AddShakeToToTransform(inout vector transform[4], inout float fieldOfView) | SCR_CharacterCameraHandlerComponent | |
AddViewBobToTransform(inout vector pOutTransform[4], float pBobScale, bool pAllowTranslation) | SCR_CharacterCameraHandlerComponent | |
CalculateFovScalar(notnull CameraBase mainCamera, CameraBase overlayCamera) | SCR_CharacterCameraHandlerComponent | protected |
CameraSelector() | SCR_CharacterCameraHandlerComponent | |
CanUseOverlayCameraFOV() | SCR_CharacterCameraHandlerComponent | protected |
CheckIsInTurret(out bool isInAds) | SCR_CharacterCameraHandlerComponent | |
CheckVehicleADS() | SCR_CharacterCameraHandlerComponent | |
CollisionSolver(float pDt, inout ScriptedCameraItemResult pOutResult, inout vector resCamTM[4], bool isKeyframe) | SCR_CharacterCameraHandlerComponent | |
FOCUS_ADS_TIME_RATIO | SCR_CharacterCameraHandlerComponent | protectedstatic |
FOCUS_DECELERATION_RATIO | SCR_CharacterCameraHandlerComponent | protectedstatic |
FOCUS_DEFAULT_ADS_TIME | SCR_CharacterCameraHandlerComponent | protectedstatic |
GetBlendAlpha(ScriptedCameraItem forCameraItem) | CameraHandlerComponent | |
GetCameraSet() | CameraHandlerComponent | |
GetCameraTransitionTime(int pFrom, int pTo) | SCR_CharacterCameraHandlerComponent | |
GetCurrentCamera() | CameraHandlerComponent | |
GetFocusMode() | CameraHandlerComponent | |
GetOverlayCameraFOVScalarWeight() | SCR_CharacterCameraHandlerComponent | |
GetRecoilShakeParams() | SCR_CharacterCameraHandlerComponent | |
GetThirdPersonSwitchInvoker() | SCR_CharacterCameraHandlerComponent | |
Init() | SCR_CharacterCameraHandlerComponent | |
Is3rdPersonView() | SCR_CharacterCameraHandlerComponent | |
IsCameraActive() | SCR_CharacterCameraHandlerComponent | |
IsCameraBlending() | CameraHandlerComponent | |
IsDebugView() | SCR_CharacterCameraHandlerComponent | |
IsInThirdPerson() | CameraHandlerComponent | |
m_bCameraActive | SCR_CharacterCameraHandlerComponent | protected |
m_bDoInterpolateFocus | SCR_CharacterCameraHandlerComponent | protected |
m_fADSProgress | SCR_CharacterCameraHandlerComponent | protected |
m_fADSTime | SCR_CharacterCameraHandlerComponent | protected |
m_fAutoFocusProgress | SCR_CharacterCameraHandlerComponent | protected |
m_fFocusDeceleration | SCR_CharacterCameraHandlerComponent | protected |
m_fFocusTargetValue | SCR_CharacterCameraHandlerComponent | protected |
m_fFocusTime | SCR_CharacterCameraHandlerComponent | protected |
m_fFocusValue | SCR_CharacterCameraHandlerComponent | protected |
m_iHipsBoneIndex | SCR_CharacterCameraHandlerComponent | protected |
m_OnThirdPersonSwitch | SCR_CharacterCameraHandlerComponent | protected |
m_pRecoilShake | SCR_CharacterCameraHandlerComponent | protected |
m_pRecoilShakeParams | SCR_CharacterCameraHandlerComponent | protected |
OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4], inout vector transformWS[4]) | SCR_CharacterCameraHandlerComponent | |
OnAlphatestChange(int a) | SCR_CharacterCameraHandlerComponent | |
OnBeforeCameraUpdate(float pDt, bool pIsKeyframe) | SCR_CharacterCameraHandlerComponent | |
OnCameraActivate() | SCR_CharacterCameraHandlerComponent | |
OnCameraDeactivate() | SCR_CharacterCameraHandlerComponent | |
OnCameraSwitchPressed() | SCR_CharacterCameraHandlerComponent | |
OnThirdPersonSwitch(bool isInThirdPerson) | SCR_CharacterCameraHandlerComponent | |
s_fADSSensitivity | SCR_CharacterCameraHandlerComponent | protectedstatic |
s_fOverlayCameraFOV | SCR_CharacterCameraHandlerComponent | protectedstatic |
SCR_CharacterCameraHandlerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_CharacterCameraHandlerComponent | |
SetADSSensitivity(float sensitivity) | SCR_CharacterCameraHandlerComponent | static |
SetFocusMode(float focusMode) | CameraHandlerComponent | |
SetLensFlareSet(CameraLensFlareSetType type, string lensFlareSetUserName) | CameraHandlerComponent | |
SetOverlayCameraFOV(float fov) | SCR_CharacterCameraHandlerComponent | static |
SetThirdPerson(bool val) | CameraHandlerComponent | |
ShouldForceFirstPersonInThirdPerson(CharacterControllerComponent controller) | SCR_CharacterCameraHandlerComponent | protected |
UpdateHeadVisibility(vector cameraPositionWS) | SCR_CharacterCameraHandlerComponent | |
UpdateShake(float pDt) | SCR_CharacterCameraHandlerComponent | protected |