◆ GetOnDamage()
| ScriptInvoker SCR_DamageManagerData.GetOnDamage |
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bool | createNew = true | ) |
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◆ GetOnDamageEffectAdded()
| ScriptInvoker SCR_DamageManagerData.GetOnDamageEffectAdded |
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bool | createNew = true | ) |
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◆ GetOnDamageEffectRemoved()
| ScriptInvoker SCR_DamageManagerData.GetOnDamageEffectRemoved |
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bool | createNew = true | ) |
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◆ GetOnDamageOverTimeAdded()
| ScriptInvoker SCR_DamageManagerData.GetOnDamageOverTimeAdded |
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bool | createNew = true | ) |
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◆ GetOnDamageOverTimeRemoved()
| ScriptInvoker SCR_DamageManagerData.GetOnDamageOverTimeRemoved |
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bool | createNew = true | ) |
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◆ GetOnDamageStateChanged()
| ScriptInvoker SCR_DamageManagerData.GetOnDamageStateChanged |
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bool | createNew = true | ) |
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◆ Reset()
| void SCR_DamageManagerData.Reset |
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| ) |
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◆ m_iNextFreeIndex
| int SCR_DamageManagerData.m_iNextFreeIndex = -1 |
◆ m_OnDamage
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamage |
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protected |
◆ m_OnDamageEffectAdded
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamageEffectAdded |
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protected |
◆ m_OnDamageEffectRemoved
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamageEffectRemoved |
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protected |
◆ m_OnDamageOverTimeAdded
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamageOverTimeAdded |
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protected |
◆ m_OnDamageOverTimeRemoved
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamageOverTimeRemoved |
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protected |
◆ m_OnDamageStateChanged
| ref ScriptInvoker SCR_DamageManagerData.m_OnDamageStateChanged |
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protected |
The documentation for this interface was generated from the following file:
- GameCode/Components/SCR_DamageManagerData.c