result.
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◆ IsAvailable()
Override and implement this method in any inherited conditions.
Use GetReturnResult prior to returning the value to take m_bNegateCondition into account
- Parameters
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- Returns
- availability
Implements SCR_AvailableActionCondition.
◆ m_bRequireOpenDoor
| bool SCR_CanOperateVehicleDoorCondition.m_bRequireOpenDoor |
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◆ m_eDoorType
| SCR_ECompartmentDoorType SCR_CanOperateVehicleDoorCondition.m_eDoorType |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Vehicle/SCR_CanOperateVehicleDoorCondition.c