Holds Position of where the deployable item will be attached to.  
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Holds Position of where the deployable item will be attached to. 
 
◆ EOnInit()
      
        
          | override void SCR_DeployableInventoryItemReplacementComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
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◆ GetItemTransform()
      
        
          | void SCR_DeployableInventoryItemReplacementComponent.GetItemTransform  | 
          ( | 
          out vector |           mat[4] | ) | 
           | 
        
      
 
 
◆ GetOnCompositionDestroyed()
      
        
          | OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.GetOnCompositionDestroyed  | 
          ( | 
           | ) | 
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◆ OnDamageStateChanged()
  
  
      
        
          | void SCR_DeployableInventoryItemReplacementComponent.OnDamageStateChanged  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ OnPostInit()
      
        
          | override void SCR_DeployableInventoryItemReplacementComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_OnCompositionDestroyed
  
  
      
        
          | ref OnCompositionDestroyed_Invoker SCR_DeployableInventoryItemReplacementComponent.m_OnCompositionDestroyed | 
         
       
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protected   | 
  
 
 
◆ m_vItemPosition
  
  
      
        
          | ref PointInfo SCR_DeployableInventoryItemReplacementComponent.m_vItemPosition | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/DeployableInventoryItems/Components/SCR_DeployableInventoryItemReplacementComponent.c