◆ GetDamageStateInfoArray()
int SCR_DamageStateConfig.GetDamageStateInfoArray |
( |
out notnull array< ref SCR_DamageStateInfo > |
damageStateInfoArray | ) |
|
Get array of all damagestate info including the identifier enum.
- Parameters
-
[out] | damageStateInfoArray | array of info |
- Returns
- array size
◆ GetDeathStateUiInfo()
Get UI info for Death State.
- Returns
- Ui info
◆ GetDestroyedStateUiInfo()
Get UI info for Destroyed State.
- Returns
- Ui info
◆ GetFracturedStateUiInfo()
Get UI info for Destroyed State.
- Returns
- Ui info
◆ GetUiInfo()
Get UI info using damage type.
- Parameters
-
damageType | Damage type of the visual that needs to be obtained |
- Returns
- Ui info
◆ GetUnconciousStateUiInfo()
Get UI info for Unconcious State.
- Returns
- Ui info
◆ m_aDamageStateUiInfo
◆ m_DeathStateUiInfo
◆ m_DestroyedStateUiInfo
◆ m_FracturedStateUiInfo
◆ m_UnconciousStateUiInfo
The documentation for this interface was generated from the following file:
- Game/Damage/SCR_DamageStateConfig.c