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| void | SCR_EditorAttributePresetEntry (int buttonsOnRow, bool hasRandomizeButton, ResourceName iconOfRandomizeButton=string.Empty, bool hasIcon=false, bool hasButtonDescription=false, string buttonDescription=string.Empty, int buttonHeight=-1) |
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| void | GetPresetValues (out int buttonsOnRow, out bool hasRandomizeButton, out ResourceName iconOfRandomizeButton, out bool hasIcon, out bool hasButtonDescription, out string buttonDescription, out int buttonHeight) |
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◆ SCR_EditorAttributePresetEntry()
| void SCR_EditorAttributePresetEntry.SCR_EditorAttributePresetEntry |
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int | buttonsOnRow, |
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bool | hasRandomizeButton, |
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ResourceName | iconOfRandomizeButton = string::Empty, |
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bool | hasIcon = false, |
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bool | hasButtonDescription = false, |
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string | buttonDescription = string::Empty, |
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int | buttonHeight = -1 ) |
- Parameters
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| buttonsOnRow | |
| hasRandomizeButton | |
| iconOfRandomizeButton | |
| hasIcon | |
| hasButtonDescription | |
| buttonDescription | |
| buttonHeight | |
◆ GetPresetValues()
| void SCR_EditorAttributePresetEntry.GetPresetValues |
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out int | buttonsOnRow, |
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out bool | hasRandomizeButton, |
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out ResourceName | iconOfRandomizeButton, |
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out bool | hasIcon, |
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out bool | hasButtonDescription, |
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out string | buttonDescription, |
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out int | buttonHeight ) |
◆ m_bHasButtonDescription
| bool SCR_EditorAttributePresetEntry.m_bHasButtonDescription |
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◆ m_bHasIcon
| bool SCR_EditorAttributePresetEntry.m_bHasIcon |
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◆ m_bHasRandomizeButton
| bool SCR_EditorAttributePresetEntry.m_bHasRandomizeButton |
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◆ m_iButtonHeight
| float SCR_EditorAttributePresetEntry.m_iButtonHeight |
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◆ m_iButtonsOnRow
| int SCR_EditorAttributePresetEntry.m_iButtonsOnRow |
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◆ m_sButtonDescription
| string SCR_EditorAttributePresetEntry.m_sButtonDescription |
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◆ m_sIconOfRandomizeButton
| ResourceName SCR_EditorAttributePresetEntry.m_sIconOfRandomizeButton |
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The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/SCR_BaseEditorAttribute.c