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| static const ref array< string >  | UNIQUE_COMPONENTS = { "MeshObject", "RigidBody", "RplComponent", "Hierarchy", "SCR_DestructionMultiPhaseComponent" } | 
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◆ ButtonClose()
  
  
      
        
          | bool SCR_EditableEntityMaintenancePlugin.ButtonClose  | 
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           | ) | 
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◆ ButtonRun()
  
  
      
        
          | bool SCR_EditableEntityMaintenancePlugin.ButtonRun  | 
          ( | 
           | ) | 
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◆ Run()
      
        
          | override void SCR_EditableEntityMaintenancePlugin.Run  | 
          ( | 
           | ) | 
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◆ m_sAddon
  
  
      
        
          | string SCR_EditableEntityMaintenancePlugin.m_sAddon | 
         
       
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◆ m_sDirectory
  
  
      
        
          | ResourceName SCR_EditableEntityMaintenancePlugin.m_sDirectory | 
         
       
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◆ UNIQUE_COMPONENTS
  
  
      
        
          | const ref array<string> SCR_EditableEntityMaintenancePlugin.UNIQUE_COMPONENTS = { "MeshObject", "RigidBody", "RplComponent", "Hierarchy", "SCR_DestructionMultiPhaseComponent" } | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/SCR_EditableEntityMaintenancePlugin.c