◆ SCR_DestructionSynchronizationComponent()
| void SCR_DestructionSynchronizationComponent.SCR_DestructionSynchronizationComponent |
( |
IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ OnPostInit()
| override void SCR_DestructionSynchronizationComponent.OnPostInit |
( |
IEntity | owner | ) |
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◆ RequestDestructibleState()
| void SCR_DestructionSynchronizationComponent.RequestDestructibleState |
( |
RplId | rplId, |
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int | index ) |
◆ RPC_RequestDestructibleState()
| void SCR_DestructionSynchronizationComponent.RPC_RequestDestructibleState |
( |
RplId | rplId, |
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int | index ) |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionSynchronizationComponent.c