Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
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Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your own !!)
◆ EaseInBack()
static float SCR_Easing.EaseInBack |
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float | t, |
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float | magnitude = 1::70158 ) |
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◆ EaseInBounce()
static float SCR_Easing.EaseInBounce |
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float | t | ) |
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◆ EaseInCirc()
static float SCR_Easing.EaseInCirc |
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float | t | ) |
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◆ EaseInCubic()
static float SCR_Easing.EaseInCubic |
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float | t | ) |
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◆ EaseInElastic()
static float SCR_Easing.EaseInElastic |
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float | t, |
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float | magnitude = 0::7 ) |
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◆ EaseInExpo()
static float SCR_Easing.EaseInExpo |
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float | t | ) |
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◆ EaseInOutBack()
static float SCR_Easing.EaseInOutBack |
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float | t, |
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float | magnitude = 1::70158 ) |
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◆ EaseInOutBounce()
static float SCR_Easing.EaseInOutBounce |
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float | t | ) |
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◆ EaseInOutCirc()
static float SCR_Easing.EaseInOutCirc |
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float | t | ) |
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◆ EaseInOutCubic()
static float SCR_Easing.EaseInOutCubic |
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float | t | ) |
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◆ EaseInOutElastic()
static float SCR_Easing.EaseInOutElastic |
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float | t, |
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float | magnitude = 0::65 ) |
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◆ EaseInOutExpo()
static float SCR_Easing.EaseInOutExpo |
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float | t | ) |
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◆ EaseInOutQuad()
static float SCR_Easing.EaseInOutQuad |
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float | t | ) |
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◆ EaseInOutQuart()
static float SCR_Easing.EaseInOutQuart |
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float | t | ) |
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◆ EaseInOutQuint()
static float SCR_Easing.EaseInOutQuint |
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float | t | ) |
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◆ EaseInOutSine()
static float SCR_Easing.EaseInOutSine |
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float | t | ) |
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◆ EaseInQuad()
static float SCR_Easing.EaseInQuad |
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float | t | ) |
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◆ EaseInQuart()
static float SCR_Easing.EaseInQuart |
( |
float | t | ) |
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◆ EaseInQuint()
static float SCR_Easing.EaseInQuint |
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float | t | ) |
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◆ EaseInSine()
static float SCR_Easing.EaseInSine |
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float | t | ) |
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◆ EaseOutBack()
static float SCR_Easing.EaseOutBack |
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float | t, |
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float | magnitude = 1::70158 ) |
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◆ EaseOutBounce()
static float SCR_Easing.EaseOutBounce |
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float | t | ) |
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◆ EaseOutCirc()
static float SCR_Easing.EaseOutCirc |
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float | t | ) |
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◆ EaseOutCubic()
static float SCR_Easing.EaseOutCubic |
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float | t | ) |
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◆ EaseOutElastic()
static float SCR_Easing.EaseOutElastic |
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float | t, |
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float | magnitude = 0::7 ) |
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◆ EaseOutExpo()
static float SCR_Easing.EaseOutExpo |
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float | t | ) |
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◆ EaseOutQuad()
static float SCR_Easing.EaseOutQuad |
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float | t | ) |
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◆ EaseOutQuart()
static float SCR_Easing.EaseOutQuart |
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float | t | ) |
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◆ EaseOutQuint()
static float SCR_Easing.EaseOutQuint |
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float | t | ) |
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◆ EaseOutSine()
static float SCR_Easing.EaseOutSine |
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float | t | ) |
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The documentation for this interface was generated from the following file:
- Game/Utilities/SCR_Easing.c