◆ CloseButton()
  
  
      
        
          | int SCR_CheckRuinModelsAndUsagePlugin.CloseButton  | 
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◆ Configure()
  
  
      
        
          | override void SCR_CheckRuinModelsAndUsagePlugin.Configure  | 
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◆ GetHouseBasePrefabs()
  
  
      
        
          | array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetHouseBasePrefabs  | 
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◆ GetModelFromPrefab()
  
  
      
        
          | static ResourceName SCR_CheckRuinModelsAndUsagePlugin.GetModelFromPrefab  | 
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          notnull IEntitySource |           entitySource | ) | 
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◆ GetRuinFromBaseBuildingPrefab()
  
  
      
        
          | static ResourceName SCR_CheckRuinModelsAndUsagePlugin.GetRuinFromBaseBuildingPrefab  | 
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          notnull IEntitySource |           entitySource | ) | 
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◆ GetRuinModelsWithoutPrefabs()
  
  
      
        
          | array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinModelsWithoutPrefabs  | 
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          notnull array< ResourceName > |           ruinPrefabs | ) | 
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Prints XOBs without Prefabs. 
- Parameters
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◆ GetRuinPrefabs()
  
  
      
        
          | array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinPrefabs  | 
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◆ GetRuinXOBs()
  
  
      
        
          | array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinXOBs  | 
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◆ GetUnassignedRuinPrefabs()
  
  
      
        
          | array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetUnassignedRuinPrefabs  | 
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          notnull array< ResourceName > |           ruinPrefabs | ) | 
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◆ Run()
  
  
      
        
          | override void SCR_CheckRuinModelsAndUsagePlugin.Run  | 
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◆ ADDON_PREFIX
  
  
      
        
          | const string SCR_CheckRuinModelsAndUsagePlugin.ADDON_PREFIX = "$BuildingDestruction:" | 
         
       
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◆ BASE_PREFIX
  
  
      
        
          | const string SCR_CheckRuinModelsAndUsagePlugin.BASE_PREFIX = "$ArmaReforger:" | 
         
       
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◆ m_bPrintResourceNames
  
  
      
        
          | bool SCR_CheckRuinModelsAndUsagePlugin.m_bPrintResourceNames | 
         
       
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◆ m_bSearchInAllAddons
  
  
      
        
          | bool SCR_CheckRuinModelsAndUsagePlugin.m_bSearchInAllAddons | 
         
       
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◆ PREFABS_DIR
  
  
      
        
          | const string SCR_CheckRuinModelsAndUsagePlugin.PREFABS_DIR = "Prefabs" | 
         
       
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◆ XOBS_DIR
  
  
      
        
          | const string SCR_CheckRuinModelsAndUsagePlugin.XOBS_DIR = "Assets" | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_CheckRuinModelsAndUsagePlugin.c