◆ GetExtendedEntities()
int SCR_EditableEntityCache.GetExtendedEntities |
( |
notnull out set< int > |
prefabIDs | ) |
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◆ GetPrefab()
ResourceName SCR_EditableEntityCache.GetPrefab |
( |
| ) |
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◆ SetExtendedEntities()
void SCR_EditableEntityCache.SetExtendedEntities |
( |
notnull set< int > |
prefabIDs | ) |
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◆ SetPrefab()
void SCR_EditableEntityCache.SetPrefab |
( |
ResourceName |
prefabResource | ) |
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◆ m_aExtendedPrefabIDs
ref set<int> SCR_EditableEntityCache.m_aExtendedPrefabIDs = new set<int>() |
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protected |
◆ m_sPrefabResource
ResourceName SCR_EditableEntityCache.m_sPrefabResource |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/EditableEntityCore/SCR_EditableEntityCache.c