Arma Reforger Script API
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SCR_DestructibleTreeV2 Member List

This is the complete list of members for SCR_DestructibleTreeV2, including all inherited members.

ComputeEffectiveDamage(EDamageType damageType, float rawDamage, IEntity damageSource, notnull Instigator instigator, const GameMaterial hitMaterial, inout vector hitTransform[3], const vector impactVelocity)DestructibleEntity
EOnContact(IEntity owner, IEntity other, Contact contact)SCR_DestructibleEntity
FilterContact(IEntity owner, IEntity other, Contact contact)SCR_DestructibleEntityprotected
GetCorrespondingState(float hp)DestructibleEntity
GetCurrentHealth()DestructibleEntity
GetDamageMultiplier(EDamageType type)SCR_DestructibleEntity
GetDamageReduction()SCR_DestructibleEntity
GetDamageThreshold()SCR_DestructibleEntity
GetDestructionCategory()DestructibleEntity
GetDestructionWeight()DestructibleEntity
GetMaxHealth()SCR_DestructibleEntity
GoToDamagePhase(int damagePhaseIndex, int previousDamagePhaseIndex, SCR_DestructionData destructionData, bool streamed)SCR_DestructibleEntityprotected
HandleDamage(EDamageType type, float damage, out vector hitPosDirNorm[3])DestructibleEntity
HeatmapPrototype()SCR_DestructibleEntity
MIN_DESTRUCTION_RESPONSE_INDEXSCR_DestructibleEntityprotectedstatic
MIN_MOMENTUM_RESPONSE_INDEXSCR_DestructibleEntityprotectedstatic
OnBeforeDestroyed()SCR_DestructibleEntity
OnContact(IEntity owner, IEntity other, Contact contact)DestructibleEntityprotected
OnDamage(int previousState, int newState, EDamageType type, float damageTaken, float currentHealth, inout vector hitTransform[3], ScriptBitWriter frameData)SCR_DestructibleEntity
OnFilteredContact(IEntity owner, IEntity other, Contact contact)SCR_DestructibleEntityprotected
OnStateChanged(int destructibleState, ScriptBitReader frameData, bool JIP)SCR_DestructibleEntity
SCR_DestructibleEntity(IEntitySource src, IEntity parent)SCR_DestructibleEntity
TOTAL_DESTRUCTION_MAX_HEALTH_MULTIPLIERSCR_DestructibleEntitystatic