◆ ~SCR_DestroyedTreesData()
void SCR_DestroyedTreesData.~SCR_DestroyedTreesData |
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◆ m_aDestroyedPartsIndexes
ref array<int> SCR_DestroyedTreesData.m_aDestroyedPartsIndexes = new array<int>() |
◆ m_aIsParented
ref array<bool> SCR_DestroyedTreesData.m_aIsParented = new array<bool>() |
◆ m_aIsTreePartDynamic
ref array<bool> SCR_DestroyedTreesData.m_aIsTreePartDynamic = new array<bool>() |
◆ m_aPositions
ref array<vector> SCR_DestroyedTreesData.m_aPositions = new array<vector>() |
◆ m_aRotations
ref array<float> SCR_DestroyedTreesData.m_aRotations = new array<float>() |
◆ treeID
EntityID SCR_DestroyedTreesData.treeID |
The documentation for this interface was generated from the following file:
- Game/Destruction/Tree/DestroyedTreesData.c