CanShowCommand(string commandName) | SCR_CommandingManagerComponent | |
CanShowOnMap(string commandName) | SCR_CommandingManagerComponent | |
FindCommand(string commandName) | SCR_CommandingManagerComponent | |
FindCommandIndex(string commandName) | SCR_CommandingManagerComponent | |
FindCommandNameFromIndex(int commandIndex) | SCR_CommandingManagerComponent | |
GetCommandsConfig() | SCR_CommandingManagerComponent | |
GetCommandSoundEventName(int commandIndex) | SCR_CommandingManagerComponent | |
GetCommandSoundEventSeed(int commandIndex) | SCR_CommandingManagerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetGroupPrefab() | SCR_CommandingManagerComponent | |
GetInstance() | SCR_CommandingManagerComponent | static |
GetMaxAIPerGroup() | SCR_CommandingManagerComponent | |
GetRespondingAI(int playerID) | SCR_CommandingManagerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
InitiateCommandMaps() | SCR_CommandingManagerComponent | |
m_aCommands | SCR_CommandingManagerComponent | protected |
m_CommandsConfig | SCR_CommandingManagerComponent | protected |
m_iMaxAIPerGroup | SCR_CommandingManagerComponent | protected |
m_mNameCommand | SCR_CommandingManagerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_sAIGroupPrefab | SCR_CommandingManagerComponent | protected |
m_sCommandsConfigPath | SCR_CommandingManagerComponent | protected |
NORMAL_PRIORITY | SCR_CommandingManagerComponent | protectedstatic |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_CommandingManagerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PlayAICommandResponse(int playerID, bool positive, float seed, RplId responderRplId) | SCR_CommandingManagerComponent | |
PlayCommanderSound(int playerID, int commandIndex, float seed) | SCR_CommandingManagerComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RequestCommandExecution(int commandIndex, RplId cursorTargetID, RplId groupRplID, vector targetPosition, int playerID, float seed) | SCR_CommandingManagerComponent | |
ResetSlaveGroupWaypoints(int playerId, IEntity player) | SCR_CommandingManagerComponent | |
RPC_DoExecuteCommand(int commandIndex, RplId cursorTargetID, RplId groupRplID, RplId responderRplID, vector targetPosition, int playerID, float seed) | SCR_CommandingManagerComponent | |
s_Instance | SCR_CommandingManagerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SCR_CommandingManagerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_CommandingManagerComponent | |
SetMaxAIPerGroup(int max) | SCR_CommandingManagerComponent | |