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bool | GetReturnResult (bool desiredResult) |
| Based on the state of m_bNegateCondition returns our desired result.
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◆ IsAvailable()
Override and implement this method in any inherited conditions.
Use GetReturnResult prior to returning the value to take m_bNegateCondition into account
- Parameters
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- Returns
- availability
Implements SCR_AvailableActionCondition.
◆ m_bCharacterTurnedOut
bool SCR_CanTurnOutCondition.m_bCharacterTurnedOut |
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◆ m_bRequireOpenHatch
bool SCR_CanTurnOutCondition.m_bRequireOpenHatch |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Vehicle/SCR_CanTurnOutCondition.c