◆ CanCreate()
override bool SCR_DebugCameraCore.CanCreate |
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◆ CreateCamera() [1/2]
void SCR_DebugCameraCore.CreateCamera |
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Create debug camera on position of the current camera.
◆ CreateCamera() [2/2]
void SCR_DebugCameraCore.CreateCamera |
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vector |
transform[4] | ) |
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Create debug camera with given transformation.
- Parameters
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transform | Initial camera transformation |
◆ DeleteCamera()
void SCR_DebugCameraCore.DeleteCamera |
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◆ GetCamera()
IEntity SCR_DebugCameraCore.GetCamera |
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Get camera entity.
- Returns
- Camera entity
◆ GetCameraInstance()
static IEntity SCR_DebugCameraCore.GetCameraInstance |
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static |
Get camera entity.
- Returns
- Camera entity
◆ OnGameEnd()
override void SCR_DebugCameraCore.OnGameEnd |
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◆ OnGameStart()
override void SCR_DebugCameraCore.OnGameStart |
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◆ OnUpdate()
override void SCR_DebugCameraCore.OnUpdate |
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float |
timeSlice | ) |
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◆ ToggleCamera()
void SCR_DebugCameraCore.ToggleCamera |
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Toggle camera, i.e., close it when it's opened and vice versa.
The documentation for this interface was generated from the following file:
- Game/GameCore/SCR_DebugCameraCore.c