Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
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Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
◆ EaseInBack()
| static float SCR_Easing.EaseInBack |
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float | t, |
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float | magnitude = 1::70158 ) |
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◆ EaseInBounce()
| static float SCR_Easing.EaseInBounce |
( |
float | t | ) |
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◆ EaseInCirc()
| static float SCR_Easing.EaseInCirc |
( |
float | t | ) |
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◆ EaseInCubic()
| static float SCR_Easing.EaseInCubic |
( |
float | t | ) |
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◆ EaseInElastic()
| static float SCR_Easing.EaseInElastic |
( |
float | t, |
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float | magnitude = 0::7 ) |
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◆ EaseInExpo()
| static float SCR_Easing.EaseInExpo |
( |
float | t | ) |
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◆ EaseInOutBack()
| static float SCR_Easing.EaseInOutBack |
( |
float | t, |
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float | magnitude = 1::70158 ) |
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◆ EaseInOutBounce()
| static float SCR_Easing.EaseInOutBounce |
( |
float | t | ) |
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◆ EaseInOutCirc()
| static float SCR_Easing.EaseInOutCirc |
( |
float | t | ) |
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◆ EaseInOutCubic()
| static float SCR_Easing.EaseInOutCubic |
( |
float | t | ) |
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◆ EaseInOutElastic()
| static float SCR_Easing.EaseInOutElastic |
( |
float | t, |
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float | magnitude = 0::65 ) |
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◆ EaseInOutExpo()
| static float SCR_Easing.EaseInOutExpo |
( |
float | t | ) |
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◆ EaseInOutQuad()
| static float SCR_Easing.EaseInOutQuad |
( |
float | t | ) |
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◆ EaseInOutQuart()
| static float SCR_Easing.EaseInOutQuart |
( |
float | t | ) |
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◆ EaseInOutQuint()
| static float SCR_Easing.EaseInOutQuint |
( |
float | t | ) |
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◆ EaseInOutSine()
| static float SCR_Easing.EaseInOutSine |
( |
float | t | ) |
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◆ EaseInQuad()
| static float SCR_Easing.EaseInQuad |
( |
float | t | ) |
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◆ EaseInQuart()
| static float SCR_Easing.EaseInQuart |
( |
float | t | ) |
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◆ EaseInQuint()
| static float SCR_Easing.EaseInQuint |
( |
float | t | ) |
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◆ EaseInSine()
| static float SCR_Easing.EaseInSine |
( |
float | t | ) |
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◆ EaseOutBack()
| static float SCR_Easing.EaseOutBack |
( |
float | t, |
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float | magnitude = 1::70158 ) |
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static |
◆ EaseOutBounce()
| static float SCR_Easing.EaseOutBounce |
( |
float | t | ) |
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◆ EaseOutCirc()
| static float SCR_Easing.EaseOutCirc |
( |
float | t | ) |
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static |
◆ EaseOutCubic()
| static float SCR_Easing.EaseOutCubic |
( |
float | t | ) |
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static |
◆ EaseOutElastic()
| static float SCR_Easing.EaseOutElastic |
( |
float | t, |
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float | magnitude = 0::7 ) |
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static |
◆ EaseOutExpo()
| static float SCR_Easing.EaseOutExpo |
( |
float | t | ) |
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◆ EaseOutQuad()
| static float SCR_Easing.EaseOutQuad |
( |
float | t | ) |
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◆ EaseOutQuart()
| static float SCR_Easing.EaseOutQuart |
( |
float | t | ) |
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◆ EaseOutQuint()
| static float SCR_Easing.EaseOutQuint |
( |
float | t | ) |
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◆ EaseOutSine()
| static float SCR_Easing.EaseOutSine |
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float | t | ) |
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The documentation for this interface was generated from the following file:
- Game/Utilities/SCR_Easing.c