◆ DeleteHitInfo()
void SCR_DestructionBaseData.DeleteHitInfo |
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| ) |
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◆ GetDestructionQueued()
bool SCR_DestructionBaseData.GetDestructionQueued |
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| ) |
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◆ GetHitInfo()
◆ GetOnDamage()
ScriptInvoker SCR_DestructionBaseData.GetOnDamage |
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bool |
createNew = true | ) |
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◆ GetPreviousHealth()
float SCR_DestructionBaseData.GetPreviousHealth |
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◆ Reset()
void SCR_DestructionBaseData.Reset |
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◆ SetDestructionQueued()
void SCR_DestructionBaseData.SetDestructionQueued |
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bool |
destructionQueued | ) |
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◆ SetPreviousHealth()
void SCR_DestructionBaseData.SetPreviousHealth |
( |
float |
previousHealth | ) |
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◆ m_bDestructionQueued
bool SCR_DestructionBaseData.m_bDestructionQueued = false |
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protected |
◆ m_fPreviousHealth
float SCR_DestructionBaseData.m_fPreviousHealth |
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protected |
◆ m_HitInfo
◆ m_iNextFreeIndex
int SCR_DestructionBaseData.m_iNextFreeIndex = -1 |
◆ m_OnDamage
ref ScriptInvoker SCR_DestructionBaseData.m_OnDamage |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionBaseData.c