Holds Position of where the deployable item will be attached to.
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Holds Position of where the deployable item will be attached to.
◆ EOnInit()
override void SCR_DeployableInventoryItemReplacementComponent.EOnInit |
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IEntity | owner | ) |
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◆ GetItemTransform()
void SCR_DeployableInventoryItemReplacementComponent.GetItemTransform |
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out vector | mat[4] | ) |
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◆ GetOnCompositionDestroyed()
OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.GetOnCompositionDestroyed |
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◆ OnDamageStateChanged()
void SCR_DeployableInventoryItemReplacementComponent.OnDamageStateChanged |
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◆ OnPostInit()
override void SCR_DeployableInventoryItemReplacementComponent.OnPostInit |
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IEntity | owner | ) |
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◆ m_OnCompositionDestroyed
ref OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.m_OnCompositionDestroyed |
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◆ m_vItemPosition
ref PointInfo SCR_DeployableInventoryItemReplacementComponent.m_vItemPosition |
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The documentation for this interface was generated from the following file:
- Game/DeployableInventoryItems/Components/SCR_DeployableInventoryItemReplacementComponent.c