◆ CloseButton()
int SCR_CheckRuinModelsAndUsagePlugin.CloseButton |
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◆ Configure()
override void SCR_CheckRuinModelsAndUsagePlugin.Configure |
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◆ GetHouseBasePrefabs()
array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetHouseBasePrefabs |
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◆ GetModelFromPrefab()
static ResourceName SCR_CheckRuinModelsAndUsagePlugin.GetModelFromPrefab |
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notnull IEntitySource | entitySource | ) |
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◆ GetRuinFromBaseBuildingPrefab()
static ResourceName SCR_CheckRuinModelsAndUsagePlugin.GetRuinFromBaseBuildingPrefab |
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notnull IEntitySource | entitySource | ) |
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◆ GetRuinModelsWithoutPrefabs()
array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinModelsWithoutPrefabs |
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notnull array< ResourceName > | ruinPrefabs | ) |
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Prints XOBs without Prefabs.
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◆ GetRuinPrefabs()
array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinPrefabs |
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◆ GetRuinXOBs()
array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetRuinXOBs |
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◆ GetUnassignedRuinPrefabs()
array< ResourceName > SCR_CheckRuinModelsAndUsagePlugin.GetUnassignedRuinPrefabs |
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notnull array< ResourceName > | ruinPrefabs | ) |
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◆ Run()
override void SCR_CheckRuinModelsAndUsagePlugin.Run |
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◆ ADDON_PREFIX
const string SCR_CheckRuinModelsAndUsagePlugin.ADDON_PREFIX = "$BuildingDestruction:" |
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◆ BASE_PREFIX
const string SCR_CheckRuinModelsAndUsagePlugin.BASE_PREFIX = "$ArmaReforger:" |
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◆ m_bPrintResourceNames
bool SCR_CheckRuinModelsAndUsagePlugin.m_bPrintResourceNames |
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◆ m_bSearchInAllAddons
bool SCR_CheckRuinModelsAndUsagePlugin.m_bSearchInAllAddons |
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◆ PREFABS_DIR
const string SCR_CheckRuinModelsAndUsagePlugin.PREFABS_DIR = "Prefabs" |
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◆ XOBS_DIR
const string SCR_CheckRuinModelsAndUsagePlugin.XOBS_DIR = "Assets" |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_CheckRuinModelsAndUsagePlugin.c