Cache world save manifest and provide info to edited value.  
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Cache world save manifest and provide info to edited value. 
 
◆ SCR_EditedSaveManifest()
      
        
          | void SCR_EditedSaveManifest.SCR_EditedSaveManifest  | 
          ( | 
          WorldSaveManifest |           manifest = null | ) | 
           | 
        
      
 
 
◆ GetEditingValue()
      
        
          | string SCR_EditedSaveManifest.GetEditingValue  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetManifest()
      
        
          | WorldSaveManifest SCR_EditedSaveManifest.GetManifest  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetValue()
      
        
          | string SCR_EditedSaveManifest.GetValue  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetEditingValue()
      
        
          | void SCR_EditedSaveManifest.SetEditingValue  | 
          ( | 
          string |           value | ) | 
           | 
        
      
 
 
◆ SetValue()
      
        
          | void SCR_EditedSaveManifest.SetValue  | 
          ( | 
          string |           value | ) | 
           | 
        
      
 
 
◆ m_Manifest
  
  
      
        
          | ref WorldSaveManifest SCR_EditedSaveManifest.m_Manifest | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sEditingValue
  
  
      
        
          | string SCR_EditedSaveManifest.m_sEditingValue | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Value
  
  
      
        
          | string SCR_EditedSaveManifest.m_Value | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/GameMode/SaveLoad/SCR_EditedSaveManifest.c