◆ HandlerAttached()
override void SCR_ContextMenuButtonEditorUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ SetData()
void SCR_ContextMenuButtonEditorUIComponent.SetData |
( |
SCR_UIInfo |
info, |
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|
string |
shortcutAction, |
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|
bool |
canBePerformed |
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) |
| |
- Parameters
-
[in] | info | |
[in] | shortcutAction | |
[in] | canBePerformed | |
◆ SetShortcutText()
void SCR_ContextMenuButtonEditorUIComponent.SetShortcutText |
( |
string |
shortcutAction | ) |
|
|
protected |
◆ m_sButtonIconName
string SCR_ContextMenuButtonEditorUIComponent.m_sButtonIconName |
◆ m_sButtonName
string SCR_ContextMenuButtonEditorUIComponent.m_sButtonName |
◆ m_sShortcutTextName
string SCR_ContextMenuButtonEditorUIComponent.m_sShortcutTextName |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ContextMenuButtonEditorUIComponent.c