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void | SCR_CompositionDetails (string authorName, int authorID, string authorUID, PlatformKind platform, string entityName, int lastUpdated, vector position=vector.Zero) |
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◆ SCR_CompositionDetails()
void SCR_CompositionDetails.SCR_CompositionDetails |
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string | authorName, |
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int | authorID, |
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string | authorUID, |
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PlatformKind | platform, |
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string | entityName, |
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int | lastUpdated, |
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vector | position = vector::Zero ) |
◆ m_ePlatform
PlatformKind SCR_CompositionDetails.m_ePlatform |
◆ m_iAuthorID
int SCR_CompositionDetails.m_iAuthorID |
◆ m_iLastUpdated
int SCR_CompositionDetails.m_iLastUpdated |
◆ m_sAuthorName
string SCR_CompositionDetails.m_sAuthorName |
◆ m_sAuthorUID
string SCR_CompositionDetails.m_sAuthorUID |
◆ m_sEntityName
string SCR_CompositionDetails.m_sEntityName |
◆ m_vPosition
vector SCR_CompositionDetails.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/CompositionInfo/SCR_CompositionInfoHandlerComponent.c