◆ SCR_DestructionSynchronizationComponent()
      
        
          | void SCR_DestructionSynchronizationComponent.SCR_DestructionSynchronizationComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
           | 
           | 
          IEntity |           ent,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ OnPostInit()
      
        
          | override void SCR_DestructionSynchronizationComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ RequestDestructibleState()
      
        
          | void SCR_DestructionSynchronizationComponent.RequestDestructibleState  | 
          ( | 
          RplId |           rplId,  | 
        
        
           | 
           | 
          int |           index ) | 
        
      
 
 
◆ RPC_RequestDestructibleState()
      
        
          | void SCR_DestructionSynchronizationComponent.RPC_RequestDestructibleState  | 
          ( | 
          RplId |           rplId,  | 
        
        
           | 
           | 
          int |           index ) | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionSynchronizationComponent.c