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void | OnSave (notnull ScriptBitWriter writer) |
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void | OnLoad (notnull ScriptBitReader reader) |
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void | SetBounds (vector min_, vector max_) |
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◆ OnLoad()
void SCR_DestructionInteriorBoundingBox.OnLoad |
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notnull ScriptBitReader | reader | ) |
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◆ OnSave()
void SCR_DestructionInteriorBoundingBox.OnSave |
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notnull ScriptBitWriter | writer | ) |
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◆ SetBounds()
void SCR_DestructionInteriorBoundingBox.SetBounds |
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vector | min_, |
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vector | max_ ) |
◆ m_bIsHandled
bool SCR_DestructionInteriorBoundingBox.m_bIsHandled |
◆ m_center
vector SCR_DestructionInteriorBoundingBox.m_center |
◆ m_vMatrix
vector SCR_DestructionInteriorBoundingBox.m_vMatrix[4] |
◆ m_vMax
vector SCR_DestructionInteriorBoundingBox.m_vMax |
◆ m_vMin
vector SCR_DestructionInteriorBoundingBox.m_vMin |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_RegionalDestructionManager.c