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SCR_DoctorCompartmentSlot Member List

This is the complete list of members for SCR_DoctorCompartmentSlot, including all inherited members.

AllowHealingFromCompartment()SCR_DoctorCompartmentSlot
AttachedOccupant()ExtBaseCompartmentSlot
AttachTurret(TurretControllerComponent turretController, ETurretContextID contextIDs)ExtBaseCompartmentSlot
CanTurnOut()ExtBaseCompartmentSlot
DamageOccupant(float damage, EDamageType damageType, notnull Instigator instigator, bool damageWhileGetIn=true, bool damageWhileGetOut=true)BaseCompartmentSlot
DebugDrawPosition()BaseCompartmentSlot
DetachTurret()ExtBaseCompartmentSlot
EjectOccupant(bool forceEject=false, bool ejectUnconsciously=false, out bool ejectedImmediately=false, bool ejectOnTheSpot=false)BaseCompartmentSlot
GetAddUserActions(out notnull array< CompartmentUserAction > outAddUserActions)ExtBaseCompartmentSlot
GetAttachedTurret()ExtBaseCompartmentSlot
GetAutoConnectTurret()ExtBaseCompartmentSlot
GetAvailableDoorIndices(out notnull array< int > arr)ExtBaseCompartmentSlot
GetCharacterHasCollision()ExtBaseCompartmentSlot
GetCompartmentMgrID()ExtBaseCompartmentSlot
GetCompartmentName(bool bPreferUnique=false)ExtBaseCompartmentSlot
GetCompartmentSection()BaseCompartmentSlot
GetCompartmentSlotID()ExtBaseCompartmentSlot
GetCompartmentUniqueName()ExtBaseCompartmentSlot
GetController()ExtBaseCompartmentSlot
GetDefaultOccupantData()BaseCompartmentSlot
GetDefaultOccupantPrefab(bool checkIfValid=true)BaseCompartmentSlot
GetForceFreeLook()ExtBaseCompartmentSlot
GetFreelookAimLimitOverrideDown()BaseCompartmentSlot
GetFreelookAimLimitOverrideLeft()BaseCompartmentSlot
GetFreelookAimLimitOverrideRight()BaseCompartmentSlot
GetFreelookAimLimitOverrideUp()BaseCompartmentSlot
GetFreelookCameraNeckFollowTraverse()BaseCompartmentSlot
GetFreelookCameraNeckOffsetScale()BaseCompartmentSlot
GetGetInAction()ExtBaseCompartmentSlot
GetGetOutAction()ExtBaseCompartmentSlot
GetIsWaterTight()BaseCompartmentSlot
GetJumpOutAction()ExtBaseCompartmentSlot
GetManager()ExtBaseCompartmentSlot
GetMouseSteering()ExtBaseCompartmentSlot
GetOccupant()ExtBaseCompartmentSlot
GetOverridenEntryPointInfo()ExtBaseCompartmentSlot
GetOverridenExitPointInfo()ExtBaseCompartmentSlot
GetOverridenExitTeleportPointInfo()ExtBaseCompartmentSlot
GetOwner()ExtBaseCompartmentSlot
GetPassengerPointInfo()ExtBaseCompartmentSlot
GetPosition()ExtBaseCompartmentSlot
GetRandomEjectionChance()BaseCompartmentSlot
GetSwitchSeatAction()ExtBaseCompartmentSlot
GetTurnOutDoorIndex()ExtBaseCompartmentSlot
GetType()ExtBaseCompartmentSlot
GetUIInfo()ExtBaseCompartmentSlot
GetVehicle()BaseCompartmentSlot
GetVehicle(out int compartmentID)BaseCompartmentSlot
IsAvailableFromDoor(int doorIndex)ExtBaseCompartmentSlot
IsCompartmentAccessible()BaseCompartmentSlot
IsGetInLocked()ExtBaseCompartmentSlot
IsGetInLockedFor(IEntity entity)ExtBaseCompartmentSlot
IsOccupantTurnedOut()ExtBaseCompartmentSlot
IsOccupied()BaseCompartmentSlot
IsPiloting()ExtBaseCompartmentSlot
IsReserved()ExtBaseCompartmentSlot
IsReservedBy(IEntity ent)ExtBaseCompartmentSlot
KillOccupant(notnull Instigator instigator, bool eject=false, bool gettingIn=false, bool gettingOut=false)BaseCompartmentSlot
m_bAllowHealingFromCompartmentSCR_DoctorCompartmentSlotprotected
m_bCompartmentAccessibleBaseCompartmentSlotprotected
m_bIsWaterTightBaseCompartmentSlotprotected
m_DefaultOccupantDataBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideDownBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideLeftBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideRightBaseCompartmentSlotprotected
m_fFreelookAimLimitOverrideUpBaseCompartmentSlotprotected
m_fFreelookCameraNeckFollowTraverseBaseCompartmentSlotprotected
m_fRandomEjectionChanceBaseCompartmentSlotprotected
m_iCompartmentSectionBaseCompartmentSlotprotected
m_ScreenShakeDataBaseCompartmentSlotprotected
m_vFreelookCameraNeckOffsetScaleBaseCompartmentSlotprotected
PickDoorIndexForPoint(vector point)ExtBaseCompartmentSlot
ScreenShakeOccupant(float damage)BaseCompartmentSlot
SetCharacterHasCollision(bool val)ExtBaseCompartmentSlot
SetCharacterIsStrappedIn(bool val)ExtBaseCompartmentSlot
SetCompartmentAccessible(bool val)BaseCompartmentSlot
SetReserved(IEntity ent)ExtBaseCompartmentSlot
ShouldCharactersFallOutWhenFlipped()ExtBaseCompartmentSlot
ShouldEjectUnconsciousDeadCharacters()ExtBaseCompartmentSlot
ShouldSkipCharacterDoorAnimationsFromSeat()ExtBaseCompartmentSlot
SPAWN_IN_VEHICLE_OFFSETBaseCompartmentSlotstatic
SpawnCharacterInCompartment(ResourceName characterPrefab, inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et")BaseCompartmentSlot
SpawnDefaultCharacterInCompartment(inout AIGroup group, ResourceName groupPrefab="{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et")BaseCompartmentSlot