Holds Position of where the deployable item will be attached to.
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Holds Position of where the deployable item will be attached to.
◆ EOnInit()
| override void SCR_DeployableInventoryItemReplacementComponent.EOnInit |
( |
IEntity | owner | ) |
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◆ GetItemTransform()
| void SCR_DeployableInventoryItemReplacementComponent.GetItemTransform |
( |
out vector | mat[4] | ) |
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◆ GetOnCompositionDestroyed()
| OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.GetOnCompositionDestroyed |
( |
| ) |
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◆ OnDamageStateChanged()
| void SCR_DeployableInventoryItemReplacementComponent.OnDamageStateChanged |
( |
| ) |
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protected |
◆ OnPostInit()
| override void SCR_DeployableInventoryItemReplacementComponent.OnPostInit |
( |
IEntity | owner | ) |
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◆ m_OnCompositionDestroyed
| ref OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.m_OnCompositionDestroyed |
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protected |
◆ m_vItemPosition
| ref PointInfo SCR_DeployableInventoryItemReplacementComponent.m_vItemPosition |
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protected |
The documentation for this interface was generated from the following file:
- Game/DeployableInventoryItems/Components/SCR_DeployableInventoryItemReplacementComponent.c