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| void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
| | Callback called when animation event happens.
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◆ GetSourceEntity()
| IEntity SCR_CharacterAnimationEventCinematicTrack.GetSourceEntity |
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◆ OnAnimationEvent()
| void SCR_CharacterAnimationEventCinematicTrack.OnAnimationEvent |
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AnimationEventID | animEventType, |
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AnimationEventID | animUserString, |
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int | intParam, |
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float | timeFromStart, |
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float | timeToEnd ) |
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Callback called when animation event happens.
- Parameters
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| [in] | animEventType | ID of animation event. |
| [in] | animUserString | String parameter of animation event |
| [in] | intParam | int parameter of animation event |
| [in] | timeFromStart | time from Start of animation event |
| [in] | timeToEnd | time to end of animation event |
◆ OnApply()
| override void SCR_CharacterAnimationEventCinematicTrack.OnApply |
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float | time | ) |
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◆ OnFinish()
| override void SCR_CharacterAnimationEventCinematicTrack.OnFinish |
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◆ EVENT_NAME_SIGNAL
| const string SCR_CharacterAnimationEventCinematicTrack.EVENT_NAME_SIGNAL = "SignalCinematicTimeline" |
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◆ EVENT_NAME_SOUND
| const string SCR_CharacterAnimationEventCinematicTrack.EVENT_NAME_SOUND = "SoundCinematicTimeline" |
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◆ m_bIsFirstFrame
| bool SCR_CharacterAnimationEventCinematicTrack.m_bIsFirstFrame = true |
◆ m_bUsePlayerCharacter
| bool SCR_CharacterAnimationEventCinematicTrack.m_bUsePlayerCharacter |
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◆ m_sSourceEntityName
| string SCR_CharacterAnimationEventCinematicTrack.m_sSourceEntityName |
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◆ m_sTargerEntityName
| string SCR_CharacterAnimationEventCinematicTrack.m_sTargerEntityName |
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The documentation for this interface was generated from the following file:
- Game/Cinematics/SCR_CharacterAnimationEventCinematicTrack.c