|
| float | m_fArrowRotation |
| |
| SCR_ECharacterTypeUI | m_eCharacterTypes |
| |
| ref Color | m_CharacterColor |
| |
| string | m_sIconCharType |
| |
| string | m_sIconArrowTexture |
| |
| string | m_sCharacterOverlay |
| |
| ResourceName | m_sCharTypeImageset |
| |
| ref array< string > | m_aTypes = {"AntiTank","CrewCommander","CrewMan","Driver","Engineer","Grenadier","HeliCrew","HeliPilot","Machinegunner","Medic","MortarCrew","Officer","Outline","PlatoonLeader","PlattonSergeant","RadioOperator","Rifleman","Sapper","Scout","ScoutRadioOperator","Sharpshooter","SpecialForces"} |
| |
◆ GetCharacterTypes()
| SCR_ECharacterTypeUI SCR_CharacterUIComponent.GetCharacterTypes |
( |
| ) |
|
Get character types enum.
- Returns
- Characters
◆ GetColor()
| Color SCR_CharacterUIComponent.GetColor |
( |
| ) |
|
Get Character Color.
- Returns
- m_CharacterColor
◆ GetRotationFloat()
| float SCR_CharacterUIComponent.GetRotationFloat |
( |
| ) |
|
Get rotation Float.
- Returns
- m_fArrowRotation
◆ HandlerAttached()
| override void SCR_CharacterUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ SetArrowRotation()
| void SCR_CharacterUIComponent.SetArrowRotation |
( |
ImageWidget | arrowWidget | ) |
|
Set Arrow Rotation.
- Parameters
-
◆ SetCharacterColor()
| void SCR_CharacterUIComponent.SetCharacterColor |
( |
OverlayWidget | characterOverlay | ) |
|
Set character widget color.
- Parameters
-
◆ SetCharTypeTexture()
| void SCR_CharacterUIComponent.SetCharTypeTexture |
( |
ImageWidget | characterTypeIcon, |
|
|
array< string > | typeArray ) |
Set character type texture.
- Parameters
-
| characterTypeIcon | |
| typeArray | |
◆ SetColor()
| void SCR_CharacterUIComponent.SetColor |
( |
Color | characterColor | ) |
|
◆ SetIdentity()
| void SCR_CharacterUIComponent.SetIdentity |
( |
SCR_ECharacterTypeUI | characterTypes | ) |
|
Set character type.
- Parameters
-
◆ SetRotation()
| void SCR_CharacterUIComponent.SetRotation |
( |
float | arrowRotation | ) |
|
Set character type.
- Parameters
-
◆ m_aTypes
| ref array<string> SCR_CharacterUIComponent.m_aTypes = {"AntiTank","CrewCommander","CrewMan","Driver","Engineer","Grenadier","HeliCrew","HeliPilot","Machinegunner","Medic","MortarCrew","Officer","Outline","PlatoonLeader","PlattonSergeant","RadioOperator","Rifleman","Sapper","Scout","ScoutRadioOperator","Sharpshooter","SpecialForces"} |
|
protected |
◆ m_CharacterColor
| ref Color SCR_CharacterUIComponent.m_CharacterColor |
|
protected |
◆ m_eCharacterTypes
| SCR_ECharacterTypeUI SCR_CharacterUIComponent.m_eCharacterTypes |
|
protected |
◆ m_fArrowRotation
| float SCR_CharacterUIComponent.m_fArrowRotation |
|
protected |
◆ m_sCharacterOverlay
| string SCR_CharacterUIComponent.m_sCharacterOverlay |
|
protected |
◆ m_sCharTypeImageset
| ResourceName SCR_CharacterUIComponent.m_sCharTypeImageset |
|
protected |
◆ m_sIconArrowTexture
| string SCR_CharacterUIComponent.m_sIconArrowTexture |
|
protected |
◆ m_sIconCharType
| string SCR_CharacterUIComponent.m_sIconCharType |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Characters/SCR_CharacterComponent.c