Cache world save manifest and provide info to edited value.
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Cache world save manifest and provide info to edited value.
◆ SCR_EditedSaveManifest()
void SCR_EditedSaveManifest.SCR_EditedSaveManifest |
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WorldSaveManifest | manifest = null | ) |
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◆ GetEditingValue()
string SCR_EditedSaveManifest.GetEditingValue |
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| ) |
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◆ GetManifest()
WorldSaveManifest SCR_EditedSaveManifest.GetManifest |
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| ) |
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◆ GetValue()
string SCR_EditedSaveManifest.GetValue |
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| ) |
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◆ SetEditingValue()
void SCR_EditedSaveManifest.SetEditingValue |
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string | value | ) |
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◆ SetValue()
void SCR_EditedSaveManifest.SetValue |
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string | value | ) |
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◆ m_Manifest
ref WorldSaveManifest SCR_EditedSaveManifest.m_Manifest |
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protected |
◆ m_sEditingValue
string SCR_EditedSaveManifest.m_sEditingValue |
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protected |
◆ m_Value
string SCR_EditedSaveManifest.m_Value |
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protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/SaveLoad/SCR_EditedSaveManifest.c