Arma Reforger Script API
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SCR_DestructibleEntity Member List

This is the complete list of members for SCR_DestructibleEntity, including all inherited members.

CalculateMomentum(Contact contact, float ownerMass, float otherMass)SCR_DestructibleEntity
ComputeEffectiveDamage(EDamageType damageType, float rawDamage, IEntity damageSource, notnull Instigator instigator, const GameMaterial hitMaterial, inout vector hitTransform[3], const vector impactVelocity)DestructibleEntity
DAMAGE_PHASE_SIGNAL_NAMESCR_DestructibleEntityprotectedstatic
EOnContact(IEntity owner, IEntity other, Contact contact)SCR_DestructibleEntity
GetCorrespondingState(float hp)DestructibleEntity
GetCurrentHealth()DestructibleEntity
GetDamageMultiplier(EDamageType type)SCR_DestructibleEntity
GetDamageReduction()SCR_DestructibleEntity
GetDamageThreshold()SCR_DestructibleEntity
GetDestructibleSize()SCR_DestructibleEntity
GetMaxHealth()SCR_DestructibleEntity
GoToDamagePhase(int damagePhaseIndex, int previousDamagePhaseIndex, SCR_DestructionData destructionData, bool streamed)SCR_DestructibleEntityprotected
HandleDamage(EDamageType type, float damage, out vector hitPosDirNorm[3])DestructibleEntity
IsProxy()SCR_DestructibleEntity
MAX_DESTRUCTION_RESPONSE_INDEXSCR_DestructibleEntitystatic
MAX_DESTRUCTION_RESPONSE_INDEX_NAMESCR_DestructibleEntitystatic
MAX_MOMENTUM_RESPONSE_INDEXSCR_DestructibleEntityprotectedstatic
MIN_DESTRUCTION_RESPONSE_INDEXSCR_DestructibleEntityprotectedstatic
MIN_MOMENTUM_RESPONSE_INDEXSCR_DestructibleEntityprotectedstatic
OnBeforeDestroyed()SCR_DestructibleEntity
OnContact(IEntity owner, IEntity other, Contact contact)DestructibleEntityprotected
OnDamage(int previousState, int newState, EDamageType type, float damageTaken, float currentHealth, inout vector hitTransform[3], ScriptBitWriter frameData)SCR_DestructibleEntity
OnStateChanged(int destructibleState, ScriptBitReader frameData, bool JIP)SCR_DestructibleEntity
PlaySound(int damagePhaseIndex)SCR_DestructibleEntity
RegenerateNavmeshDelayed()SCR_DestructibleEntity
SCR_DestructibleEntity(IEntitySource src, IEntity parent)SCR_DestructibleEntity
SetDamagePhaseSignal(int damagePhaseIndex=0)SCR_DestructibleEntityprotected
SetModel(ResourceName model)SCR_DestructibleEntity
SIMULATION_IMPRECISION_MULTIPLIERSCR_DestructibleEntitystatic
SpawnPhaseObjects(SCR_BaseDestructionPhase phase, SCR_DestructionData destructionData)SCR_DestructibleEntityprotected
TOTAL_DESTRUCTION_MAX_HEALTH_MULTIPLIERSCR_DestructibleEntitystatic
UpdateResponseIndex(float currentHealth)SCR_DestructibleEntity