◆ AddEntry()
| void SCR_CoordsTool.AddEntry |
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| ) |
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◆ GetCoordsFromInput()
| bool SCR_CoordsTool.GetCoordsFromInput |
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string | input, |
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out vector | pos, |
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out vector | rot ) |
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Parses string for coordinates and returns true in case of success, false otherwise.
- Parameters
-
- Returns
- coordinates extraction success status
◆ GetCoordsFromMapCoordsString()
| bool SCR_CoordsTool.GetCoordsFromMapCoordsString |
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string | input, |
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out vector | pos, |
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out vector | rot ) |
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protected |
◆ GetCoordsFromString()
| bool SCR_CoordsTool.GetCoordsFromString |
( |
string | input, |
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out vector | pos, |
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out vector | rot ) |
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◆ NavigateToClipboardLink()
| void SCR_CoordsTool.NavigateToClipboardLink |
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| ) |
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◆ NavigateToCoords()
| void SCR_CoordsTool.NavigateToCoords |
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| ) |
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When clicked by the user, sets the camera to desired position.
◆ SetCamera()
| void SCR_CoordsTool.SetCamera |
( |
vector | pos, |
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vector | rot ) |
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protected |
Sets world editor camera position and rotation.
- Parameters
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| [in] | pos | Position in world space. |
| [in] | rot | Rotation as pitch, yaw, roll in degrees. |
◆ m_aEntries
◆ m_bUseFullLink
| bool SCR_CoordsTool.m_bUseFullLink |
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◆ m_sMapCoordinates
| string SCR_CoordsTool.m_sMapCoordinates |
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◆ m_vPosition
| vector SCR_CoordsTool.m_vPosition |
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◆ m_vRotation
| vector SCR_CoordsTool.m_vRotation |
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◆ MIN_CAMERA_Y
| const float SCR_CoordsTool.MIN_CAMERA_Y = 5 |
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staticprotected |
◆ PLUGIN_NAME
| const string SCR_CoordsTool.PLUGIN_NAME = "Coords Tool" |
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staticprotected |
◆ WEB_PREFIX
| const string SCR_CoordsTool.WEB_PREFIX = "https://enfusionengine.com/api/redirect?to=" |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_CoordsTool.c