|
| int | m_iNextFreeIndex = -1 |
| | this integer is public as we do not want to have unnecessary getter & setter calls for it
|
| |
◆ GetDamagePhase()
| int SCR_DestructionMultiPhaseData.GetDamagePhase |
( |
| ) |
|
◆ GetOriginalResourceName()
| ResourceName SCR_DestructionMultiPhaseData.GetOriginalResourceName |
( |
| ) |
|
◆ GetTargetDamagePhase()
| int SCR_DestructionMultiPhaseData.GetTargetDamagePhase |
( |
| ) |
|
◆ Reset()
| void SCR_DestructionMultiPhaseData.Reset |
( |
| ) |
|
◆ SetDamagePhase()
| void SCR_DestructionMultiPhaseData.SetDamagePhase |
( |
int | damagePhase | ) |
|
◆ SetOriginalResourceName()
| void SCR_DestructionMultiPhaseData.SetOriginalResourceName |
( |
ResourceName | originalResourceName | ) |
|
◆ SetTargetDamagePhase()
| void SCR_DestructionMultiPhaseData.SetTargetDamagePhase |
( |
int | targetDamagePhase | ) |
|
◆ m_iDamagePhase
| int SCR_DestructionMultiPhaseData.m_iDamagePhase = 0 |
|
protected |
◆ m_iNextFreeIndex
| int SCR_DestructionMultiPhaseData.m_iNextFreeIndex = -1 |
this integer is public as we do not want to have unnecessary getter & setter calls for it
◆ m_iTargetDamagePhase
| int SCR_DestructionMultiPhaseData.m_iTargetDamagePhase = 0 |
|
protected |
◆ m_OriginalResourceName
| ResourceName SCR_DestructionMultiPhaseData.m_OriginalResourceName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionMultiPhaseData.c