◆ Run()
| override void SCR_DamageAreaShapesPlugin.Run |
( |
| ) |
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◆ PROPERTY_AREA
| const string SCR_DamageAreaShapesPlugin.PROPERTY_AREA = "DamageAreas" |
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staticprotected |
◆ PROPERTY_COMPONENTS
| const string SCR_DamageAreaShapesPlugin.PROPERTY_COMPONENTS = "components" |
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staticprotected |
◆ PROPERTY_COORDS
| const string SCR_DamageAreaShapesPlugin.PROPERTY_COORDS = "coords" |
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staticprotected |
◆ PROPERTY_SHAPE
| const string SCR_DamageAreaShapesPlugin.PROPERTY_SHAPE = "Area shape" |
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staticprotected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_DamageAreaShapesPlugin.c