| CanShowCommand(string commandName) | SCR_CommandingManagerComponent | |
| CanShowOnMap(string commandName) | SCR_CommandingManagerComponent | |
| FindCommand(string commandName) | SCR_CommandingManagerComponent | |
| FindCommandIndex(string commandName) | SCR_CommandingManagerComponent | |
| FindCommandNameFromIndex(int commandIndex) | SCR_CommandingManagerComponent | |
| GetCommandDisplayTextByName(string commandName) | SCR_CommandingManagerComponent | |
| GetCommandsConfig() | SCR_CommandingManagerComponent | |
| GetCommandSoundEventName(int commandIndex) | SCR_CommandingManagerComponent | |
| GetCommandSoundEventSeed(int commandIndex) | SCR_CommandingManagerComponent | |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetGroupPrefab() | SCR_CommandingManagerComponent | |
| GetInstance() | SCR_CommandingManagerComponent | static |
| GetMaxAIPerGroup() | SCR_CommandingManagerComponent | |
| GetRespondingAI(int playerID) | SCR_CommandingManagerComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| InitiateCommandMaps() | SCR_CommandingManagerComponent | |
| m_aCommands | SCR_CommandingManagerComponent | protected |
| m_CommandsConfig | SCR_CommandingManagerComponent | protected |
| m_iMaxAIPerGroup | SCR_CommandingManagerComponent | protected |
| m_mNameCommand | SCR_CommandingManagerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_sAIGroupPrefab | SCR_CommandingManagerComponent | protected |
| m_sCommandsConfigPath | SCR_CommandingManagerComponent | protected |
| NORMAL_PRIORITY | SCR_CommandingManagerComponent | protectedstatic |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_CommandingManagerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PlayAICommandResponse(int playerID, bool positive, float seed, RplId responderRplId) | SCR_CommandingManagerComponent | |
| PlayCommanderSound(int playerID, int commandIndex, float seed) | SCR_CommandingManagerComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RequestCommandExecution(int commandIndex, RplId cursorTargetID, RplId groupRplID, vector targetPosition, int playerID, float seed) | SCR_CommandingManagerComponent | |
| ResetSlaveGroupWaypoints(int playerId, IEntity player) | SCR_CommandingManagerComponent | |
| RPC_DoExecuteCommand(int commandIndex, RplId cursorTargetID, RplId groupRplID, RplId responderRplID, vector targetPosition, int playerID, float seed) | SCR_CommandingManagerComponent | |
| s_Instance | SCR_CommandingManagerComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SCR_CommandingManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_CommandingManagerComponent | |
| SetMaxAIPerGroup(int max) | SCR_CommandingManagerComponent | |