Arma Reforger Script API
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SCR_CommandingManagerComponent Member List

This is the complete list of members for SCR_CommandingManagerComponent, including all inherited members.

CanShowCommand(string commandName)SCR_CommandingManagerComponent
CanShowOnMap(string commandName)SCR_CommandingManagerComponent
FindCommand(string commandName)SCR_CommandingManagerComponent
FindCommandIndex(string commandName)SCR_CommandingManagerComponent
FindCommandNameFromIndex(int commandIndex)SCR_CommandingManagerComponent
GetCommandsConfig()SCR_CommandingManagerComponent
GetCommandSoundEventName(int commandIndex)SCR_CommandingManagerComponent
GetCommandSoundEventSeed(int commandIndex)SCR_CommandingManagerComponent
GetGameMode()SCR_BaseGameModeComponent
GetGroupPrefab()SCR_CommandingManagerComponent
GetInstance()SCR_CommandingManagerComponentstatic
GetMaxAIPerGroup()SCR_CommandingManagerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
InitiateCommandMaps()SCR_CommandingManagerComponent
m_aCommandsSCR_CommandingManagerComponentprotected
m_CommandsConfigSCR_CommandingManagerComponentprotected
m_iMaxAIPerGroupSCR_CommandingManagerComponentprotected
m_mNameCommandSCR_CommandingManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_sAIGroupPrefabSCR_CommandingManagerComponentprotected
m_sCommandsConfigPathSCR_CommandingManagerComponentprotected
NORMAL_PRIORITYSCR_CommandingManagerComponentprotectedstatic
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_CommandingManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PlayCommanderSound(int playerID, int commandIndex, float seed)SCR_CommandingManagerComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RequestCommandExecution(int commandIndex, RplId cursorTargetID, RplId groupRplID, vector targetPosition, int playerID, float seed)SCR_CommandingManagerComponent
ResetSlaveGroupWaypoints(int playerId, IEntity player)SCR_CommandingManagerComponent
RPC_DoExecuteCommand(int commandIndex, RplId cursorTargetID, RplId groupRplID, vector targetPosition, int playerID, float seed)SCR_CommandingManagerComponent
s_InstanceSCR_CommandingManagerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SCR_CommandingManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_CommandingManagerComponent
SetMaxAIPerGroup(int max)SCR_CommandingManagerComponent