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int | m_iNextFreeIndex = -1 |
| this integer is public as we do not want to have unnecessary getter & setter calls for it
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◆ GetDamagePhase()
int SCR_DestructionMultiPhaseData.GetDamagePhase |
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◆ GetOriginalResourceName()
ResourceName SCR_DestructionMultiPhaseData.GetOriginalResourceName |
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◆ GetTargetDamagePhase()
int SCR_DestructionMultiPhaseData.GetTargetDamagePhase |
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◆ Reset()
void SCR_DestructionMultiPhaseData.Reset |
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◆ SetDamagePhase()
void SCR_DestructionMultiPhaseData.SetDamagePhase |
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int |
damagePhase | ) |
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◆ SetOriginalResourceName()
void SCR_DestructionMultiPhaseData.SetOriginalResourceName |
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ResourceName |
originalResourceName | ) |
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◆ SetTargetDamagePhase()
void SCR_DestructionMultiPhaseData.SetTargetDamagePhase |
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int |
targetDamagePhase | ) |
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◆ m_iDamagePhase
int SCR_DestructionMultiPhaseData.m_iDamagePhase = 0 |
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protected |
◆ m_iNextFreeIndex
int SCR_DestructionMultiPhaseData.m_iNextFreeIndex = -1 |
this integer is public as we do not want to have unnecessary getter & setter calls for it
◆ m_iTargetDamagePhase
int SCR_DestructionMultiPhaseData.m_iTargetDamagePhase = 0 |
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protected |
◆ m_OriginalResourceName
ResourceName SCR_DestructionMultiPhaseData.m_OriginalResourceName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionMultiPhaseData.c