◆ SCR_DestructionSynchronizationComponent()
void SCR_DestructionSynchronizationComponent.SCR_DestructionSynchronizationComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ OnPostInit()
override void SCR_DestructionSynchronizationComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ RequestDestructibleState()
void SCR_DestructionSynchronizationComponent.RequestDestructibleState |
( |
RplId |
rplId, |
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int |
index |
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) |
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◆ RPC_RequestDestructibleState()
void SCR_DestructionSynchronizationComponent.RPC_RequestDestructibleState |
( |
RplId |
rplId, |
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int |
index |
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) |
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The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionSynchronizationComponent.c