Arma Reforger Script API
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SCR_DoctorCompartmentSlot Member List

This is the complete list of members for SCR_DoctorCompartmentSlot, including all inherited members.

AllowHealingFromCompartment()SCR_DoctorCompartmentSlot
AttachedOccupant()ExtBaseCompartmentSlot
DamageOccupant(float damage, EDamageType damageType, notnull Instigator instigator, bool gettingIn=false, bool gettingOut=false)BaseCompartmentSlot
DebugDrawPosition()BaseCompartmentSlot
GetAddUserActions(out notnull array< CompartmentUserAction > outAddUserActions)ExtBaseCompartmentSlot
GetAvailableDoorIndices(out notnull array< int > arr)ExtBaseCompartmentSlot
GetCompartmentMgrID()ExtBaseCompartmentSlot
GetCompartmentSection()BaseCompartmentSlot
GetCompartmentSlotID()ExtBaseCompartmentSlot
GetCompartmentUniqueName()ExtBaseCompartmentSlot
GetController()ExtBaseCompartmentSlot
GetDefaultOccupantData()BaseCompartmentSlot
GetDefaultOccupantPrefab(bool checkIfValid=true)BaseCompartmentSlot
GetForceFreeLook()ExtBaseCompartmentSlot
GetFreelookAimLimitOverrideDown()BaseCompartmentSlot
GetFreelookAimLimitOverrideLeft()BaseCompartmentSlot
GetFreelookAimLimitOverrideRight()BaseCompartmentSlot
GetFreelookAimLimitOverrideUp()BaseCompartmentSlot
GetFreelookCameraNeckFollowTraverse()BaseCompartmentSlot
GetFreelookCameraNeckOffsetScale()BaseCompartmentSlot
GetGetInAction()ExtBaseCompartmentSlot
GetGetOutAction()ExtBaseCompartmentSlot
GetIsWaterTight()BaseCompartmentSlot
GetJumpOutAction()ExtBaseCompartmentSlot
GetManager()ExtBaseCompartmentSlot
GetMouseSteering()ExtBaseCompartmentSlot
GetOccupant()ExtBaseCompartmentSlot
GetOverridenEntryPointInfo()ExtBaseCompartmentSlot
GetOverridenExitPointInfo()ExtBaseCompartmentSlot
GetOwner()ExtBaseCompartmentSlot
GetPassengerPointInfo()ExtBaseCompartmentSlot
GetPosition()ExtBaseCompartmentSlot
GetSwitchSeatAction()ExtBaseCompartmentSlot
GetType()ExtBaseCompartmentSlot
GetUIInfo()ExtBaseCompartmentSlot
GetVehicle()BaseCompartmentSlot
GetVehicle(out int compartmentID)BaseCompartmentSlot
IsAvailableFromDoor(int doorIndex)ExtBaseCompartmentSlot
IsCompartmentAccessible()BaseCompartmentSlot
IsGetInLocked()ExtBaseCompartmentSlot
IsGetInLockedFor(IEntity entity)ExtBaseCompartmentSlot
IsOccupied()BaseCompartmentSlot
IsPiloting()ExtBaseCompartmentSlot
IsReserved()ExtBaseCompartmentSlot
IsReservedBy(IEntity ent)ExtBaseCompartmentSlot
KillOccupant(notnull Instigator instigator, bool eject=false, bool gettingIn=false, bool gettingOut=false)BaseCompartmentSlot
m_bAllowHealingFromCompartmentSCR_DoctorCompartmentSlotprotected
m_bCompartmentAccessibleBaseCompartmentSlotprotected
m_bIsWaterTightBaseCompartmentSlotprotected
m_DefaultOccupantDataBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideDownBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideLeftBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideRightBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideUpBaseCompartmentSlotprotected
m_fFreelookCameraNeckFollowTraverseBaseCompartmentSlotprotected
m_iCompartmentSectionBaseCompartmentSlotprotected
m_ScreenShakeDataBaseCompartmentSlotprotected
m_vFreelookCameraNeckOffsetScaleBaseCompartmentSlotprotected
PickDoorIndexForPoint(vector point)ExtBaseCompartmentSlot
ScreenShakeOccupant(float damage)BaseCompartmentSlot
SetCharacterIsStrappedIn(bool val)ExtBaseCompartmentSlot
SetCompartmentAccessible(bool val)BaseCompartmentSlot
SetReserved(IEntity ent)ExtBaseCompartmentSlot
ShouldCharactersFallOutWhenFlipped()ExtBaseCompartmentSlot
ShouldEjectUnconsciousDeadCharacters()ExtBaseCompartmentSlot
ShouldSkipCharacterDoorAnimationsFromSeat()ExtBaseCompartmentSlot
SPAWN_IN_VEHICLE_OFFSETBaseCompartmentSlotstatic
SpawnCharacterInCompartment(ResourceName characterPrefab, inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et")BaseCompartmentSlot
SpawnDefaultCharacterInCompartment(inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et")BaseCompartmentSlot