◆ GamePadLockedSelectorFocusChanged()
| void SCR_EditorAttributeHolderUIComponent.GamePadLockedSelectorFocusChanged |
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bool | newFocus | ) |
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◆ GetAttributeHolder()
| Widget SCR_EditorAttributeHolderUIComponent.GetAttributeHolder |
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| ) |
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◆ HandlerAttached()
| override void SCR_EditorAttributeHolderUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetAttributeReference()
◆ SetHintText()
| void SCR_EditorAttributeHolderUIComponent.SetHintText |
( |
string | hint | ) |
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◆ ShowHintText()
| void SCR_EditorAttributeHolderUIComponent.ShowHintText |
( |
bool | show | ) |
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◆ m_AttributeComponent
◆ m_GamePadLockedSelector
| Widget SCR_EditorAttributeHolderUIComponent.m_GamePadLockedSelector |
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◆ m_sAttributeHintName
| string SCR_EditorAttributeHolderUIComponent.m_sAttributeHintName |
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◆ m_sAttributeHintTextName
| string SCR_EditorAttributeHolderUIComponent.m_sAttributeHintTextName |
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◆ m_sAttributeHolderName
| string SCR_EditorAttributeHolderUIComponent.m_sAttributeHolderName |
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◆ m_sGamePadLockedSelectorName
| string SCR_EditorAttributeHolderUIComponent.m_sGamePadLockedSelectorName |
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◆ m_sTickBoxAttributeName
| string SCR_EditorAttributeHolderUIComponent.m_sTickBoxAttributeName |
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◆ m_TickBoxAttribute
◆ m_wAttributeHint
| Widget SCR_EditorAttributeHolderUIComponent.m_wAttributeHint |
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◆ m_wAttributeHintText
| RichTextWidget SCR_EditorAttributeHolderUIComponent.m_wAttributeHintText |
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◆ m_wAttributeHolder
| Widget SCR_EditorAttributeHolderUIComponent.m_wAttributeHolder |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_EditorAttributeHolderUIComponent.c