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Arma Reforger Script API
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Show editable entity only when its state is RENDERED. More...
Public Member Functions | |
| override void | EOnStateChanged (EEditableEntityState states, EEditableEntityState changedState, bool toSet) |
| Event called every time state of editable entity changes. | |
| override void | EOnInit (IEntity owner) |
| override void | OnPostInit (IEntity owner) |
Public Member Functions inherited from SCR_EditableEntityBaseChildComponent | |
| void | UpdateFromCurrentState () |
| Update based on current state of editable entity. | |
| bool | CanApply (EEditableEntityState changedState) |
| Check if effects controlled y this component can be applied when given state changes. | |
| void | SCR_EditableEntityBaseChildComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
Additional Inherited Members | |
Protected Attributes inherited from SCR_EditableEntityBaseChildComponent | |
| EEditableEntityState | m_State |
| GenericEntity | m_Owner |
Show editable entity only when its state is RENDERED.
| override void SCR_EditableEntityVisibilityChildComponent.EOnInit | ( | IEntity | owner | ) |
| override void SCR_EditableEntityVisibilityChildComponent.EOnStateChanged | ( | EEditableEntityState | states, |
| EEditableEntityState | changedState, | ||
| bool | toSet ) |
Event called every time state of editable entity changes.
| [in] | states | currently active states |
| [in] | changedState | changed state |
| [in] | toSet | true if the state was enabled, false if it was disabled |
Implements SCR_EditableEntityBaseChildComponent.
| override void SCR_EditableEntityVisibilityChildComponent.OnPostInit | ( | IEntity | owner | ) |