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static const ref array< string > | UNIQUE_COMPONENTS = { "MeshObject", "RigidBody", "RplComponent", "Hierarchy", "SCR_DestructionMultiPhaseComponent" } |
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◆ ButtonClose()
bool SCR_EditableEntityMaintenancePlugin.ButtonClose |
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◆ ButtonRun()
bool SCR_EditableEntityMaintenancePlugin.ButtonRun |
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◆ Run()
override void SCR_EditableEntityMaintenancePlugin.Run |
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◆ m_sAddon
string SCR_EditableEntityMaintenancePlugin.m_sAddon |
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◆ m_sDirectory
ResourceName SCR_EditableEntityMaintenancePlugin.m_sDirectory |
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◆ UNIQUE_COMPONENTS
const ref array<string> SCR_EditableEntityMaintenancePlugin.UNIQUE_COMPONENTS = { "MeshObject", "RigidBody", "RplComponent", "Hierarchy", "SCR_DestructionMultiPhaseComponent" } |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/SCR_EditableEntityMaintenancePlugin.c