◆ GamePadLockedSelectorFocusChanged()
void SCR_EditorAttributeHolderUIComponent.GamePadLockedSelectorFocusChanged |
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bool | newFocus | ) |
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◆ GetAttributeHolder()
Widget SCR_EditorAttributeHolderUIComponent.GetAttributeHolder |
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◆ HandlerAttached()
override void SCR_EditorAttributeHolderUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetAttributeReference()
◆ SetHintText()
void SCR_EditorAttributeHolderUIComponent.SetHintText |
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string | hint | ) |
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◆ ShowHintText()
void SCR_EditorAttributeHolderUIComponent.ShowHintText |
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bool | show | ) |
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◆ m_AttributeComponent
◆ m_GamePadLockedSelector
Widget SCR_EditorAttributeHolderUIComponent.m_GamePadLockedSelector |
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◆ m_sAttributeHintName
string SCR_EditorAttributeHolderUIComponent.m_sAttributeHintName |
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◆ m_sAttributeHintTextName
string SCR_EditorAttributeHolderUIComponent.m_sAttributeHintTextName |
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◆ m_sAttributeHolderName
string SCR_EditorAttributeHolderUIComponent.m_sAttributeHolderName |
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◆ m_sGamePadLockedSelectorName
string SCR_EditorAttributeHolderUIComponent.m_sGamePadLockedSelectorName |
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◆ m_sTickBoxAttributeName
string SCR_EditorAttributeHolderUIComponent.m_sTickBoxAttributeName |
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◆ m_TickBoxAttribute
◆ m_wAttributeHint
Widget SCR_EditorAttributeHolderUIComponent.m_wAttributeHint |
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◆ m_wAttributeHintText
RichTextWidget SCR_EditorAttributeHolderUIComponent.m_wAttributeHintText |
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◆ m_wAttributeHolder
Widget SCR_EditorAttributeHolderUIComponent.m_wAttributeHolder |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_EditorAttributeHolderUIComponent.c