◆ BackToMainMenuPopupConfirm()
void SCR_DeathScreenUIComponent.BackToMainMenuPopupConfirm |
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◆ HandlerAttached()
override void SCR_DeathScreenUIComponent.HandlerAttached |
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◆ LoadPopupConfirm()
void SCR_DeathScreenUIComponent.LoadPopupConfirm |
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◆ LoadSavePressed()
void SCR_DeathScreenUIComponent.LoadSavePressed |
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◆ OnButtonPressed()
void SCR_DeathScreenUIComponent.OnButtonPressed |
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◆ RestartPopupConfirm()
void SCR_DeathScreenUIComponent.RestartPopupConfirm |
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◆ RestartScenarioPressed()
void SCR_DeathScreenUIComponent.RestartScenarioPressed |
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◆ ReturnToMenuPressed()
void SCR_DeathScreenUIComponent.ReturnToMenuPressed |
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◆ m_sLoadSaveButtonName
string SCR_DeathScreenUIComponent.m_sLoadSaveButtonName |
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◆ m_sMainMenuButtonName
string SCR_DeathScreenUIComponent.m_sMainMenuButtonName |
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◆ m_sRestartButtonName
string SCR_DeathScreenUIComponent.m_sRestartButtonName |
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The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/SCR_DeathScreenUIComponent.c